2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
15L Gargantua (Allies +6) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Tobruk to Libya
1 fighter moved from Southern Italy to Eastern Poland
2 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Eastern Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Romania
1 artillery moved from France to Northern Italy
2 aaGuns and 3 infantry moved from Northern Italy to FrancePlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to 30 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Persia to West IndiaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 armour and 5 mech_infantrys moved from Germany to Baltic States
2 bombers moved from Western Ukraine to Russia
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 submarine moved from 126 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to Baltic StatesCombat - Germans
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Intercept in Moscow?
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Yes Intercept!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 armour and 5 mech_infantrys moved from Germany to Baltic States
2 bombers moved from Western Ukraine to Russia
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 submarine moved from 126 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to Baltic StatesCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 1 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Norway
Battle in Baltic States
Germans attack with 1 armour, 3 bombers and 5 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Norway from British, taking Baltic States from Russians with 1 armour, 3 bombers and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 aaGuns, 4 armour, 10 infantry and 5 mech_infantrys moved from Western Ukraine to Eastern Poland
4 armour and 5 mech_infantrys moved from Eastern Poland to Baltic States
1 infantry moved from Ukraine to Western Ukraine
1 aaGun and 2 artilleries moved from Ukraine to Bessarabia
1 fighter moved from Western Germany to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern France to Western Germany
3 bombers moved from Baltic States to Eastern Poland
1 bomber moved from Russia to Eastern PolandPlace Units - Germans
2 infantry placed in Western Germany
7 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 41 PUs;
Russians buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Turkmenistan to West India
1 mech_infantry moved from Volgograd to Sikang
1 tactical_bomber moved from Turkmenistan to Rostov
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Smolensk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
5 armour, 9 artilleries, 6 infantry and 7 mech_infantrys moved from Bryansk to Belarus
3 armour and 3 mech_infantrys moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 9 armour, 11 artilleries, 8 infantry and 10 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 9 armour, 11 artilleries, 7 infantry and 10 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Volgograd
2 aaGuns moved from Bryansk to Belarus
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Smolensk to Belarus
4 infantry moved from Novosibirsk to Tsinghai
1 aaGun moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 aaGun and 7 infantry moved from Novosibirsk to VologdaPlace Units - Russians
1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
Man, this is a hell of a fight.
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It sure is!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 carriers, 1 destroyer, 1 harbour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Yunnan to Burma
2 armour moved from Hunan to Burma
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 armour moved from New South Wales to Western Australia
Japanese take South Australia from ANZAC
Japanese take Western Australia from ANZAC
1 armour moved from New South Wales to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
5 infantry moved from Shan State to Burma
3 mech_infantrys moved from Shan State to Burma
3 armour moved from French Indo China to Burma
2 fighters moved from Hunan to India
2 battleships moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 7 armour, 5 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 7 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from New South Wales to 42 Sea Zone
1 aaGun moved from New South Wales to South Australia
3 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to Ceylon
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 aaGun moved from Shan State to Burma
3 armour moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 bombers moved from Japan to Shan State
4 infantry moved from Manchuria to JeholPlace Units - Japanese
1 armour and 1 mech_infantry placed in Kiangsu
2 carriers and 1 destroyer placed in 36 Sea Zone
1 harbour placed in Hainan
1 airfield placed in Shan StateTurn Complete - Japanese
Japanese collect 73 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from 63 Sea Zone to 42 Sea Zone
2 bombers moved from New Zealand to 42 Sea Zone
1 fighter moved from New Zealand to Victoria
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry and 1 mech_infantry moved from 61 Sea Zone to South Australia
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
3 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 63 Sea Zone to 42 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Victoria
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
2 fighters moved from 50 Sea Zone to 42 Sea Zone
2 fighters moved from New Zealand to Victoria -
Just started battling, you scored a hit in Victoria and I chose a art instead of fighter. I have edited on map, and will now continue combats.
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I just scored 4 hits on your navy.
Your best defence is 4 hits to your carriers. (As DST stops sub sneak). I doubt you want to blow up your planes and give me a freebie! lol.
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The game is erroring out, and won’t let me select your casualties for Japan.
I will roll your dice, and then reset tripleA and the battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 63 Sea Zone to 42 Sea Zone
2 bombers moved from New Zealand to 42 Sea Zone
1 fighter moved from New Zealand to Victoria
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry and 1 mech_infantry moved from 61 Sea Zone to South Australia
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
3 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 63 Sea Zone to 42 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Victoria
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
2 fighters moved from 50 Sea Zone to 42 Sea Zone
2 fighters moved from New Zealand to VictoriaCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Victoria: 1 artillery
EDIT: Removing units owned by Americans from Victoria: 1 fighter
EDIT: Turning off Edit Mode
Battle in Victoria
Americans attack with 1 artillery and 2 fighters
Battle in Queensland
Battle in South Australia
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun
Americans winAmericans win, taking Victoria from Japanese with 1 artillery and 2 fighters remaining, taking Queensland from Japanese, taking South Australia from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 42 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Japanese defend with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans win, taking 42 Sea Zone from Japanese with 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 fighter
Battle in JavaNon Combat Move - Americans
2 bombers moved from 42 Sea Zone to New Guinea
2 fighters moved from Victoria to 54 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 carriers moved from 50 Sea Zone to 54 Sea Zone
1 fighter moved from 50 Sea Zone to 54 Sea Zone
1 fighter moved from 50 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun moved from Central United States to Western United States
1 fighter moved from Western United States to British Guiana
1 infantry moved from Brazil to Suriname
1 infantry moved from Brazil to French Guiana
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 mech_infantry moved from 62 Sea Zone to Victoria
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 bombers placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 5.
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from West India to Syria
1 armour and 1 mech_infantry moved from Persia to Syria
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Finland to Norway
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 tactical_bomber moved from West India to India
1 bomber moved from West India to India
1 fighter, 3 infantry and 1 tactical_bomber moved from West India to India
1 fighter moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Ontario to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from West India to Syria
1 armour and 1 mech_infantry moved from Persia to Syria
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Finland to Norway
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 tactical_bomber moved from West India to India
1 bomber moved from West India to India
1 fighter, 3 infantry and 1 tactical_bomber moved from West India to India
1 fighter moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Ontario to Eastern United StatesCombat - British
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 10 damage total. Damaged units is as follows: harbour = 6, factory_minor = 4
Battle in Norway
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 fighter and 1 mech_infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Norway, round 3 : 1/2 hits
Germans roll dice for 1 armour in Norway, round 3 : 0/1 hits
1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in India
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns, 1 artillery, 9 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 fighter and 2 tactical_bombers moved from India to Eastern Persia
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 bomber moved from India to Syria
1 fighter moved from Norway to KareliaPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,4,5,1,3,4,2,3,4,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.371
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 70Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.391
Median : 3.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.391
Median : 3.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
Apologies - I got interrupted about 9 times whilst trying to post this series of moves and I missed a US NCM Change.
Up to you if you will allow, but I would appreciate it.
1 trn off New Zealand should be off Queensland, with the fillet, still loaded with 1 inf 1 mech.