15L Gargantua (Allies +6) vs Shin Ji (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 6 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 armour moved from Burma to Szechwan
                1 mech_infantry moved from Burma to Szechwan
                1 mech_infantry moved from Burma to Hunan
                1 armour moved from Kiangsu to Hunan
                3 mech_infantrys moved from Kiangsu to Anhwe

    Combat - Japanese
                Battle in Marshall Islands
                Battle in Anhwe
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 armour
                    Japanese win, taking Marshall Islands from Americans, taking Anhwe from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Szechwan
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                    Chinese win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 bomber moved from Philippines to Japan
                5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                5 artilleries, 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 9 fighters, 5 infantry, 7 submarines, 8 tactical_bombers and 5 transports moved from 6 Sea Zone to 33 Sea Zone
                5 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Japan to 33 Sea Zone

    Place Units - Japanese
                6 bombers and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                1 bomber moved from Hawaiian Islands to 32 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to Northern Italy
                1 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in 32 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Northern Italy
                    Americans attack with 2 fighters
                    Italians defend with 1 artillery and 1 factory_minor
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                1 fighter moved from Northern Italy to Yugoslavia
                1 fighter moved from Northern Italy to Greece
                7 fighters moved from 26 Sea Zone to New Zealand
                1 bomber moved from 32 Sea Zone to Hawaiian Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Central United States to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                1 battleship, 4 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 12 Sea Zone
                1 artillery, 2 infantry and 2 mech_infantrys moved from New South Wales to South Australia

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 armour
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 bombers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 infantry moved from Yugoslavia to Greater Southern Germany
                      British take Greater Southern Germany from Germans
                2 artilleries and 1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 armour moved from Persia to West India
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                2 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Greece to 97 Sea Zone
                2 artilleries and 1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - British
                Battle in Holland Belgium
                Battle in Northern Italy
                Battle in India
                Battle in West India
                    British attack with 3 armour, 4 artilleries, 9 infantry and 6 mech_infantrys
                    Japanese defend with 1 aaGun, 7 armour, 6 artilleries and 8 mech_infantrys
                    Japanese win, taking Holland Belgium from Germans, taking Northern Italy from Italians, taking India from Japanese with 7 armour remaining. Battle score for attacker is -24
                    Casualties for Japanese: 1 aaGun, 6 artilleries and 8 mech_infantrys
                    Casualties for British: 3 armour, 4 artilleries, 9 infantry and 6 mech_infantrys

    Non Combat Move - British
                2 aaGuns moved from Eastern Persia to Persia
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from Egypt to Persia
                2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Persia
                1 artillery moved from Greece to Albania
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 aaGun moved from 97 Sea Zone to Yugoslavia
                1 fighter moved from United Kingdom to Yugoslavia

    Place Units - British
                2 transports placed in 80 Sea Zone
                1 armour and 2 infantry placed in Persia
                1 artillery placed in Iraq
                British undo move 3.
                British undo move 2.
                1 armour, 1 artillery and 1 infantry placed in Persia
                2 bombers and 1 infantry placed in Greece
                1 infantry placed in Iraq

    Turn Complete - British
                British collect 54 PUs; end with 54 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs; end with 3 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                British scrambles 1 units out of Greece to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer and 2 transports; Americans defend with 1 fighter and 2 submarines
                    2 submarines owned by the Americans Submerged
                    British win with 1 fighter and 2 transports remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 destroyer
                Battle in Northern Italy
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Greece

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5
                Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 25 Sea Zone to 12 Sea Zone
                1 fighter moved from Hawaiian Islands to New Zealand
                6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                2 infantry moved from Bulgaria to Yugoslavia
                1 fighter moved from Eastern Persia to India

    Non Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 artillery and 2 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 artillery moved from Western Germany to Greater Southern Germany
                1 mech_infantry moved from France to Greater Southern Germany
                1 artillery moved from France to Holland Belgium
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 mech_infantry moved from France to Greater Southern Germany

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 armour and 1 mech_infantry
                    Germans win, taking Poland from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Greater Southern Germany from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                3 mech_infantrys moved from Western Germany to Greater Southern Germany
                1 mech_infantry moved from France to Greater Southern Germany
                1 artillery moved from France to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                3 artilleries placed in Germany
                1 armour and 2 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in France

    Turn Complete - Germans
                Germans collect 30 PUs; end with 30 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 6 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                2 armour moved from Afghanistan to West India
                3 fighters moved from Kazakhstan to West India
                1 bomber moved from Ukraine to West India
                1 armour and 1 artillery moved from Romania to Slovakia Hungary
                1 artillery moved from Eastern Poland to Poland
                1 armour moved from Baltic States to Poland
                1 fighter and 1 tactical_bomber moved from Bessarabia to Poland

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 mech_infantrys
                    Russians win, taking Poland from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for Russians: 1 artillery
                Battle in Slovakia Hungary
                    Russians attack with 1 armour and 1 artillery
                    Germans defend with 1 mech_infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in West India
                    Russians attack with 2 armour, 1 bomber and 3 fighters
                    Japanese defend with 7 armour
                    retreated to West India
                    Japanese win with 5 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 armour
                    Casualties for Russians: 2 armour

    Non Combat Move - Russians
                1 bomber and 3 fighters moved from West India to India
                1 infantry moved from Kazakhstan to Afghanistan
                1 infantry moved from Kazakhstan to Sikang
                3 armour moved from Volgograd to Afghanistan
                1 mech_infantry moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Romania
                1 aaGun moved from Romania to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Poland to Novgorod
                1 artillery moved from Novgorod to Baltic States
                1 aaGun moved from Eastern Poland to Romania
                1 aaGun moved from Western Ukraine to Eastern Poland

    Place Units - Russians
                3 armour placed in Caucasus
                3 armour placed in Volgograd
                1 artillery, 1 bomber and 1 infantry placed in Ukraine
                1 mech_infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 50 PUs; end with 50 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 70 PUs

  • Liaison TripleA '11 '10

    lol I love how Russia has 70 IPC’s a turn and basically nothing to show for it LOL… BLOOD BATH!

  • Liaison TripleA '11 '10

    Surrender Shin Ji!

    It’s over!! :P


  • Did US get super subs and heavy bombers as a bid?

  • Liaison TripleA '11 '10

    No, they were hard earned upgrades!


  • @Gargantua:

    Surrender Shin Ji!

    It’s over!! :P

    Don´t do it Shin Ji. You can do it. You can make this happen Garguantua


  • @calvinhobbesliker:

    Did US get super subs and heavy bombers as a bid?

    So the axis could also spend money on tech?

  • '15

    Yes, I had the option to spend money on tech.  I’ve just never understood why it would be worth it, barring certain edge cases.

    I mean, heavy bombers right now is equivalent to them hitting at 5 instead of 4.  Nice to have, but not really worth the money you’d spend on average to get it.  Super subs are great - one of the very few that are worth it.

    Neither has really affected the game all that much.  It was my two big mistakes in Europe that did that.

    Now for the final push!

    Surrender?  http://www.youtube.com/watch?v=P7GeisRaias&t=2m54s

  • '15

    Meh.  Much as I want to be heroic, it’s just drawing out the game at this point.

    “It’s over, self”

    Congrats on a perfectly executed victory, Garg!  Worth the wait.

  • Liaison TripleA '11 '10

    Hell of a game Shinji.

    There were a lot of turns where I thought you had me…

    GL in the next one!

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