Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from West India to Syria
1 armour and 1 mech_infantry moved from Persia to Syria
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Finland to Norway
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 tactical_bomber moved from West India to India
1 bomber moved from West India to India
1 fighter, 3 infantry and 1 tactical_bomber moved from West India to India
1 fighter moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Ontario to Eastern United States
Combat - British
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 10 damage total. Damaged units is as follows: harbour = 6, factory_minor = 4
Battle in Norway
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 fighter and 1 mech_infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Norway, round 3 : 1/2 hits
Germans roll dice for 1 armour in Norway, round 3 : 0/1 hits
1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in India
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 aaGuns, 1 artillery, 9 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 fighter and 2 tactical_bombers moved from India to Eastern Persia
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 bomber moved from India to Syria
1 fighter moved from Norway to Karelia
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,4,5,1,3,4,2,3,4,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.371
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 70
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.391
Median : 3.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.391
Median : 3.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Apologies - I got interrupted about 9 times whilst trying to post this series of moves and I missed a US NCM Change.
Up to you if you will allow, but I would appreciate it.
1 trn off New Zealand should be off Queensland, with the fillet, still loaded with 1 inf 1 mech.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Romania to Southern Italy
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
Italians take Morocco from French
1 infantry moved from Tunisia to Libya
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
4 aaGuns, 1 artillery and 5 infantry moved from France to Northern Italy
Place Units - Italians
1 artillery placed in Northern Italy
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Feel free to make that change you mentioned, btw.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 62 Sea Zone to New South Wales
EDIT: 1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in New South Wales
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from West India to Eastern Persia
2 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Eastern Poland to Russia
Intercept in Moscow?
No Intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Eastern Poland to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,6,6,8 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Norway from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 2 artilleries moved from Bessarabia to Eastern Poland
5 armour and 9 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
2 artilleries moved from France to Western Germany
4 bombers moved from Russia to Eastern Poland
1 fighter moved from 112 Sea Zone to Southern Italy
1 tactical_bomber moved from 112 Sea Zone to Eastern Poland
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Eastern Poland
Place Units - Germans
2 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
2 fighters moved from Russia to Baltic States
1 fighter moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Belarus
2 fighters moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Volgograd to Belarus
1 aaGun and 7 infantry moved from Vologda to Smolensk
1 fighter moved from West India to Eastern Persia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
Place Units - Russians
1 armour and 2 fighters placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.077
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Germans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Shan State to 42 Sea Zone
2 artilleries and 2 infantry moved from Ceylon to 39 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 armour moved from Hunan to Szechwan
2 armour moved from Hunan to Chahar
4 infantry moved from Jehol to Chahar
1 bomber moved from Shan State to Hopei
1 bomber moved from Shan State to Hopei
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Szechwan
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
7 armour, 4 infantry and 3 mech_infantrys moved from Burma to India
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Hopei
1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from Shan State to India
4 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 7 armour, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 armour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
Battle in Kweichow
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 mech_infantry
Japanese win, taking Persia from British, taking Kweichow from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 3 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 3 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
2 tactical_bombers moved from India to Shan State
1 aaGun moved from Burma to India
3 bombers moved from Szechwan to Shan State
3 bombers moved from Kweichow to Shan State
3 bombers moved from Hopei to Shan State
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
2 carriers and 1 destroyer placed in 36 Sea Zone
2 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
damn, these turns of NO HITS in every battle are killing me lol.
Could be a day before I can post, travelling back east to Fredericton. (9 hours of flying :( )
Ugh! I had 24 hours in the air twice recently - flying back and forth across the Pacific!
Would not recommend it.
Could be a day before I can post, travelling back east to Fredericton. (9 hours of flying :( )
24 hours in the air sounds awful LOL…
FYI, the girlfriend planned this trip and has been keeping the schedule BUSY. I will post any chance I get, (really have been enjoying our game!), but I can’t say for sure when it’s going to be.
Worst case could be sunday before I can post. Thanks for patience.
I completely understand. Trips make this kind of thing difficult, and we’re at a point in the game where we have to really think about our moves. This has been a great game so far! I’m really happy to see that I’m holding my own.
That image you are using shin ji. It is familiar somehow.
It’s Unit 01 from Neon Genesis Evangelion. Shinji’s ride.
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Vacation going well?