15L Gargantua (Allies +6) vs Shin Ji (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 4 infantry moved from India to 39 Sea Zone
                7 armour and 3 mech_infantrys moved from India to West India
                1 armour moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Tsinghai
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Kweichow to Tsinghai
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 42 Sea Zone
                2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 bomber moved from Shan State to Celebes
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                4 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                      Japanese take 20 Sea Zone from Americans
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from India to Sikang
                2 bombers moved from India to Sikang
                1 bomber moved from India to West India
                4 bombers moved from India to Sikang

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports
                    Americans defend with 1 transport
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
                    Americans defend with 1 infantry
                    Japanese win, taking Java from Americans with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 7 bombers and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Sikang from Chinese with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Philippines: 1 infantry
                EDIT: Turning off Edit Mode
                7 bombers moved from Sikang to Shan State
                1 bomber moved from West India to Shan State
                1 aaGun moved from India to West India
                4 infantry moved from Suiyuyan to Kansu
                1 bomber moved from Celebes to Borneo
                3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kweichow
                2 fighters and 1 tactical_bomber moved from Japan to French Indo China

    Place Units - Japanese
                2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu
                3 submarines placed in 36 Sea Zone
                3 submarines placed in 39 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 4 infantry moved from India to 39 Sea Zone
                7 armour and 3 mech_infantrys moved from India to West India
                1 armour moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Tsinghai
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Kweichow to Tsinghai
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 42 Sea Zone
                2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 bomber moved from Shan State to Celebes
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                4 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                      Japanese take 20 Sea Zone from Americans
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from India to Sikang
                2 bombers moved from India to Sikang
                1 bomber moved from India to West India
                4 bombers moved from India to Sikang

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports
                    Americans defend with 1 transport
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
                    Americans defend with 1 infantry
                    Japanese win, taking Java from Americans with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 7 bombers and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Sikang from Chinese with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Philippines: 1 infantry
                EDIT: Turning off Edit Mode
                7 bombers moved from Sikang to Shan State
                1 bomber moved from West India to Shan State
                1 aaGun moved from India to West India
                4 infantry moved from Suiyuyan to Kansu
                1 bomber moved from Celebes to Borneo
                3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kweichow
                2 fighters and 1 tactical_bomber moved from Japan to French Indo China

    Place Units - Japanese
                2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu
                3 submarines placed in 36 Sea Zone
                3 submarines placed in 39 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 86 to 76
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone

    Combat - Americans
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Manchuria
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking Manchuria from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer and 1 fighter
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    2 submarines owned by the Americans Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                2 fighters moved from 33 Sea Zone to South Australia
                2 mech_infantrys moved from Queensland to South Australia
                2 carriers and 1 fighter moved from 33 Sea Zone to 63 Sea Zone
                2 bombers moved from Caroline Islands to New Zealand
                1 battleship, 1 cruiser and 1 submarine moved from 33 Sea Zone to 63 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
                2 carriers and 1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                2 aaGuns and 1 infantry moved from Western United States to 10 Sea Zone
                2 bombers moved from Western United States to New Zealand
                2 bombers moved from British Guiana to New Zealand
                3 fighters moved from Western United States to 30 Sea Zone
                2 aaGuns, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 aaGuns and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 destroyer moved from 33 Sea Zone to 56 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                2 bombers and 1 fighter placed in Western United States
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                2 artilleries and 2 infantry moved from Alexandria to Tobruk
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 artillery moved from Greece to Bulgaria
                      British take Bulgaria from Germans

    Combat - British

    Non Combat Move - British
                3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Persia to Eastern Persia
                1 fighter moved from Egypt to Eastern Persia
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    Place Units - British
                1 factory_minor placed in Greece
                1 armour and 2 mech_infantrys placed in Persia
                1 destroyer placed in 98 Sea Zone
                1 destroyer placed in 81 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • Liaison TripleA '11 '10

    Hell of a game this! So much back and forth!  LOL The battle for North Africa.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer; Americans defend with 2 submarines
                    2 submarines owned by the Americans Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 aaGuns, 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Libya to Tunisia

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4
                Italians collect 10 PUs (4 lost to blockades); end with 11 PUs total

  • '15

    @Gargantua:

    Hell of a game this! So much back and forth!  LOL The battle for North Africa.

    It’s been a hell of a ride.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 armour and 1 infantry moved from New South Wales to South Australia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 artillery and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                2 infantry moved from Alexandria to Egypt
                1 fighter moved from Persia to Eastern Persia

    Non Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Germany to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                1 bomber moved from Southern France to Baltic States
                1 bomber moved from Southern France to Bessarabia
                1 armour moved from Germany to Baltic States
                1 fighter moved from Southern France to Bulgaria

    Combat - Germans
                Battle in Bulgaria
                    Germans attack with 1 fighter
                    British defend with 1 artillery
                    British win with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 fighter
                Battle in Bessarabia
                    Germans attack with 1 bomber and 1 fighter
                    Russians defend with 1 armour
                    Russians win with 1 armour remaining. Battle score for attacker is -22
                    Casualties for Germans: 1 bomber and 1 fighter
                Battle in Baltic States
                    Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Baltic States from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Germany to Romania
                3 aaGuns, 2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Baltic States to Eastern Poland
                1 mech_infantry moved from Germany to Romania

    Place Units - Germans
                5 mech_infantrys placed in Western Germany
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3
                Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs

  • '15

    Every now and then, the dice are gonna get you.

    And I got got.

  • Liaison TripleA '11 '10

    That’s unreal!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Volgograd to Tsinghai
                1 fighter moved from Caucasus to Tsinghai
                1 fighter moved from Persia to Tsinghai
                1 fighter moved from Russia to Tsinghai
                1 fighter moved from Russia to Finland
                2 fighters and 1 tactical_bomber moved from Novgorod to Finland
                2 mech_infantrys moved from Novgorod to Finland
                1 artillery moved from Novgorod to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                3 armour moved from Belarus to Baltic States

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 3 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 2 armour and 2 mech_infantrys
                        Russians roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Tsinghai, round 2 :  1/6 hits
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 :  3/4 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    retreated to Tsinghai
                    Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 bomber
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 :  0/3 hits
                        Italians roll dice for 1 bomber in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 :  1/2 hits
                        Italians roll dice for 1 bomber in Eastern Poland, round 3 :  1/1 hits
                        1 bomber owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 3 armour and 2 artilleries
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 3 armour and 2 artilleries in Baltic States, round 2 :  3/5 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 :  2/3 hits
                        1 armour owned by the Germans, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 artilleries
                Battle in Finland
                    Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 artilleries and 2 infantry
                        Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 :  3/6 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 :  2/4 hits
                        2 infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Finland
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Finland, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Finland
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Russians: 1 fighter and 2 mech_infantrys

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Finland to Novgorod
                1 mech_infantry moved from Ukraine to Bessarabia
                1 armour moved from Bessarabia to Ukraine
                3 fighters moved from Tsinghai to Volgograd
                1 infantry moved from Volgograd to Kazakhstan
                1 aaGun moved from Samara to Novosibirsk
                1 aaGun moved from Smolensk to Russia
                1 aaGun moved from Belarus to Bryansk
                1 armour moved from Belarus to Karelia
                1 armour moved from Belarus to Ukraine
                1 armour moved from Belarus to Tambov
                1 infantry moved from Northwest Persia to Caucasus
                1 aaGun moved from Belarus to Smolensk
                1 aaGun moved from Bryansk to Ukraine

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                1 artillery and 1 infantry placed in Novgorod
                3 armour placed in Volgograd
                Russians undo move 3.
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Volgograd
                1 armour, 1 artillery and 1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.125
            Median : 3.000
            Variance : 2.564
            Standard Deviation : 1.601
            Total rolls : 40

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.750
            Median : 1.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Russians Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.538
            Median : 4.000
            Variance : 1.120
            Standard Deviation : 1.058
            Total rolls : 26

    Italians Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • Liaison TripleA '11 '10

    And you thought your dice were bad, Hah!

    Russians roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Tsinghai, round 2 :  1/6 hits
    Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 :  3/4 hits

    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 :  0/3 hits
    Italians roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
    Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 :  1/2 hits
    Italians roll dice for 1 bomber in Eastern Poland, round 3 : 1/1 hits

    Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 :  2/3 hits
    Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 :  2/4 hits

    Germans roll dice for 1 artillery in Finland, round 3 :  1/1 hits

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair damage of 4x harbour; Remaining resources: 6 SuicideAttackTokens; 76 PUs;
                Japanese buy 3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Sikang to Kazakhstan
                1 armour moved from Tsinghai to Kazakhstan
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 mech_infantry moved from 19 Sea Zone to Manchuria
                4 bombers moved from Shan State to Manchuria
                1 submarine moved from 42 Sea Zone to 56 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                2 artilleries and 3 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 42 Sea Zone to 46 Sea Zone
                2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
                4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                4 carriers moved from 35 Sea Zone to 46 Sea Zone
                3 submarines moved from 36 Sea Zone to 46 Sea Zone
                3 submarines moved from 39 Sea Zone to 36 Sea Zone
                4 bombers moved from Shan State to Manchuria

    Combat - Japanese
                Battle in 56 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 transport
                    Americans defend with 1 submarine and 1 transport
                    Japanese win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in New Guinea
                    Japanese attack with 2 artilleries and 3 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking New Guinea from ANZAC with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 infantry
                    Russians defend with 1 aaGun
                    Japanese win, taking Novosibirsk from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Manchuria
                    Japanese attack with 8 bombers, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 8 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                8 bombers moved from Manchuria to Korea
                3 mech_infantrys moved from Kweichow to Burma
                3 infantry moved from Kansu to Novosibirsk
                1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 bomber moved from Borneo to Korea
                2 fighters moved from 19 Sea Zone to Korea
                2 fighters moved from French Indo China to 6 Sea Zone
                1 tactical_bomber moved from French Indo China to Philippines
                1 aaGun, 7 armour and 3 mech_infantrys moved from West India to India
                4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 46 Sea Zone
                3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan
                3 artilleries placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
                Japanese collect 64 PUs (8 lost to blockades); end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • Liaison TripleA '11 '10

    I was just reading the dice reports.  I don’t know what to do!

    It’s nothing but MISS for me in every territory.

    New Guinea
    Kazakhstan
    Manchuria
    Sz56
    Sz19
    Sz44

    ! 2+2+4+2+1+1  That’s 2 statistical hits damnit!

  • '15

    It’s not as if any of those were important anyway.  It’s the big battles where those dice really work their magic.

  • '15

    Oh, and slight ncm change if it’s OK.  Instead of moving those 3 subs to z36 (off Vietnam), could we put them in z56 (off Western Australia) instead?

  • Liaison TripleA '11 '10

    Glad I just double checked for this! LOL  yes no problem, I will edit.

Suggested Topics

  • 17
  • 124
  • 55
  • 44
  • 277
  • 19
  • 246
  • 208
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.8k

Users

40.5k

Topics

1.8m

Posts