4d6<=2: 3, 1, 1, 4; Hits: 2
15L Gargantua (Allies +6) vs Shin Ji (Axis)
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Is the site logging you out all the time too?
Anyway, I’ll need an OOL for the stuff in SZ 16, and your scramble orders off India.
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No India Scramble.
And I will OOL as dice are rolled.
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There is an error effecting everyone, where everytime you post with TripleA, you get logged out.
Djensen is aware and working on it. For more details you can check the “website/discussion” section of the forum.
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Ah, OK.
Well, here come the hits!
(I hope)
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GOt one hit in SZ 16.
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DST
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to Ceylon
4 bombers moved from Java to New South Wales
1 fighter moved from Java to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo
1 tactical_bomber moved from Philippines to Borneo
2 artilleries and 2 infantry moved from Queensland to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to SikangCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 fighters
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Ceylon
Battle in Celebes
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Ceylon from UK_Pacific, taking Celebes from Dutch, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 2 artilleries, 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 aaGuns, 2 armour, 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
4 bombers moved from New South Wales to Queensland
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
2 fighters moved from Philippines to Japan
1 fighter moved from 43 Sea Zone to Philippines
2 fighters moved from Java to Queensland
2 tactical_bombers moved from Java to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
4 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 aaGun, 1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to HunanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
2 bombers placed in Japan
1 factory_minor placed in French Indo China
Japanese undo move 1.
2 armour placed in Kiangsu
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Japanese collect 68 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
FYI - It’s going to be a few hours before I can post.
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No worries! I had to wait until I had a solid 8 hours sleep before posting that.
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Congrats on the tech (Super Subs, right?) but I’m off to bed. Take your time, and I’ll see you tomorrow!
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Thanks! :) Yes it’s super subs.
and damn - this move is proving difficult to plan!
I suppose it’s mostly because I keep getting interrupted. :p. Should have it out before you wake up.
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Wow this is pretty tight… time to get serious.
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I’ve sent a sub against your pitiful destroyer in Sz6. I assume you will full scramble as there is absolutely no reason not to.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 fighters, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 2 fighters
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 destroyer moved from 49 Sea Zone to 30 Sea Zone
1 carrier moved from 11 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 infantry and 1 mech_infantry moved from 51 Sea Zone to Samoa
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 bombers moved from Western United States to Johnston Island
2 fighters moved from 16 Sea Zone to 30 Sea Zone
1 carrier moved from 16 Sea Zone to 13 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone
1 fighter moved from Western United States to 13 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 carrier and 2 fighters moved from 110 Sea Zone to 126 Sea ZonePlace Units - Americans
1 harbour placed in Johnston Island
1 submarine and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 126 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Neutral_Axis
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from India to Ceylon
1 artillery and 1 infantry moved from Quebec to OntarioCombat - British
Battle in Ceylon
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Ceylon, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Ceylon, round 2 : 1/2 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in Ceylon
British roll dice for 1 fighter in Ceylon, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Ceylon, round 3 : 0/1 hits
British roll dice for 1 fighter in Ceylon, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Ceylon, round 4 : 1/1 hits
1 fighter owned by the British lost in Ceylon
Japanese win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Norway
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 fighter
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Norway to 126 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to Persia
1 bomber moved from Egypt to PersiaPlace Units - British
1 airfield, 2 mech_infantrys and 1 tactical_bomber placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,3,3,1,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.081
Median : 3.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 37Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.769
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.769
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Another dice raping for the brits! Damn!
Knew I should have retreated. Oh well. Lets rock!
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Ceylon, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Ceylon, round 2 : 1/2 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in Ceylon
British roll dice for 1 fighter in Ceylon, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Ceylon, round 3 : 0/1 hits
British roll dice for 1 fighter in Ceylon, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Ceylon, round 4 : 1/1 hits
1 fighter owned by the British lost in Ceylon
Japanese win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
2 armour moved from Eastern Poland to Baltic States
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 destroyer moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 destroyers
Russians defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to France
2 infantry moved from Yugoslavia to Romania
2 aaGuns and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Italians collect 15 PUs; end with 17 PUs total -
I’ll see your neo-80 synth track, and raise you this!
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@Shin:
I’ll see your neo-80 synth track, and raise you this!
An excellent choice, but I’ll raise you back.
https://www.youtube.com/watch?v=Ky_oRXhPPGE
:)