@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 4 infantry moved from India to 39 Sea Zone
7 armour and 3 mech_infantrys moved from India to West India
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Shan State to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
4 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from India to Sikang
2 bombers moved from India to Sikang
1 bomber moved from India to West India
4 bombers moved from India to Sikang
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 7 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Sikang from Chinese with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 mech_infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode
7 bombers moved from Sikang to Shan State
1 bomber moved from West India to Shan State
1 aaGun moved from India to West India
4 infantry moved from Suiyuyan to Kansu
1 bomber moved from Celebes to Borneo
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Japan to French Indo China
Place Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 submarines placed in 36 Sea Zone
3 submarines placed in 39 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 86 to 76
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Manchuria
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking Manchuria from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 33 Sea Zone to South Australia
2 mech_infantrys moved from Queensland to South Australia
2 carriers and 1 fighter moved from 33 Sea Zone to 63 Sea Zone
2 bombers moved from Caroline Islands to New Zealand
1 battleship, 1 cruiser and 1 submarine moved from 33 Sea Zone to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
2 carriers and 1 destroyer moved from 33 Sea Zone to 30 Sea Zone
2 aaGuns and 1 infantry moved from Western United States to 10 Sea Zone
2 bombers moved from Western United States to New Zealand
2 bombers moved from British Guiana to New Zealand
3 fighters moved from Western United States to 30 Sea Zone
2 aaGuns, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 aaGuns and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
Combat - British
Non Combat Move - British
3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Persia to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
1 factory_minor placed in Greece
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 81 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Hell of a game this! So much back and forth! LOL The battle for North Africa.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
Place Units - Italians
2 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4
Italians collect 10 PUs (4 lost to blockades); end with 11 PUs total
Hell of a game this! So much back and forth! LOL The battle for North Africa.
It’s been a hell of a ride.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to South Australia
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from Persia to Eastern Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Southern France to Baltic States
1 bomber moved from Southern France to Bessarabia
1 armour moved from Germany to Baltic States
1 fighter moved from Southern France to Bulgaria
Combat - Germans
Battle in Bulgaria
Germans attack with 1 fighter
British defend with 1 artillery
British win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Bessarabia
Germans attack with 1 bomber and 1 fighter
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -22
Casualties for Germans: 1 bomber and 1 fighter
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Romania
3 aaGuns, 2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Baltic States to Eastern Poland
1 mech_infantry moved from Germany to Romania
Place Units - Germans
5 mech_infantrys placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Every now and then, the dice are gonna get you.
And I got got.
That’s unreal!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Persia to Tsinghai
1 fighter moved from Russia to Tsinghai
1 fighter moved from Russia to Finland
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
2 mech_infantrys moved from Novgorod to Finland
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
3 armour moved from Belarus to Baltic States
Combat - Russians
Battle in Tsinghai
Russians attack with 3 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour and 2 mech_infantrys
Russians roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/6 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 bomber
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/3 hits
Italians roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits
Italians roll dice for 1 bomber in Eastern Poland, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 3 armour and 2 artilleries
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 3 armour and 2 artilleries in Baltic States, round 2 : 3/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 2/3 hits
1 armour owned by the Germans, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 artilleries
Battle in Finland
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/6 hits
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits
2 infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Finland
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Finland, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Finland
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 fighter and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Bessarabia to Ukraine
3 fighters moved from Tsinghai to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Samara to Novosibirsk
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Belarus to Bryansk
1 armour moved from Belarus to Karelia
1 armour moved from Belarus to Ukraine
1 armour moved from Belarus to Tambov
1 infantry moved from Northwest Persia to Caucasus
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
3 armour placed in Volgograd
Russians undo move 3.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.125
Median : 3.000
Variance : 2.564
Standard Deviation : 1.601
Total rolls : 40
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Russians Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.538
Median : 4.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26
Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
And you thought your dice were bad, Hah!
Russians roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Tsinghai, round 2 :Â 1/6 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 :Â 3/4 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 :Â 0/3 hits
Italians roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 :Â 1/2 hits
Italians roll dice for 1 bomber in Eastern Poland, round 3 : 1/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 :Â 2/3 hits
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 :Â 2/4 hits
Germans roll dice for 1 artillery in Finland, round 3 :Â 1/1 hits
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 6 SuicideAttackTokens; 76 PUs;
Japanese buy 3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from 19 Sea Zone to Manchuria
4 bombers moved from Shan State to Manchuria
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 3 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 42 Sea Zone to 46 Sea Zone
2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 carriers moved from 35 Sea Zone to 46 Sea Zone
3 submarines moved from 36 Sea Zone to 46 Sea Zone
3 submarines moved from 39 Sea Zone to 36 Sea Zone
4 bombers moved from Shan State to Manchuria
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in New Guinea
Japanese attack with 2 artilleries and 3 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Novosibirsk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Manchuria
Japanese attack with 8 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 8 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
8 bombers moved from Manchuria to Korea
3 mech_infantrys moved from Kweichow to Burma
3 infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Borneo to Korea
2 fighters moved from 19 Sea Zone to Korea
2 fighters moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 aaGun, 7 armour and 3 mech_infantrys moved from West India to India
4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
Japanese collect 64 PUs (8 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
I was just reading the dice reports. Â I don’t know what to do!
It’s nothing but MISS for me in every territory.
New Guinea
Kazakhstan
Manchuria
Sz56
Sz19
Sz44
! 2+2+4+2+1+1 Â That’s 2 statistical hits damnit!
It’s not as if any of those were important anyway. It’s the big battles where those dice really work their magic.
Oh, and slight ncm change if it’s OK. Instead of moving those 3 subs to z36 (off Vietnam), could we put them in z56 (off Western Australia) instead?
Glad I just double checked for this! LOL yes no problem, I will edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 5 submarines; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
6 bombers moved from New Zealand to New Guinea
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Americans creates battle in territory 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 56 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Battle in New Guinea
Americans attack with 6 bombers
Japanese defend with 2 artilleries and 3 infantry
Americans win, taking 93 Sea Zone from Italians, taking 97 Sea Zone from Italians, taking Holland Belgium from Germans with 3 bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Americans: 3 bombers
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
3 bombers moved from New Guinea to Queensland
1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland
2 fighters and 1 tactical_bomber moved from New Zealand to 63 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Johnston Island to 30 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun moved from Johnston Island to 30 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs