15L Gargantua (Allies +6) vs Shin Ji (Axis)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer and 5 submarines; Remaining resources: 5 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                6 bombers moved from New Zealand to New Guinea
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Americans creates battle in territory 97 Sea Zone
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines
                    EDIT: Adding units owned by Japanese to 56 Sea Zone: 3 submarines
                    EDIT: Turning off Edit Mode
                Battle in Holland Belgium
                Battle in New Guinea
                    Americans attack with 6 bombers
                    Japanese defend with 2 artilleries and 3 infantry
                    Americans win, taking 93 Sea Zone from Italians, taking 97 Sea Zone from Italians, taking Holland Belgium from Germans with 3 bombers remaining. Battle score for attacker is -19
                    Casualties for Japanese: 2 artilleries and 3 infantry
                    Casualties for Americans: 3 bombers
                Battle in 19 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - Americans
                3 bombers moved from New Guinea to Queensland
                1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland
                2 fighters and 1 tactical_bomber moved from New Zealand to 63 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from Johnston Island to 30 Sea Zone
                2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 aaGun moved from Johnston Island to 30 Sea Zone
                2 aaGuns, 1 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
                2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Western United States to Queensland
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 5 submarines placed in 10 Sea Zone
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • Liaison TripleA '11 '10

    IGNORE!

    I missed a bunch of East coast NCMS (was interrupted!)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 artilleries, 2 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Germans
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 armour moved from Eastern Persia to Kazakhstan
                3 mech_infantrys moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 armour and 1 mech_infantry
                    British win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Eastern Persia to Greece
                1 artillery moved from Bulgaria to Greece
                1 armour and 2 mech_infantrys moved from Persia to West India
                3 aaGuns, 2 artilleries and 9 infantry moved from Eastern Persia to West India

    Place Units - British
                2 transports placed in 110 Sea Zone
                1 transport placed in 81 Sea Zone
                1 artillery and 2 infantry placed in Greece
                1 artillery and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Yugoslavia
                2 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer; Americans defend with 2 submarines
                    2 submarines owned by the Americans Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Holland Belgium
                    Italians attack with 2 armour and 1 mech_infantry
                    Americans defend with 1 infantry
                    Italians win, taking Holland Belgium from Americans with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Yugoslavia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Southern Italy
                2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Tunisia to Algeria

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3
                Italians collect 2 PUs (12 lost to blockades); end with 2 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone

    Non Combat Move - ANZAC
                3 armour, 1 artillery and 3 infantry moved from South Australia to Queensland
                1 armour, 1 artillery and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 fighter moved from Eastern Persia to West India

    Non Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Eastern Poland
                1 artillery moved from Romania to Bessarabia
                1 armour moved from Romania to Bulgaria
                      Germans take Bulgaria from British
                1 armour moved from Bulgaria to Albania
                      Italians take Albania from British
                2 armour and 4 mech_infantrys moved from Romania to Albania

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 mech_infantry
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Albania: 2 armour and 4 mech_infantrys
                EDIT: Adding units owned by Germans to Romania: 2 armour and 4 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 1 mech_infantry
                EDIT: Removing units owned by Germans from Albania: 1 armour
                EDIT: Adding units owned by Germans to Albania: 1 mech_infantry
                EDIT: Adding units owned by Germans to Romania: 1 armour
                EDIT: Turning off Edit Mode
                5 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 infantry moved from Germany to Poland
                3 infantry moved from Germany to Western Germany
                6 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                8 mech_infantrys placed in Western Germany
                3 artilleries placed in France

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Karelia to Norway
                      Russians take Finland from Germans
                      Russians take Norway from Germans
                2 armour moved from Baltic States to Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Bessarabia to Eastern Poland
                1 armour moved from Tambov to Novosibirsk
                2 armour, 3 fighters and 1 mech_infantry moved from Volgograd to Novosibirsk
                2 fighters and 1 tactical_bomber moved from Novgorod to Novosibirsk

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 :  2/2 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 mech_infantry
                Battle in Poland
                    Russians attack with 2 armour
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour in Poland, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        Russians roll dice for 2 armour in Poland, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Poland, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 4 infantry and 1 mech_infantry
                        Russians roll dice for 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  5/10 hits
                        Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novosibirsk, round 2 :  2/6 hits
                        1 armour owned by the Russians, 4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                        Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Novosibirsk, round 3 :  3/8 hits
                        Japanese roll dice for 1 armour in Novosibirsk, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour, 4 infantry and 1 mech_infantry
                    Casualties for Russians: 2 armour and 1 mech_infantry

    Non Combat Move - Russians
                3 fighters moved from Novosibirsk to Volgograd
                2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
                1 infantry moved from Ukraine to Bessarabia
                1 aaGun moved from Bryansk to Ukraine
                1 infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Volgograd to Rostov
                1 aaGun moved from Smolensk to Belarus
                1 armour moved from Baltic States to Eastern Poland
                1 artillery and 1 infantry moved from Novgorod to Baltic States

    Place Units - Russians
                1 transport placed in 100 Sea Zone
                1 artillery and 1 infantry placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Russians collect 42 PUs (2 lost to blockades); end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.512
            Median : 4.000
            Variance : 0.675
            Standard Deviation : 0.822
            Total rolls : 41

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
            Average roll : 3.143
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.435
            Standard Deviation : 0.659
            Total rolls : 24

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 armour, 8 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                9 bombers moved from Korea to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 9 bombers and 1 destroyer
                    Americans defend with 2 submarines
                    Japanese win, taking 19 Sea Zone from Americans with 9 bombers and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Caroline Islands

    Non Combat Move - Japanese
                2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 submarines, 7 tactical_bombers and 3 transports moved from 46 Sea Zone to 33 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Philippines to 33 Sea Zone
                9 bombers moved from 19 Sea Zone to Shan State
                3 submarines moved from 36 Sea Zone to 33 Sea Zone
                1 submarine moved from 56 Sea Zone to 41 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from Korea to Japan
                1 fighter moved from 6 Sea Zone to Japan
                2 mech_infantrys moved from Kweichow to Burma
                3 mech_infantrys moved from Burma to India
                1 infantry moved from Manchuria to Korea
                1 mech_infantry moved from Manchuria to Korea

    Place Units - Japanese
                5 artilleries and 5 infantry placed in Japan
                3 artilleries placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Korea: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
                EDIT: Turning off Edit Mode

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 bomber, 1 infantry and 10 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                3 bombers moved from Queensland to Caroline Islands
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 bomber moved from Queensland to 35 Sea Zone
                1 bomber moved from Queensland to 19 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 3 bombers
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is -18
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 bombers
                Battle in New Guinea
                Battle in Holland Belgium
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Italians defend with 2 armour
                    Americans win, taking New Guinea from Japanese, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 armour
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Denmark
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    retreated to 125 Sea Zone
                    Germans win, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 35 Sea Zone to Northern Territory
                1 bomber moved from 19 Sea Zone to Guam
                2 fighters moved from Queensland to Hawaiian Islands
                1 bomber moved from Caroline Islands to Marshall Islands
                2 bombers moved from Western United States to Hawaiian Islands
                1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 1 transport moved from 26 Sea Zone to 15 Sea Zone
                6 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 5 submarines moved from 10 Sea Zone to 15 Sea Zone
                1 artillery, 2 infantry and 2 mech_infantrys moved from Queensland to New South Wales
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 15 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 bomber placed in Eastern United States
                1 infantry placed in Central United States
                10 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                2 artilleries and 2 infantry moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                2 fighters and 2 tactical_bombers moved from Greece to Albania
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Germany
                1 armour moved from Kazakhstan to Shensi
                      Chinese take Tsinghai from Japanese
                      Chinese take Shensi from Japanese
                1 mech_infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from Greece to Albania

    Combat - British
                Battle in Albania
                    British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Albania, round 2 :  1/5 hits
                        Italians roll dice for 1 mech_infantry in Albania, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Albania
                    British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Germany
                    British captures 45PUs while taking Germans capital
                    British converts factory_major into different units
                Battle in Algeria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Algeria, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Algeria
                        British roll dice for 1 artillery in Algeria, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 :  0/2 hits
                        British roll dice for 1 artillery in Algeria, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 :  1/2 hits
                        1 artillery owned by the British lost in Algeria
                    Italians win, taking Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter and 2 tactical_bombers moved from Albania to Greece
                1 fighter moved from Albania to Greece
                3 aaGuns, 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from West India to Eastern Persia
                1 artillery and 2 mech_infantrys moved from Persia to Eastern Persia
                2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 airfield placed in Greece
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Greece
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 44 PUs; end with 89 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 94 PUs

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 10 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.737
            Median : 4.000
            Variance : 0.703
            Standard Deviation : 0.838
            Total rolls : 38

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.667
            Median : 4.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Italians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

  • '15

    I saw that coming.  I remember thinking that “I need to jeep Germany defended.  No big deal, I’ll jsut leave a few people there and not worry about Denmark.  Solid plan, self, let’s get to it”

    But by the end of my turn it seems I had completely forgotten.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Yugoslavia to Bulgaria

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Bulgaria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,1,2
                Italians collect 3 PUs (12 lost to blockades); end with 5 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 26 Sea Zone to 15 Sea Zone
                4 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
                EDIT: Adding units owned by ANZAC to New Zealand: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                1 fighter moved from West India to Persia

    Non Combat Move - French
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 113 Sea Zone to Denmark
                2 infantry moved from 97 Sea Zone to Greece

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Slovakia Hungary to Germany
                1 infantry moved from Slovakia Hungary to Germany
                1 infantry moved from Slovakia Hungary to Germany
                1 armour moved from Romania to Poland
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 mech_infantry moved from Slovakia Hungary to Poland
                1 mech_infantry moved from Slovakia Hungary to Germany
                1 mech_infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                2 mech_infantrys moved from Romania to Eastern Poland
                3 mech_infantrys moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Bessarabia
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour and 5 mech_infantrys
                    Russians defend with 1 armour and 1 artillery
                    Germans win, taking Eastern Poland from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 artillery
                Battle in Poland
                    Germans attack with 1 armour, 3 infantry and 1 mech_infantry
                    Russians defend with 2 armour
                    Germans win, taking Poland from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour
                Battle in Denmark
                    Germans attack with 6 mech_infantrys
                    French defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Denmark from Americans with 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 1 armour and 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 mech_infantrys
                    British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Germany
                    Germans attack with 3 infantry and 1 mech_infantry
                    British defend with 1 factory_minor and 1 infantry
                    Germans win, taking Germany from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Romania to Slovakia Hungary

    Turn Complete - Germans
                Germans collect 34 PUs; end with 34 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians rolls :  0/1 hits
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians repair damage of 5x factory_major; Remaining resources: 41 PUs; 0 techTokens;
                Russians buy 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                2 infantry moved from Rostov to 100 Sea Zone
                2 infantry moved from 100 Sea Zone to Romania
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                3 fighters moved from Volgograd to Bessarabia
                4 armour moved from Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Baltic States to Poland
                1 armour and 1 mech_infantry moved from Novgorod to Poland
                1 tactical_bomber moved from Russia to Poland
                2 fighters moved from Russia to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 4 armour and 2 fighters
                    Germans defend with 1 armour and 5 mech_infantrys
                        Russians roll dice for 4 armour and 2 fighters in Eastern Poland, round 2 :  3/6 hits
                        Germans roll dice for 1 armour and 5 mech_infantrys in Eastern Poland, round 2 :  3/6 hits
                        3 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 armour and 2 fighters in Eastern Poland, round 3 :  0/3 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 3 :  0/3 hits
                        Russians roll dice for 1 armour and 2 fighters in Eastern Poland, round 4 :  2/3 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 4 :  1/3 hits
                        1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 fighters in Eastern Poland, round 5 :  1/2 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 5 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the Russians lost in Eastern Poland
                    Russians win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 armour and 5 mech_infantrys
                    Casualties for Russians: 4 armour and 1 fighter
                Battle in Poland
                    Russians attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 2 infantry and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 :  1/5 hits
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Poland, round 2 :  2/4 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
                        Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Poland, round 3 :  0/3 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 3 :  1/3 hits
                        1 artillery owned by the Russians lost in Poland
                        Russians roll dice for 1 armour and 1 tactical_bomber in Poland, round 4 :  2/2 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 4 :  1/3 hits
                        1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
                    retreated to Poland
                    Germans win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Romania
                Battle in Bessarabia
                    Russians attack with 2 artilleries, 3 fighters and 1 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 artilleries, 3 fighters and 1 infantry in Bessarabia, round 2 :  4/6 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Romania from Germans, taking Bessarabia from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 armour moved from Norway to Karelia
                1 aaGun moved from Belarus to Baltic States
                1 tactical_bomber moved from Poland to Baltic States
                1 fighter moved from Eastern Poland to Baltic States
                1 aaGun moved from Ukraine to Bessarabia
                1 aaGun moved from Ukraine to Western Ukraine
                3 fighters moved from Bessarabia to Western Ukraine
                1 aaGun moved from Russia to Bryansk
                2 infantry moved from Kazakhstan to Tsinghai
                1 armour moved from Novosibirsk to Shensi
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai

    Place Units - Russians
                3 armour placed in Novgorod
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd
                Russians undo move 1.
                Russians undo move 2.
                Russians undo move 1.
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 11 times
            Average roll : 3.661
            Median : 4.000
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 56

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.640
            Median : 4.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    Russians Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.767
            Median : 4.000
            Variance : 0.621
            Standard Deviation : 0.788
            Total rolls : 30

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 carriers, 4 destroyers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Shan State to Northern Territory
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 bomber moved from Shan State to 46 Sea Zone
                7 armour, 6 artilleries and 6 mech_infantrys moved from India to West India
                2 mech_infantrys moved from Burma to West India

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in West India
                    Japanese attack with 7 armour, 6 artilleries and 8 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 7 armour, 6 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northern Territory
                    Japanese attack with 1 bomber
                    Americans defend with 1 bomber
                    ANZAC win with 1 bomber remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese
                1 bomber moved from 46 Sea Zone to Philippines
                7 bombers moved from Shan State to Japan
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 aaGun moved from India to West India
                1 mech_infantry moved from Anhwe to Kiangsu
                2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 7 submarines, 8 tactical_bombers and 4 transports moved from 33 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 7 submarines, 8 tactical_bombers and 4 transports moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 carriers, 4 destroyers and 2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

  • Liaison TripleA '11 '10

    The resiliency of Europe, even after a temporary capital loss, and another capital with essentially no income always amazes me.

    The allies can have 3x times the income, units in every direction, from every nation, and it’s still a friggin uphill battle LOL.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

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