4d6<=2: 3, 1, 1, 4; Hits: 2
15L Gargantua (Allies +6) vs Shin Ji (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Eastern Poland to Russia -
Intercept in Moscow?
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No Intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Eastern Poland to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,6,6,8 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Norway from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 2 artilleries moved from Bessarabia to Eastern Poland
5 armour and 9 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
2 artilleries moved from France to Western Germany
4 bombers moved from Russia to Eastern Poland
1 fighter moved from 112 Sea Zone to Southern Italy
1 tactical_bomber moved from 112 Sea Zone to Eastern Poland
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Eastern PolandPlace Units - Germans
2 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
2 fighters moved from Russia to Baltic States
1 fighter moved from Russia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Belarus
2 fighters moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Volgograd to Belarus
1 aaGun and 7 infantry moved from Vologda to Smolensk
1 fighter moved from West India to Eastern Persia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Sikang to KazakhstanPlace Units - Russians
1 armour and 2 fighters placed in Volgograd
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.077
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Germans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Shan State to 42 Sea Zone
2 artilleries and 2 infantry moved from Ceylon to 39 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 armour moved from Hunan to Szechwan
2 armour moved from Hunan to Chahar
4 infantry moved from Jehol to Chahar
1 bomber moved from Shan State to Hopei
1 bomber moved from Shan State to Hopei
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Szechwan
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
7 armour, 4 infantry and 3 mech_infantrys moved from Burma to India
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Hopei
1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from Shan State to India
4 fighters and 1 tactical_bomber moved from Shan State to 42 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 7 armour, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 armour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
Battle in Kweichow
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 mech_infantry
Japanese win, taking Persia from British, taking Kweichow from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 3 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 3 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
2 tactical_bombers moved from India to Shan State
1 aaGun moved from Burma to India
3 bombers moved from Szechwan to Shan State
3 bombers moved from Kweichow to Shan State
3 bombers moved from Hopei to Shan StatePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 carriers and 1 destroyer placed in 36 Sea Zone
2 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
damn, these turns of NO HITS in every battle are killing me lol.
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Could be a day before I can post, travelling back east to Fredericton. (9 hours of flying :( )
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Ugh! I had 24 hours in the air twice recently - flying back and forth across the Pacific!
Would not recommend it.
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Could be a day before I can post, travelling back east to Fredericton. (9 hours of flying :( )
24 hours in the air sounds awful LOL…
FYI, the girlfriend planned this trip and has been keeping the schedule BUSY. I will post any chance I get, (really have been enjoying our game!), but I can’t say for sure when it’s going to be.
Worst case could be sunday before I can post. Thanks for patience.
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I completely understand. Trips make this kind of thing difficult, and we’re at a point in the game where we have to really think about our moves. This has been a great game so far! I’m really happy to see that I’m holding my own.
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That image you are using shin ji. It is familiar somehow.
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It’s Unit 01 from Neon Genesis Evangelion. Shinji’s ride.
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Vacation going well?
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Yeah it was awesome!
I just rolled back into town today; but now I am going to a work training conference (Tuesday to Friday) which is going to be a time slam as well.
I’ll try to post tonight as I think I’ll have a window, And then I can post again Saturday evening/afternoon and in the clear after that.
This one is going to be a nail biter finish.
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waves
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry and 1 mech_infantry moved from South Australia to Western Australia
1 bomber moved from New Guinea to Western Australia
1 bomber moved from New Guinea to Northern Territory
5 fighters moved from 54 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Victoria to Northern TerritoryCombat - Americans
Battle in Philippines
Battle in Western Australia
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Australia, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Western Australia, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Australia, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Western Australia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Western Australia
Americans win, taking Philippines from Japanese, taking Western Australia from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Celebes from Japanese with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Northern Territory
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northern Territory, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Northern Territory, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Northern Territory
Americans win, taking Northern Territory from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Java
Americans attack with 5 fighters
Japanese defend with 3 artilleries and 2 infantry
Americans roll dice for 5 fighters in Java, round 2 : 3/5 hits
Japanese roll dice for 3 artilleries and 2 infantry in Java, round 2 : 0/5 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans roll dice for 5 fighters in Java, round 3 : 2/5 hits
Japanese roll dice for 2 artilleries in Java, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Java
Americans win with 5 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 artilleries and 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
5 fighters could not land in 42 Sea Zone and were removed
5 fighters moved from Java to 42 Sea Zone
1 bomber moved from Northern Territory to New South Wales
1 bomber moved from Western Australia to New South Wales
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 transports moved from 62 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Victoria to New South Wales
2 bombers moved from Eastern United States to United Kingdom
2 submarines moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.531
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.364
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.531
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.364
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 fighter moved from Karelia to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Syria to 97 Sea Zone
1 bomber moved from Syria to 97 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea Zone
3 artilleries and 2 infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Syria to Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia -
Scramble Sz97?