15L Gargantua (Allies +6) vs Shin Ji (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Slovakia Hungary to Germany
                1 infantry moved from Slovakia Hungary to Germany
                1 infantry moved from Slovakia Hungary to Germany
                1 armour moved from Romania to Poland
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 mech_infantry moved from Slovakia Hungary to Poland
                1 mech_infantry moved from Slovakia Hungary to Germany
                1 mech_infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                2 mech_infantrys moved from Romania to Eastern Poland
                3 mech_infantrys moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Bessarabia
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour and 5 mech_infantrys
                    Russians defend with 1 armour and 1 artillery
                    Germans win, taking Eastern Poland from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 artillery
                Battle in Poland
                    Germans attack with 1 armour, 3 infantry and 1 mech_infantry
                    Russians defend with 2 armour
                    Germans win, taking Poland from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour
                Battle in Denmark
                    Germans attack with 6 mech_infantrys
                    French defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Denmark from Americans with 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 1 armour and 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 mech_infantrys
                    British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Germany
                    Germans attack with 3 infantry and 1 mech_infantry
                    British defend with 1 factory_minor and 1 infantry
                    Germans win, taking Germany from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Romania to Slovakia Hungary

    Turn Complete - Germans
                Germans collect 34 PUs; end with 34 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians rolls :  0/1 hits
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians repair damage of 5x factory_major; Remaining resources: 41 PUs; 0 techTokens;
                Russians buy 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                2 infantry moved from Rostov to 100 Sea Zone
                2 infantry moved from 100 Sea Zone to Romania
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                3 fighters moved from Volgograd to Bessarabia
                4 armour moved from Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Baltic States to Poland
                1 armour and 1 mech_infantry moved from Novgorod to Poland
                1 tactical_bomber moved from Russia to Poland
                2 fighters moved from Russia to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 4 armour and 2 fighters
                    Germans defend with 1 armour and 5 mech_infantrys
                        Russians roll dice for 4 armour and 2 fighters in Eastern Poland, round 2 :  3/6 hits
                        Germans roll dice for 1 armour and 5 mech_infantrys in Eastern Poland, round 2 :  3/6 hits
                        3 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 armour and 2 fighters in Eastern Poland, round 3 :  0/3 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 3 :  0/3 hits
                        Russians roll dice for 1 armour and 2 fighters in Eastern Poland, round 4 :  2/3 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 4 :  1/3 hits
                        1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 fighters in Eastern Poland, round 5 :  1/2 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 5 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the Russians lost in Eastern Poland
                    Russians win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 armour and 5 mech_infantrys
                    Casualties for Russians: 4 armour and 1 fighter
                Battle in Poland
                    Russians attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 2 infantry and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 :  1/5 hits
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Poland, round 2 :  2/4 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
                        Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Poland, round 3 :  0/3 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 3 :  1/3 hits
                        1 artillery owned by the Russians lost in Poland
                        Russians roll dice for 1 armour and 1 tactical_bomber in Poland, round 4 :  2/2 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 4 :  1/3 hits
                        1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
                    retreated to Poland
                    Germans win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Romania
                Battle in Bessarabia
                    Russians attack with 2 artilleries, 3 fighters and 1 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 artilleries, 3 fighters and 1 infantry in Bessarabia, round 2 :  4/6 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Romania from Germans, taking Bessarabia from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 armour moved from Norway to Karelia
                1 aaGun moved from Belarus to Baltic States
                1 tactical_bomber moved from Poland to Baltic States
                1 fighter moved from Eastern Poland to Baltic States
                1 aaGun moved from Ukraine to Bessarabia
                1 aaGun moved from Ukraine to Western Ukraine
                3 fighters moved from Bessarabia to Western Ukraine
                1 aaGun moved from Russia to Bryansk
                2 infantry moved from Kazakhstan to Tsinghai
                1 armour moved from Novosibirsk to Shensi
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai

    Place Units - Russians
                3 armour placed in Novgorod
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd
                Russians undo move 1.
                Russians undo move 2.
                Russians undo move 1.
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 11 times
            Average roll : 3.661
            Median : 4.000
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 56

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.640
            Median : 4.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    Russians Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.767
            Median : 4.000
            Variance : 0.621
            Standard Deviation : 0.788
            Total rolls : 30

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 carriers, 4 destroyers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Shan State to Northern Territory
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 bomber moved from Shan State to 46 Sea Zone
                7 armour, 6 artilleries and 6 mech_infantrys moved from India to West India
                2 mech_infantrys moved from Burma to West India

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in West India
                    Japanese attack with 7 armour, 6 artilleries and 8 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 7 armour, 6 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northern Territory
                    Japanese attack with 1 bomber
                    Americans defend with 1 bomber
                    ANZAC win with 1 bomber remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese
                1 bomber moved from 46 Sea Zone to Philippines
                7 bombers moved from Shan State to Japan
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 aaGun moved from India to West India
                1 mech_infantry moved from Anhwe to Kiangsu
                2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 7 submarines, 8 tactical_bombers and 4 transports moved from 33 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 7 submarines, 8 tactical_bombers and 4 transports moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 carriers, 4 destroyers and 2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

  • Liaison TripleA '11 '10

    The resiliency of Europe, even after a temporary capital loss, and another capital with essentially no income always amazes me.

    The allies can have 3x times the income, units in every direction, from every nation, and it’s still a friggin uphill battle LOL.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 bombers and 9 submarines; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from Marshall Islands to Hawaiian Islands
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 infantry moved from Central United States to Western United States
                1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 1 fighter and 10 submarines moved from 15 Sea Zone to 26 Sea Zone
                7 fighters moved from Hawaiian Islands to 26 Sea Zone
                10 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Northern Territory to Hawaiian Islands
                1 bomber moved from Guam to Hawaiian Islands
                1 infantry moved from New Guinea to Dutch New Guinea

    Non Combat Move - Americans
                1 carrier, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone

    Place Units - Americans
                9 submarines placed in 10 Sea Zone
                1 bomber placed in Central United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - British
                Turning on Edit Mode
                EDIT: Changing PUs for British from 94 to 89
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                2 infantry moved from 112 Sea Zone to Western Germany
                2 artilleries and 1 infantry moved from Tunisia to Algeria
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Yugoslavia
                2 artilleries and 1 infantry moved from Greece to Bulgaria
                1 tactical_bomber moved from Greece to Slovakia Hungary
                2 fighters and 1 tactical_bomber moved from Greece to 97 Sea Zone
                1 mech_infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 mech_infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 armour moved from Shensi to Hunan
                      Chinese take Kweichow from Japanese
                      Chinese take Hunan from Japanese

    Combat - British
                Battle in Western Germany
                    British converts factory_major into different units
                Battle in Yugoslavia
                Battle in Slovakia Hungary
                    British attack with 1 tactical_bomber
                    Germans defend with 3 aaGuns
                    Germans win, taking Western Germany from Germans, taking Yugoslavia from Italians with 3 aaGuns remaining. Battle score for attacker is -11
                    Casualties for British: 1 tactical_bomber
                Battle in Bulgaria
                    British attack with 2 artilleries and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Bulgaria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Algeria
                    British attack with 2 artilleries and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Algeria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Northern Italy
                    British converts factory_major into different units

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Greece
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 armour and 2 mech_infantrys moved from Persia to Eastern Persia

    Place Units - British
                1 factory_minor placed in Iraq
                1 destroyer and 1 transport placed in 80 Sea Zone
                1 armour placed in Persia
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 fighter placed in Egypt
                1 destroyer and 1 transport placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 artillery and 1 infantry placed in Greece

    Turn Complete - British
                British collect 52 PUs; end with 52 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs

    Turn Complete - UK_Pacific

  • Liaison TripleA '11 '10

    I almost sent two aircraft at Slovakia.

    But I was pretty sure you would hit twice lolol.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,4,6
                Italians collect 8 PUs (2 lost to blockades); end with 9 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New Zealand to Hawaiian Islands

    Non Combat Move - ANZAC
                1 cruiser moved from 15 Sea Zone to 25 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 fighter moved from Persia to Eastern Persia
                2 infantry moved from Greece to Bulgaria

    Combat - French
                French creates battle in territory 112 Sea Zone

    Non Combat Move - French
                1 infantry moved from 112 Sea Zone to Western Germany

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 armour moved from Poland to Romania
                1 mech_infantry moved from Germany to Romania
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                5 mech_infantrys moved from Denmark to Western Germany

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer, 1 fighter and 1 transport
                    British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Romania
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Germany
                    Germans attack with 1 artillery, 1 infantry and 7 mech_infantrys
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; French defend with 1 infantry
                    Germans win, taking Western Germany from British with 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 3 infantry
                    Casualties for French: 1 infantry
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                2 artilleries moved from Normandy Bordeaux to France
                3 infantry moved from Germany to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 aaGun moved from Slovakia Hungary to Romania

    Place Units - Germans
                1 artillery and 2 infantry placed in Germany
                3 mech_infantrys placed in France
                3 mech_infantrys placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 34 PUs; end with 34 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 58 to 53
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Russians
                Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Tsinghai to Afghanistan
                1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
                1 armour moved from Shensi to Anhwe
                      Chinese take Hopei from Japanese
                      Chinese take Anhwe from Japanese
                2 infantry moved from Tsinghai to Kazakhstan
                1 artillery moved from Bessarabia to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Baltic States to Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Poland
                1 tactical_bomber moved from Baltic States to Poland
                1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
                1 artillery and 1 infantry moved from 100 Sea Zone to Romania
                1 artillery moved from Bessarabia to Romania
                1 armour moved from Ukraine to Romania
                1 fighter moved from Baltic States to Slovakia Hungary

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun and 3 infantry
                    Russians win, taking Poland from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 aaGun and 3 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter
                    Germans defend with 1 aaGun
                    Russians win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Romania
                    Russians attack with 1 armour, 2 artilleries and 1 infantry
                    Germans defend with 1 aaGun and 1 armour
                    Russians win, taking Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 aaGun and 1 armour
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Afghanistan
                    Russians attack with 2 armour and 3 mech_infantrys
                    Neutral_True defend with 4 infantry
                    Russians win, taking Afghanistan from Neutral_True with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 3 mech_infantrys
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - Russians
                1 armour moved from Karelia to Baltic States
                3 fighters moved from Western Ukraine to Kazakhstan
                1 aaGun moved from Bessarabia to Romania
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Poland to Bessarabia
                1 fighter moved from Slovakia Hungary to Bessarabia

    Place Units - Russians
                3 armour placed in Volgograd
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                Russians undo move 2.
                1 artillery, 1 bomber and 1 mech_infantry placed in Ukraine
                Russians undo move 2.
                1 bomber, 1 infantry and 1 mech_infantry placed in Ukraine
                1 artillery placed in Novgorod
                1 factory_minor placed in Caucasus

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 6 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 armour moved from Burma to Szechwan
                1 mech_infantry moved from Burma to Szechwan
                1 mech_infantry moved from Burma to Hunan
                1 armour moved from Kiangsu to Hunan
                3 mech_infantrys moved from Kiangsu to Anhwe

    Combat - Japanese
                Battle in Marshall Islands
                Battle in Anhwe
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 armour
                    Japanese win, taking Marshall Islands from Americans, taking Anhwe from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Szechwan
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                    Chinese win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 bomber moved from Philippines to Japan
                5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                5 artilleries, 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 9 fighters, 5 infantry, 7 submarines, 8 tactical_bombers and 5 transports moved from 6 Sea Zone to 33 Sea Zone
                5 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Japan to 33 Sea Zone

    Place Units - Japanese
                6 bombers and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                1 bomber moved from Hawaiian Islands to 32 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to Northern Italy
                1 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in 32 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Northern Italy
                    Americans attack with 2 fighters
                    Italians defend with 1 artillery and 1 factory_minor
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                1 fighter moved from Northern Italy to Yugoslavia
                1 fighter moved from Northern Italy to Greece
                7 fighters moved from 26 Sea Zone to New Zealand
                1 bomber moved from 32 Sea Zone to Hawaiian Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Central United States to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                1 battleship, 4 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 12 Sea Zone
                1 artillery, 2 infantry and 2 mech_infantrys moved from New South Wales to South Australia

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 armour
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 bombers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 infantry moved from Yugoslavia to Greater Southern Germany
                      British take Greater Southern Germany from Germans
                2 artilleries and 1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 armour moved from Persia to West India
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                2 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Greece to 97 Sea Zone
                2 artilleries and 1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - British
                Battle in Holland Belgium
                Battle in Northern Italy
                Battle in India
                Battle in West India
                    British attack with 3 armour, 4 artilleries, 9 infantry and 6 mech_infantrys
                    Japanese defend with 1 aaGun, 7 armour, 6 artilleries and 8 mech_infantrys
                    Japanese win, taking Holland Belgium from Germans, taking Northern Italy from Italians, taking India from Japanese with 7 armour remaining. Battle score for attacker is -24
                    Casualties for Japanese: 1 aaGun, 6 artilleries and 8 mech_infantrys
                    Casualties for British: 3 armour, 4 artilleries, 9 infantry and 6 mech_infantrys

    Non Combat Move - British
                2 aaGuns moved from Eastern Persia to Persia
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from Egypt to Persia
                2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Persia
                1 artillery moved from Greece to Albania
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 aaGun moved from 97 Sea Zone to Yugoslavia
                1 fighter moved from United Kingdom to Yugoslavia

    Place Units - British
                2 transports placed in 80 Sea Zone
                1 armour and 2 infantry placed in Persia
                1 artillery placed in Iraq
                British undo move 3.
                British undo move 2.
                1 armour, 1 artillery and 1 infantry placed in Persia
                2 bombers and 1 infantry placed in Greece
                1 infantry placed in Iraq

    Turn Complete - British
                British collect 54 PUs; end with 54 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs; end with 3 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                British scrambles 1 units out of Greece to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer and 2 transports; Americans defend with 1 fighter and 2 submarines
                    2 submarines owned by the Americans Submerged
                    British win with 1 fighter and 2 transports remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 destroyer
                Battle in Northern Italy
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Greece

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5
                Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 25 Sea Zone to 12 Sea Zone
                1 fighter moved from Hawaiian Islands to New Zealand
                6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                2 infantry moved from Bulgaria to Yugoslavia
                1 fighter moved from Eastern Persia to India

    Non Combat Move - French

    Turn Complete - French

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