2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
15L Gargantua (Allies +6) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Tunisia to Morocco
1 artillery and 2 infantry moved from Tunisia to LibyaCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Libya
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 cruiser moved from 26 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 cruiser moved from 26 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Eastern Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Eastern Persia to PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Western UkraineCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Germans attack with 3 bombers
British defend with 1 harbour; Americans defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 2 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Baltic States
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Gibraltar to Southern France
1 fighter moved from 99 Sea Zone to Southern FrancePlace Units - Germans
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
2 fighters moved from Ukraine to Eastern Poland
11 armour, 11 artilleries, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
2 fighters moved from Ukraine to Eastern Poland
11 armour, 11 artilleries, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 2/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 11 armour, 11 artilleries, 5 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 11 armour, 1 bomber, 2 fighters and 27 mech_infantrys; Italians defend with 1 infantry
AA fire in Eastern Poland : 1/6 hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 14/45 hits
Italians roll dice for 3 aaGuns, 11 armour, 1 bomber, 2 fighters, 1 infantry and 27 mech_infantrys in Eastern Poland, round 2 : 14/42 hits
6 infantry owned by the Russians, 1 bomber owned by the Germans, 8 mech_infantrys owned by the Russians, 3 aaGuns owned by the Germans, 9 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 12/31 hits
Italians roll dice for 11 armour, 2 fighters and 18 mech_infantrys in Eastern Poland, round 3 : 10/31 hits
6 artilleries owned by the Russians, 4 mech_infantrys owned by the Russians and 12 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 11 armour, 5 artilleries, 4 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 11/21 hits
Italians roll dice for 11 armour, 2 fighters and 6 mech_infantrys in Eastern Poland, round 4 : 6/19 hits
1 armour owned by the Russians, 5 armour owned by the Germans, 5 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 10 armour, 4 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 7/15 hits
Italians roll dice for 6 armour and 2 fighters in Eastern Poland, round 5 : 5/8 hits
5 armour owned by the Russians, 6 armour owned by the Germans and 1 fighter owned by the Germans lost in Eastern Poland
5 armour owned by the Russians retreated to Belarus
Italians win with 1 fighter remaining. Battle score for attacker is 58
Casualties for Germans: 3 aaGuns, 11 armour, 1 bomber, 1 fighter and 27 mech_infantrys
Casualties for Russians: 6 armour, 11 artilleries, 1 fighter, 6 infantry and 12 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
1 armour moved from Ukraine to Belarus
1 fighter moved from Sikang to Volgograd
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 fighters moved from Eastern Poland to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Volgograd
1 aaGun moved from Kazakhstan to SamaraPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalDice Statistics:
Total
1 was rolled 46 times
2 was rolled 25 times
3 was rolled 42 times
4 was rolled 42 times
5 was rolled 48 times
6 was rolled 49 times
Average roll : 3.667
Median : 4.000
Variance : 1.554
Standard Deviation : 1.247
Total rolls : 252Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
1 was rolled 23 times
2 was rolled 16 times
3 was rolled 25 times
4 was rolled 21 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.647
Median : 4.000
Variance : 0.563
Standard Deviation : 0.750
Total rolls : 136Italians Combat
1 was rolled 19 times
2 was rolled 7 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.720
Median : 4.000
Variance : 1.414
Standard Deviation : 1.189
Total rolls : 100 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
2 fighters moved from Ukraine to Eastern Poland
11 armour, 11 artilleries, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 2/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 11 armour, 11 artilleries, 5 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 11 armour, 1 bomber, 2 fighters and 27 mech_infantrys; Italians defend with 1 infantry
AA fire in Eastern Poland : 1/6 hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 14/45 hits
Italians roll dice for 3 aaGuns, 11 armour, 1 bomber, 2 fighters, 1 infantry and 27 mech_infantrys in Eastern Poland, round 2 : 14/42 hits
6 infantry owned by the Russians, 1 bomber owned by the Germans, 8 mech_infantrys owned by the Russians, 3 aaGuns owned by the Germans, 9 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 12/31 hits
Italians roll dice for 11 armour, 2 fighters and 18 mech_infantrys in Eastern Poland, round 3 : 10/31 hits
6 artilleries owned by the Russians, 4 mech_infantrys owned by the Russians and 12 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 11 armour, 5 artilleries, 4 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 11/21 hits
Italians roll dice for 11 armour, 2 fighters and 6 mech_infantrys in Eastern Poland, round 4 : 6/19 hits
1 armour owned by the Russians, 5 armour owned by the Germans, 5 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 10 armour, 4 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 7/15 hits
Italians roll dice for 6 armour and 2 fighters in Eastern Poland, round 5 : 5/8 hits
5 armour owned by the Russians, 6 armour owned by the Germans and 1 fighter owned by the Germans lost in Eastern Poland
5 armour owned by the Russians retreated to Belarus
Italians win with 1 fighter remaining. Battle score for attacker is 58
Casualties for Germans: 3 aaGuns, 11 armour, 1 bomber, 1 fighter and 27 mech_infantrys
Casualties for Russians: 6 armour, 11 artilleries, 1 fighter, 6 infantry and 12 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
1 armour moved from Ukraine to Belarus
1 fighter moved from Sikang to Volgograd
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 fighters moved from Eastern Poland to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Volgograd
1 aaGun moved from Kazakhstan to SamaraPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalDice Statistics:
Total
1 was rolled 46 times
2 was rolled 25 times
3 was rolled 42 times
4 was rolled 42 times
5 was rolled 48 times
6 was rolled 49 times
Average roll : 3.667
Median : 4.000
Variance : 1.554
Standard Deviation : 1.247
Total rolls : 252Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
1 was rolled 23 times
2 was rolled 16 times
3 was rolled 25 times
4 was rolled 21 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.647
Median : 4.000
Variance : 0.563
Standard Deviation : 0.750
Total rolls : 136Italians Combat
1 was rolled 19 times
2 was rolled 7 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.720
Median : 4.000
Variance : 1.414
Standard Deviation : 1.189
Total rolls : 100 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from India to 39 Sea Zone
7 armour and 3 mech_infantrys moved from India to West India
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Shan State to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
4 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from India to Sikang
2 bombers moved from India to Sikang
1 bomber moved from India to West India
4 bombers moved from India to SikangCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 7 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Sikang from Chinese with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 mech_infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode
7 bombers moved from Sikang to Shan State
1 bomber moved from West India to Shan State
1 aaGun moved from India to West India
4 infantry moved from Suiyuyan to Kansu
1 bomber moved from Celebes to Borneo
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Japan to French Indo ChinaPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 submarines placed in 36 Sea Zone
3 submarines placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from India to 39 Sea Zone
7 armour and 3 mech_infantrys moved from India to West India
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Shan State to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
4 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from India to Sikang
2 bombers moved from India to Sikang
1 bomber moved from India to West India
4 bombers moved from India to SikangCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 7 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Sikang from Chinese with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 mech_infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode
7 bombers moved from Sikang to Shan State
1 bomber moved from West India to Shan State
1 aaGun moved from India to West India
4 infantry moved from Suiyuyan to Kansu
1 bomber moved from Celebes to Borneo
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Japan to French Indo ChinaPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 submarines placed in 36 Sea Zone
3 submarines placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 86 to 76
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Manchuria
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking Manchuria from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 33 Sea Zone to South Australia
2 mech_infantrys moved from Queensland to South Australia
2 carriers and 1 fighter moved from 33 Sea Zone to 63 Sea Zone
2 bombers moved from Caroline Islands to New Zealand
1 battleship, 1 cruiser and 1 submarine moved from 33 Sea Zone to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
2 carriers and 1 destroyer moved from 33 Sea Zone to 30 Sea Zone
2 aaGuns and 1 infantry moved from Western United States to 10 Sea Zone
2 bombers moved from Western United States to New Zealand
2 bombers moved from British Guiana to New Zealand
3 fighters moved from Western United States to 30 Sea Zone
2 aaGuns, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 aaGuns and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 33 Sea Zone to 56 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Greece to Bulgaria
British take Bulgaria from GermansCombat - British
Non Combat Move - British
3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Persia to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
1 factory_minor placed in Greece
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Hell of a game this! So much back and forth! LOL The battle for North Africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Libya to TunisiaPlace Units - Italians
2 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4
Italians collect 10 PUs (4 lost to blockades); end with 11 PUs total -
Hell of a game this! So much back and forth! LOL The battle for North Africa.
It’s been a hell of a ride.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Southern France to Baltic States
1 bomber moved from Southern France to Bessarabia
1 armour moved from Germany to Baltic States
1 fighter moved from Southern France to BulgariaCombat - Germans
Battle in Bulgaria
Germans attack with 1 fighter
British defend with 1 artillery
British win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Bessarabia
Germans attack with 1 bomber and 1 fighter
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -22
Casualties for Germans: 1 bomber and 1 fighter
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Romania
3 aaGuns, 2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Baltic States to Eastern Poland
1 mech_infantry moved from Germany to RomaniaPlace Units - Germans
5 mech_infantrys placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs