4d6<=2: 3, 1, 1, 4; Hits: 2
15L Gargantua (Allies +6) vs Shin Ji (Axis)
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Ah, I see they are Prey to the Dice Gods.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Marshall Islands to 32 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 2 bombers and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in JavaNon Combat Move - Americans
1 mech_infantry moved from Western Australia to Queensland
1 mech_infantry moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
2 bombers moved from New South Wales to Caroline Islands
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 transports moved from 30 Sea Zone to 10 Sea Zone
1 aaGun moved from Central United States to Western United States
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 submarines moved from 88 Sea Zone to 92 Sea Zone
2 bombers moved from Gibraltar to British Guiana
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from British Guiana to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 bombers, 3 fighters and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to 97 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
2 fighters moved from United Kingdom to 97 Sea Zone -
Scramble in Sz97?
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Yes. Full scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to 97 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
2 fighters moved from United Kingdom to 97 Sea ZoneCombat - British
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Morocco
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 5 fighters and 2 submarines
Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 1 carrier and 1 destroyer
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 bomber, 1 carrier and 5 fighters in 97 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 2/7 hits
1 carrier owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 bomber and 5 fighters in 97 Sea Zone, round 3 : 4/6 hits
Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 4/6 hits
1 destroyer owned by the Italians, 3 tactical_bombers owned by the Germans, 2 fighters owned by the British and 2 submarines owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 4 : 1/4 hits
Germans roll dice for 2 fighters in 97 Sea Zone, round 4 : 2/2 hits
2 fighters owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 5 : 0/2 hits
Germans roll dice for 1 fighter in 97 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber in 97 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 fighter in 97 Sea Zone, round 6 : 1/1 hits
1 bomber owned by the British lost in 97 Sea Zone
Germans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is -23
Casualties for Germans: 1 fighter and 3 tactical_bombers
Casualties for British: 1 bomber, 1 carrier, 5 fighters and 2 submarines
Casualties for Italians: 1 carrier and 1 destroyer
Battle in Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 artilleries and 2 infantry moved from Tobruk to Alexandria
3 aaGuns, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to PersiaPlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.725
Median : 4.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 40Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.087
Median : 5.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to 97 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
2 fighters moved from United Kingdom to 97 Sea ZoneCombat - British
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Morocco
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 5 fighters and 2 submarines
Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 1 carrier and 1 destroyer
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 bomber, 1 carrier and 5 fighters in 97 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 2/7 hits
1 carrier owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 bomber and 5 fighters in 97 Sea Zone, round 3 : 4/6 hits
Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 4/6 hits
1 destroyer owned by the Italians, 3 tactical_bombers owned by the Germans, 2 fighters owned by the British and 2 submarines owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 4 : 1/4 hits
Germans roll dice for 2 fighters in 97 Sea Zone, round 4 : 2/2 hits
2 fighters owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 5 : 0/2 hits
Germans roll dice for 1 fighter in 97 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber in 97 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 fighter in 97 Sea Zone, round 6 : 1/1 hits
1 bomber owned by the British lost in 97 Sea Zone
Germans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is -23
Casualties for Germans: 1 fighter and 3 tactical_bombers
Casualties for British: 1 bomber, 1 carrier, 5 fighters and 2 submarines
Casualties for Italians: 1 carrier and 1 destroyer
Battle in Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 artilleries and 2 infantry moved from Tobruk to Alexandria
3 aaGuns, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to PersiaPlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.725
Median : 4.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 40Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.087
Median : 5.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23 -
Well that sucked. Epic dice rape.
should have just retreated with the fgt bomber! Damn!
makes up for your carrier losses, and the Russia thing. This game just won’t quit either of us!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Tunisia to Morocco
1 artillery and 2 infantry moved from Tunisia to LibyaCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Libya
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 cruiser moved from 26 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 cruiser moved from 26 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Eastern Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Eastern Persia to PersiaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Western UkraineCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Germans attack with 3 bombers
British defend with 1 harbour; Americans defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 2 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Baltic States
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Gibraltar to Southern France
1 fighter moved from 99 Sea Zone to Southern FrancePlace Units - Germans
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
2 fighters moved from Ukraine to Eastern Poland
11 armour, 11 artilleries, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
2 fighters moved from Ukraine to Eastern Poland
11 armour, 11 artilleries, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 2/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 11 armour, 11 artilleries, 5 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 11 armour, 1 bomber, 2 fighters and 27 mech_infantrys; Italians defend with 1 infantry
AA fire in Eastern Poland : 1/6 hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 14/45 hits
Italians roll dice for 3 aaGuns, 11 armour, 1 bomber, 2 fighters, 1 infantry and 27 mech_infantrys in Eastern Poland, round 2 : 14/42 hits
6 infantry owned by the Russians, 1 bomber owned by the Germans, 8 mech_infantrys owned by the Russians, 3 aaGuns owned by the Germans, 9 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 12/31 hits
Italians roll dice for 11 armour, 2 fighters and 18 mech_infantrys in Eastern Poland, round 3 : 10/31 hits
6 artilleries owned by the Russians, 4 mech_infantrys owned by the Russians and 12 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 11 armour, 5 artilleries, 4 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 11/21 hits
Italians roll dice for 11 armour, 2 fighters and 6 mech_infantrys in Eastern Poland, round 4 : 6/19 hits
1 armour owned by the Russians, 5 armour owned by the Germans, 5 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 10 armour, 4 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 7/15 hits
Italians roll dice for 6 armour and 2 fighters in Eastern Poland, round 5 : 5/8 hits
5 armour owned by the Russians, 6 armour owned by the Germans and 1 fighter owned by the Germans lost in Eastern Poland
5 armour owned by the Russians retreated to Belarus
Italians win with 1 fighter remaining. Battle score for attacker is 58
Casualties for Germans: 3 aaGuns, 11 armour, 1 bomber, 1 fighter and 27 mech_infantrys
Casualties for Russians: 6 armour, 11 artilleries, 1 fighter, 6 infantry and 12 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
1 armour moved from Ukraine to Belarus
1 fighter moved from Sikang to Volgograd
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 fighters moved from Eastern Poland to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Volgograd
1 aaGun moved from Kazakhstan to SamaraPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalDice Statistics:
Total
1 was rolled 46 times
2 was rolled 25 times
3 was rolled 42 times
4 was rolled 42 times
5 was rolled 48 times
6 was rolled 49 times
Average roll : 3.667
Median : 4.000
Variance : 1.554
Standard Deviation : 1.247
Total rolls : 252Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
1 was rolled 23 times
2 was rolled 16 times
3 was rolled 25 times
4 was rolled 21 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.647
Median : 4.000
Variance : 0.563
Standard Deviation : 0.750
Total rolls : 136Italians Combat
1 was rolled 19 times
2 was rolled 7 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.720
Median : 4.000
Variance : 1.414
Standard Deviation : 1.189
Total rolls : 100 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
2 fighters moved from Ukraine to Eastern Poland
11 armour, 11 artilleries, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 2/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 11 armour, 11 artilleries, 5 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 11 armour, 1 bomber, 2 fighters and 27 mech_infantrys; Italians defend with 1 infantry
AA fire in Eastern Poland : 1/6 hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 14/45 hits
Italians roll dice for 3 aaGuns, 11 armour, 1 bomber, 2 fighters, 1 infantry and 27 mech_infantrys in Eastern Poland, round 2 : 14/42 hits
6 infantry owned by the Russians, 1 bomber owned by the Germans, 8 mech_infantrys owned by the Russians, 3 aaGuns owned by the Germans, 9 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 12/31 hits
Italians roll dice for 11 armour, 2 fighters and 18 mech_infantrys in Eastern Poland, round 3 : 10/31 hits
6 artilleries owned by the Russians, 4 mech_infantrys owned by the Russians and 12 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 11 armour, 5 artilleries, 4 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 11/21 hits
Italians roll dice for 11 armour, 2 fighters and 6 mech_infantrys in Eastern Poland, round 4 : 6/19 hits
1 armour owned by the Russians, 5 armour owned by the Germans, 5 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 10 armour, 4 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 7/15 hits
Italians roll dice for 6 armour and 2 fighters in Eastern Poland, round 5 : 5/8 hits
5 armour owned by the Russians, 6 armour owned by the Germans and 1 fighter owned by the Germans lost in Eastern Poland
5 armour owned by the Russians retreated to Belarus
Italians win with 1 fighter remaining. Battle score for attacker is 58
Casualties for Germans: 3 aaGuns, 11 armour, 1 bomber, 1 fighter and 27 mech_infantrys
Casualties for Russians: 6 armour, 11 artilleries, 1 fighter, 6 infantry and 12 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
1 armour moved from Ukraine to Belarus
1 fighter moved from Sikang to Volgograd
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 fighters moved from Eastern Poland to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Volgograd
1 aaGun moved from Kazakhstan to SamaraPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalDice Statistics:
Total
1 was rolled 46 times
2 was rolled 25 times
3 was rolled 42 times
4 was rolled 42 times
5 was rolled 48 times
6 was rolled 49 times
Average roll : 3.667
Median : 4.000
Variance : 1.554
Standard Deviation : 1.247
Total rolls : 252Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
1 was rolled 23 times
2 was rolled 16 times
3 was rolled 25 times
4 was rolled 21 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.647
Median : 4.000
Variance : 0.563
Standard Deviation : 0.750
Total rolls : 136Italians Combat
1 was rolled 19 times
2 was rolled 7 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.720
Median : 4.000
Variance : 1.414
Standard Deviation : 1.189
Total rolls : 100 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from India to 39 Sea Zone
7 armour and 3 mech_infantrys moved from India to West India
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Shan State to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
4 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from India to Sikang
2 bombers moved from India to Sikang
1 bomber moved from India to West India
4 bombers moved from India to SikangCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 7 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Sikang from Chinese with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 mech_infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode
7 bombers moved from Sikang to Shan State
1 bomber moved from West India to Shan State
1 aaGun moved from India to West India
4 infantry moved from Suiyuyan to Kansu
1 bomber moved from Celebes to Borneo
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Japan to French Indo ChinaPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 submarines placed in 36 Sea Zone
3 submarines placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from India to 39 Sea Zone
7 armour and 3 mech_infantrys moved from India to West India
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Shan State to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
4 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from India to Sikang
2 bombers moved from India to Sikang
1 bomber moved from India to West India
4 bombers moved from India to SikangCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 7 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Sikang from Chinese with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 mech_infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode
7 bombers moved from Sikang to Shan State
1 bomber moved from West India to Shan State
1 aaGun moved from India to West India
4 infantry moved from Suiyuyan to Kansu
1 bomber moved from Celebes to Borneo
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Japan to French Indo ChinaPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 submarines placed in 36 Sea Zone
3 submarines placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs