Allies have 184 IPC to the Axis 142. That is about to change, barring a dicing.
15L Gargantua (Allies +6) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers and 9 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Marshall Islands to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 infantry moved from Central United States to Western United States
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 1 fighter and 10 submarines moved from 15 Sea Zone to 26 Sea Zone
7 fighters moved from Hawaiian Islands to 26 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to Hawaiian Islands
1 bomber moved from Guam to Hawaiian Islands
1 infantry moved from New Guinea to Dutch New GuineaNon Combat Move - Americans
1 carrier, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea ZonePlace Units - Americans
9 submarines placed in 10 Sea Zone
1 bomber placed in Central United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - British
Turning on Edit Mode
EDIT: Changing PUs for British from 94 to 89
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Tunisia to Algeria
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
2 artilleries and 1 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Greece to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Greece to 97 Sea Zone
1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Shensi to Hunan
Chinese take Kweichow from Japanese
Chinese take Hunan from JapaneseCombat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Yugoslavia
Battle in Slovakia Hungary
British attack with 1 tactical_bomber
Germans defend with 3 aaGuns
Germans win, taking Western Germany from Germans, taking Yugoslavia from Italians with 3 aaGuns remaining. Battle score for attacker is -11
Casualties for British: 1 tactical_bomber
Battle in Bulgaria
British attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Bulgaria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
British attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Algeria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Northern Italy
British converts factory_major into different unitsNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Greece
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Eastern PersiaPlace Units - British
1 factory_minor placed in Iraq
1 destroyer and 1 transport placed in 80 Sea Zone
1 armour placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in Egypt
1 destroyer and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in GreeceTurn Complete - British
British collect 52 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsTurn Complete - UK_Pacific
-
I almost sent two aircraft at Slovakia.
But I was pretty sure you would hit twice lolol.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,4,6
Italians collect 8 PUs (2 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New Zealand to Hawaiian IslandsNon Combat Move - ANZAC
1 cruiser moved from 15 Sea Zone to 25 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from Persia to Eastern Persia
2 infantry moved from Greece to BulgariaCombat - French
French creates battle in territory 112 Sea ZoneNon Combat Move - French
1 infantry moved from 112 Sea Zone to Western GermanyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour moved from Poland to Romania
1 mech_infantry moved from Germany to Romania
1 submarine moved from 112 Sea Zone to 110 Sea Zone
5 mech_infantrys moved from Denmark to Western GermanyCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer, 1 fighter and 1 transport
British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Romania
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Germany
Germans attack with 1 artillery, 1 infantry and 7 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; French defend with 1 infantry
Germans win, taking Western Germany from British with 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Casualties for French: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
2 artilleries moved from Normandy Bordeaux to France
3 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to RomaniaPlace Units - Germans
1 artillery and 2 infantry placed in Germany
3 mech_infantrys placed in France
3 mech_infantrys placed in Normandy BordeauxTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 58 to 53
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 armour and 1 mech_infantry moved from Tsinghai to Afghanistan
1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
1 armour moved from Shensi to Anhwe
Chinese take Hopei from Japanese
Chinese take Anhwe from Japanese
2 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Baltic States to Poland
1 armour and 2 mech_infantrys moved from Novgorod to Poland
1 tactical_bomber moved from Baltic States to Poland
1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 fighter moved from Baltic States to Slovakia HungaryCombat - Russians
Battle in Poland
Russians attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 3 infantry
Russians win, taking Poland from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter
Germans defend with 1 aaGun
Russians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Romania
Russians attack with 1 armour, 2 artilleries and 1 infantry
Germans defend with 1 aaGun and 1 armour
Russians win, taking Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun and 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Battle in Afghanistan
Russians attack with 2 armour and 3 mech_infantrys
Neutral_True defend with 4 infantry
Russians win, taking Afghanistan from Neutral_True with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 3 mech_infantrys
Casualties for Neutral_True: 4 infantryNon Combat Move - Russians
1 armour moved from Karelia to Baltic States
3 fighters moved from Western Ukraine to Kazakhstan
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Slovakia Hungary to BessarabiaPlace Units - Russians
3 armour placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 2.
1 artillery, 1 bomber and 1 mech_infantry placed in Ukraine
Russians undo move 2.
1 bomber, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery placed in Novgorod
1 factory_minor placed in CaucasusTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from Burma to Szechwan
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Burma to Hunan
1 armour moved from Kiangsu to Hunan
3 mech_infantrys moved from Kiangsu to AnhweCombat - Japanese
Battle in Marshall Islands
Battle in Anhwe
Japanese attack with 3 mech_infantrys
Russians defend with 1 armour
Japanese win, taking Marshall Islands from Americans, taking Anhwe from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Japan
5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
5 artilleries, 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 9 fighters, 5 infantry, 7 submarines, 8 tactical_bombers and 5 transports moved from 6 Sea Zone to 33 Sea Zone
5 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to 33 Sea ZonePlace Units - Japanese
6 bombers and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 bomber moved from Hawaiian Islands to 32 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to Northern Italy
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 32 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 2 fighters
Italians defend with 1 artillery and 1 factory_minor
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 fighter moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to Greece
7 fighters moved from 26 Sea Zone to New Zealand
1 bomber moved from 32 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 battleship, 4 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 12 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from New South Wales to South AustraliaPlace Units - Americans
1 destroyer placed in 10 Sea Zone
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 artillery, 2 bombers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 infantry moved from Yugoslavia to Greater Southern Germany
British take Greater Southern Germany from Germans
2 artilleries and 1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Persia to West India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to 97 Sea Zone
2 artilleries and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - British
Battle in Holland Belgium
Battle in Northern Italy
Battle in India
Battle in West India
British attack with 3 armour, 4 artilleries, 9 infantry and 6 mech_infantrys
Japanese defend with 1 aaGun, 7 armour, 6 artilleries and 8 mech_infantrys
Japanese win, taking Holland Belgium from Germans, taking Northern Italy from Italians, taking India from Japanese with 7 armour remaining. Battle score for attacker is -24
Casualties for Japanese: 1 aaGun, 6 artilleries and 8 mech_infantrys
Casualties for British: 3 armour, 4 artilleries, 9 infantry and 6 mech_infantrysNon Combat Move - British
2 aaGuns moved from Eastern Persia to Persia
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Egypt to Persia
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Persia
1 artillery moved from Greece to Albania
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Yugoslavia
1 fighter moved from United Kingdom to YugoslaviaPlace Units - British
2 transports placed in 80 Sea Zone
1 armour and 2 infantry placed in Persia
1 artillery placed in Iraq
British undo move 3.
British undo move 2.
1 armour, 1 artillery and 1 infantry placed in Persia
2 bombers and 1 infantry placed in Greece
1 infantry placed in IraqTurn Complete - British
British collect 54 PUs; end with 54 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUsTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
British scrambles 1 units out of Greece to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 2 transports; Americans defend with 1 fighter and 2 submarines
2 submarines owned by the Americans Submerged
British win with 1 fighter and 2 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: GreeceNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 25 Sea Zone to 12 Sea Zone
1 fighter moved from Hawaiian Islands to New Zealand
6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Bulgaria to Yugoslavia
1 fighter moved from Eastern Persia to IndiaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 artillery and 2 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from France to Greater Southern Germany
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from France to Greater Southern GermanyCombat - Germans
Battle in Poland
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Poland from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Greater Southern Germany from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Western Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from France to Greater Southern Germany
1 artillery moved from France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 artilleries placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in FranceTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 6 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 armour moved from Afghanistan to West India
3 fighters moved from Kazakhstan to West India
1 bomber moved from Ukraine to West India
1 armour and 1 artillery moved from Romania to Slovakia Hungary
1 artillery moved from Eastern Poland to Poland
1 armour moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to PolandCombat - Russians
Battle in Poland
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery and 2 mech_infantrys
Russians win, taking Poland from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 1 artillery
Battle in Slovakia Hungary
Russians attack with 1 armour and 1 artillery
Germans defend with 1 mech_infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in West India
Russians attack with 2 armour, 1 bomber and 3 fighters
Japanese defend with 7 armour
retreated to West India
Japanese win with 5 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour
Casualties for Russians: 2 armourNon Combat Move - Russians
1 bomber and 3 fighters moved from West India to India
1 infantry moved from Kazakhstan to Afghanistan
1 infantry moved from Kazakhstan to Sikang
3 armour moved from Volgograd to Afghanistan
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Romania
1 aaGun moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 artillery moved from Novgorod to Baltic States
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Western Ukraine to Eastern PolandPlace Units - Russians
3 armour placed in Caucasus
3 armour placed in Volgograd
1 artillery, 1 bomber and 1 infantry placed in Ukraine
1 mech_infantry placed in NovgorodTurn Complete - Russians
Russians collect 50 PUs; end with 50 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 70 PUs -
lol I love how Russia has 70 IPC’s a turn and basically nothing to show for it LOL… BLOOD BATH!
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Surrender Shin Ji!
It’s over!! :P