Allies have 184 IPC to the Axis 142. That is about to change, barring a dicing.
15L Gargantua (Allies +6) vs Shin Ji (Axis)
-
Well that sucked. Epic dice rape.
should have just retreated with the fgt bomber! Damn!
makes up for your carrier losses, and the Russia thing. This game just won’t quit either of us!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Tunisia to Morocco
1 artillery and 2 infantry moved from Tunisia to LibyaCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Libya
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 cruiser moved from 26 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 cruiser moved from 26 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Eastern Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Eastern Persia to PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Western UkraineCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Germans attack with 3 bombers
British defend with 1 harbour; Americans defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 2 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Baltic States
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Gibraltar to Southern France
1 fighter moved from 99 Sea Zone to Southern FrancePlace Units - Germans
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
2 fighters moved from Ukraine to Eastern Poland
11 armour, 11 artilleries, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
2 fighters moved from Ukraine to Eastern Poland
11 armour, 11 artilleries, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 2/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 11 armour, 11 artilleries, 5 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 11 armour, 1 bomber, 2 fighters and 27 mech_infantrys; Italians defend with 1 infantry
AA fire in Eastern Poland : 1/6 hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 14/45 hits
Italians roll dice for 3 aaGuns, 11 armour, 1 bomber, 2 fighters, 1 infantry and 27 mech_infantrys in Eastern Poland, round 2 : 14/42 hits
6 infantry owned by the Russians, 1 bomber owned by the Germans, 8 mech_infantrys owned by the Russians, 3 aaGuns owned by the Germans, 9 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 12/31 hits
Italians roll dice for 11 armour, 2 fighters and 18 mech_infantrys in Eastern Poland, round 3 : 10/31 hits
6 artilleries owned by the Russians, 4 mech_infantrys owned by the Russians and 12 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 11 armour, 5 artilleries, 4 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 11/21 hits
Italians roll dice for 11 armour, 2 fighters and 6 mech_infantrys in Eastern Poland, round 4 : 6/19 hits
1 armour owned by the Russians, 5 armour owned by the Germans, 5 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 10 armour, 4 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 7/15 hits
Italians roll dice for 6 armour and 2 fighters in Eastern Poland, round 5 : 5/8 hits
5 armour owned by the Russians, 6 armour owned by the Germans and 1 fighter owned by the Germans lost in Eastern Poland
5 armour owned by the Russians retreated to Belarus
Italians win with 1 fighter remaining. Battle score for attacker is 58
Casualties for Germans: 3 aaGuns, 11 armour, 1 bomber, 1 fighter and 27 mech_infantrys
Casualties for Russians: 6 armour, 11 artilleries, 1 fighter, 6 infantry and 12 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
1 armour moved from Ukraine to Belarus
1 fighter moved from Sikang to Volgograd
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 fighters moved from Eastern Poland to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Volgograd
1 aaGun moved from Kazakhstan to SamaraPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalDice Statistics:
Total
1 was rolled 46 times
2 was rolled 25 times
3 was rolled 42 times
4 was rolled 42 times
5 was rolled 48 times
6 was rolled 49 times
Average roll : 3.667
Median : 4.000
Variance : 1.554
Standard Deviation : 1.247
Total rolls : 252Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
1 was rolled 23 times
2 was rolled 16 times
3 was rolled 25 times
4 was rolled 21 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.647
Median : 4.000
Variance : 0.563
Standard Deviation : 0.750
Total rolls : 136Italians Combat
1 was rolled 19 times
2 was rolled 7 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.720
Median : 4.000
Variance : 1.414
Standard Deviation : 1.189
Total rolls : 100 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
2 fighters moved from Ukraine to Eastern Poland
11 armour, 11 artilleries, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 2/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 11 armour, 11 artilleries, 5 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 11 armour, 1 bomber, 2 fighters and 27 mech_infantrys; Italians defend with 1 infantry
AA fire in Eastern Poland : 1/6 hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 14/45 hits
Italians roll dice for 3 aaGuns, 11 armour, 1 bomber, 2 fighters, 1 infantry and 27 mech_infantrys in Eastern Poland, round 2 : 14/42 hits
6 infantry owned by the Russians, 1 bomber owned by the Germans, 8 mech_infantrys owned by the Russians, 3 aaGuns owned by the Germans, 9 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 11 armour, 11 artilleries, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 12/31 hits
Italians roll dice for 11 armour, 2 fighters and 18 mech_infantrys in Eastern Poland, round 3 : 10/31 hits
6 artilleries owned by the Russians, 4 mech_infantrys owned by the Russians and 12 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 11 armour, 5 artilleries, 4 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 11/21 hits
Italians roll dice for 11 armour, 2 fighters and 6 mech_infantrys in Eastern Poland, round 4 : 6/19 hits
1 armour owned by the Russians, 5 armour owned by the Germans, 5 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 10 armour, 4 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 7/15 hits
Italians roll dice for 6 armour and 2 fighters in Eastern Poland, round 5 : 5/8 hits
5 armour owned by the Russians, 6 armour owned by the Germans and 1 fighter owned by the Germans lost in Eastern Poland
5 armour owned by the Russians retreated to Belarus
Italians win with 1 fighter remaining. Battle score for attacker is 58
Casualties for Germans: 3 aaGuns, 11 armour, 1 bomber, 1 fighter and 27 mech_infantrys
Casualties for Russians: 6 armour, 11 artilleries, 1 fighter, 6 infantry and 12 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
1 armour moved from Ukraine to Belarus
1 fighter moved from Sikang to Volgograd
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 fighters moved from Eastern Poland to Russia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Volgograd
1 aaGun moved from Kazakhstan to SamaraPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalDice Statistics:
Total
1 was rolled 46 times
2 was rolled 25 times
3 was rolled 42 times
4 was rolled 42 times
5 was rolled 48 times
6 was rolled 49 times
Average roll : 3.667
Median : 4.000
Variance : 1.554
Standard Deviation : 1.247
Total rolls : 252Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
1 was rolled 23 times
2 was rolled 16 times
3 was rolled 25 times
4 was rolled 21 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.647
Median : 4.000
Variance : 0.563
Standard Deviation : 0.750
Total rolls : 136Italians Combat
1 was rolled 19 times
2 was rolled 7 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.720
Median : 4.000
Variance : 1.414
Standard Deviation : 1.189
Total rolls : 100 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from India to 39 Sea Zone
7 armour and 3 mech_infantrys moved from India to West India
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Shan State to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
4 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from India to Sikang
2 bombers moved from India to Sikang
1 bomber moved from India to West India
4 bombers moved from India to SikangCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 7 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Sikang from Chinese with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 mech_infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode
7 bombers moved from Sikang to Shan State
1 bomber moved from West India to Shan State
1 aaGun moved from India to West India
4 infantry moved from Suiyuyan to Kansu
1 bomber moved from Celebes to Borneo
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Japan to French Indo ChinaPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 submarines placed in 36 Sea Zone
3 submarines placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from India to 39 Sea Zone
7 armour and 3 mech_infantrys moved from India to West India
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Shan State to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
4 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from India to Sikang
2 bombers moved from India to Sikang
1 bomber moved from India to West India
4 bombers moved from India to SikangCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 7 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Sikang from Chinese with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 mech_infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode
7 bombers moved from Sikang to Shan State
1 bomber moved from West India to Shan State
1 aaGun moved from India to West India
4 infantry moved from Suiyuyan to Kansu
1 bomber moved from Celebes to Borneo
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Japan to French Indo ChinaPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 submarines placed in 36 Sea Zone
3 submarines placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 86 to 76
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Manchuria
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking Manchuria from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 33 Sea Zone to South Australia
2 mech_infantrys moved from Queensland to South Australia
2 carriers and 1 fighter moved from 33 Sea Zone to 63 Sea Zone
2 bombers moved from Caroline Islands to New Zealand
1 battleship, 1 cruiser and 1 submarine moved from 33 Sea Zone to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
2 carriers and 1 destroyer moved from 33 Sea Zone to 30 Sea Zone
2 aaGuns and 1 infantry moved from Western United States to 10 Sea Zone
2 bombers moved from Western United States to New Zealand
2 bombers moved from British Guiana to New Zealand
3 fighters moved from Western United States to 30 Sea Zone
2 aaGuns, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 aaGuns and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 33 Sea Zone to 56 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Greece to Bulgaria
British take Bulgaria from GermansCombat - British
Non Combat Move - British
3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Persia to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
1 factory_minor placed in Greece
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Hell of a game this! So much back and forth! LOL The battle for North Africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Libya to TunisiaPlace Units - Italians
2 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4
Italians collect 10 PUs (4 lost to blockades); end with 11 PUs total -
Hell of a game this! So much back and forth! LOL The battle for North Africa.
It’s been a hell of a ride.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French