Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from West India to Eastern Persia
2 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Eastern Poland to Russia
Intercept in Moscow?
No Intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Eastern Poland to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,6,6,8 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Norway from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 2 artilleries moved from Bessarabia to Eastern Poland
5 armour and 9 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
2 artilleries moved from France to Western Germany
4 bombers moved from Russia to Eastern Poland
1 fighter moved from 112 Sea Zone to Southern Italy
1 tactical_bomber moved from 112 Sea Zone to Eastern Poland
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Eastern Poland
Place Units - Germans
2 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
2 fighters moved from Russia to Baltic States
1 fighter moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Belarus
2 fighters moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Volgograd to Belarus
1 aaGun and 7 infantry moved from Vologda to Smolensk
1 fighter moved from West India to Eastern Persia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
Place Units - Russians
1 armour and 2 fighters placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.077
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Germans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Shan State to 42 Sea Zone
2 artilleries and 2 infantry moved from Ceylon to 39 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 armour moved from Hunan to Szechwan
2 armour moved from Hunan to Chahar
4 infantry moved from Jehol to Chahar
1 bomber moved from Shan State to Hopei
1 bomber moved from Shan State to Hopei
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Szechwan
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
7 armour, 4 infantry and 3 mech_infantrys moved from Burma to India
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Hopei
1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from Shan State to India
4 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 7 armour, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 armour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
Battle in Kweichow
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 mech_infantry
Japanese win, taking Persia from British, taking Kweichow from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 3 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 3 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
2 tactical_bombers moved from India to Shan State
1 aaGun moved from Burma to India
3 bombers moved from Szechwan to Shan State
3 bombers moved from Kweichow to Shan State
3 bombers moved from Hopei to Shan State
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
2 carriers and 1 destroyer placed in 36 Sea Zone
2 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
damn, these turns of NO HITS in every battle are killing me lol.
Could be a day before I can post, travelling back east to Fredericton. (9 hours of flying :( )
Ugh! I had 24 hours in the air twice recently - flying back and forth across the Pacific!
Would not recommend it.
Could be a day before I can post, travelling back east to Fredericton. (9 hours of flying :( )
24 hours in the air sounds awful LOL…
FYI, the girlfriend planned this trip and has been keeping the schedule BUSY. I will post any chance I get, (really have been enjoying our game!), but I can’t say for sure when it’s going to be.
Worst case could be sunday before I can post. Thanks for patience.
I completely understand. Trips make this kind of thing difficult, and we’re at a point in the game where we have to really think about our moves. This has been a great game so far! I’m really happy to see that I’m holding my own.
That image you are using shin ji. It is familiar somehow.
It’s Unit 01 from Neon Genesis Evangelion. Shinji’s ride.
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Vacation going well?
Yeah it was awesome!
I just rolled back into town today; but now I am going to a work training conference (Tuesday to Friday) which is going to be a time slam as well.
I’ll try to post tonight as I think I’ll have a window, And then I can post again Saturday evening/afternoon and in the clear after that.
This one is going to be a nail biter finish.
waves
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from South Australia to Western Australia
1 bomber moved from New Guinea to Western Australia
1 bomber moved from New Guinea to Northern Territory
5 fighters moved from 54 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Victoria to Northern Territory
Combat - Americans
Battle in Philippines
Battle in Western Australia
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Australia, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Western Australia, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Australia, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Western Australia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Western Australia
Americans win, taking Philippines from Japanese, taking Western Australia from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Celebes from Japanese with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Northern Territory
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northern Territory, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Northern Territory, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Northern Territory
Americans win, taking Northern Territory from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Java
Americans attack with 5 fighters
Japanese defend with 3 artilleries and 2 infantry
Americans roll dice for 5 fighters in Java, round 2 : 3/5 hits
Japanese roll dice for 3 artilleries and 2 infantry in Java, round 2 : 0/5 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans roll dice for 5 fighters in Java, round 3 : 2/5 hits
Japanese roll dice for 2 artilleries in Java, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Java
Americans win with 5 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 artilleries and 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
5 fighters could not land in 42 Sea Zone and were removed
5 fighters moved from Java to 42 Sea Zone
1 bomber moved from Northern Territory to New South Wales
1 bomber moved from Western Australia to New South Wales
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 transports moved from 62 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Victoria to New South Wales
2 bombers moved from Eastern United States to United Kingdom
2 submarines moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.531
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.364
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.531
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.364
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 fighter moved from Karelia to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Syria to 97 Sea Zone
1 bomber moved from Syria to 97 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea Zone
3 artilleries and 2 infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Syria to Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia