Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Southern France to Baltic States
1 bomber moved from Southern France to Bessarabia
1 armour moved from Germany to Baltic States
1 fighter moved from Southern France to Bulgaria
Combat - Germans
Battle in Bulgaria
Germans attack with 1 fighter
British defend with 1 artillery
British win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Bessarabia
Germans attack with 1 bomber and 1 fighter
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -22
Casualties for Germans: 1 bomber and 1 fighter
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Romania
3 aaGuns, 2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Baltic States to Eastern Poland
1 mech_infantry moved from Germany to Romania
Place Units - Germans
5 mech_infantrys placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Every now and then, the dice are gonna get you.
And I got got.
That’s unreal!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Persia to Tsinghai
1 fighter moved from Russia to Tsinghai
1 fighter moved from Russia to Finland
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
2 mech_infantrys moved from Novgorod to Finland
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
3 armour moved from Belarus to Baltic States
Combat - Russians
Battle in Tsinghai
Russians attack with 3 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour and 2 mech_infantrys
Russians roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/6 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 bomber
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/3 hits
Italians roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits
Italians roll dice for 1 bomber in Eastern Poland, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 3 armour and 2 artilleries
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 3 armour and 2 artilleries in Baltic States, round 2 : 3/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 2/3 hits
1 armour owned by the Germans, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 artilleries
Battle in Finland
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/6 hits
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits
2 infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Finland
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Finland, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Finland
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 fighter and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Bessarabia to Ukraine
3 fighters moved from Tsinghai to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Samara to Novosibirsk
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Belarus to Bryansk
1 armour moved from Belarus to Karelia
1 armour moved from Belarus to Ukraine
1 armour moved from Belarus to Tambov
1 infantry moved from Northwest Persia to Caucasus
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
3 armour placed in Volgograd
Russians undo move 3.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.125
Median : 3.000
Variance : 2.564
Standard Deviation : 1.601
Total rolls : 40
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Russians Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.538
Median : 4.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26
Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
And you thought your dice were bad, Hah!
Russians roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Tsinghai, round 2 :Â 1/6 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 :Â 3/4 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 :Â 0/3 hits
Italians roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 :Â 1/2 hits
Italians roll dice for 1 bomber in Eastern Poland, round 3 : 1/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 :Â 2/3 hits
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 :Â 2/4 hits
Germans roll dice for 1 artillery in Finland, round 3 :Â 1/1 hits
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 6 SuicideAttackTokens; 76 PUs;
Japanese buy 3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from 19 Sea Zone to Manchuria
4 bombers moved from Shan State to Manchuria
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 3 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 42 Sea Zone to 46 Sea Zone
2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 carriers moved from 35 Sea Zone to 46 Sea Zone
3 submarines moved from 36 Sea Zone to 46 Sea Zone
3 submarines moved from 39 Sea Zone to 36 Sea Zone
4 bombers moved from Shan State to Manchuria
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in New Guinea
Japanese attack with 2 artilleries and 3 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Novosibirsk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Manchuria
Japanese attack with 8 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 8 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
8 bombers moved from Manchuria to Korea
3 mech_infantrys moved from Kweichow to Burma
3 infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Borneo to Korea
2 fighters moved from 19 Sea Zone to Korea
2 fighters moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 aaGun, 7 armour and 3 mech_infantrys moved from West India to India
4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
Japanese collect 64 PUs (8 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
I was just reading the dice reports. Â I don’t know what to do!
It’s nothing but MISS for me in every territory.
New Guinea
Kazakhstan
Manchuria
Sz56
Sz19
Sz44
! 2+2+4+2+1+1 Â That’s 2 statistical hits damnit!
It’s not as if any of those were important anyway. It’s the big battles where those dice really work their magic.
Oh, and slight ncm change if it’s OK. Instead of moving those 3 subs to z36 (off Vietnam), could we put them in z56 (off Western Australia) instead?
Glad I just double checked for this! LOL yes no problem, I will edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 5 submarines; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
6 bombers moved from New Zealand to New Guinea
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Americans creates battle in territory 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 56 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Battle in New Guinea
Americans attack with 6 bombers
Japanese defend with 2 artilleries and 3 infantry
Americans win, taking 93 Sea Zone from Italians, taking 97 Sea Zone from Italians, taking Holland Belgium from Germans with 3 bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Americans: 3 bombers
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
3 bombers moved from New Guinea to Queensland
1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland
2 fighters and 1 tactical_bomber moved from New Zealand to 63 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Johnston Island to 30 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun moved from Johnston Island to 30 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
IGNORE!
I missed a bunch of East coast NCMS (was interrupted!)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 2 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Eastern Persia to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Eastern Persia to Greece
1 artillery moved from Bulgaria to Greece
1 armour and 2 mech_infantrys moved from Persia to West India
3 aaGuns, 2 artilleries and 9 infantry moved from Eastern Persia to West India
Place Units - British
2 transports placed in 110 Sea Zone
1 transport placed in 81 Sea Zone
1 artillery and 2 infantry placed in Greece
1 artillery and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
2 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Holland Belgium
Italians attack with 2 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Yugoslavia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Tunisia to Algeria
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3
Italians collect 2 PUs (12 lost to blockades); end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
3 armour, 1 artillery and 3 infantry moved from South Australia to Queensland
1 armour, 1 artillery and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 fighter moved from Eastern Persia to West India
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from British
1 armour moved from Bulgaria to Albania
Italians take Albania from British
2 armour and 4 mech_infantrys moved from Romania to Albania
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Albania: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Romania: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 mech_infantry
EDIT: Removing units owned by Germans from Albania: 1 armour
EDIT: Adding units owned by Germans to Albania: 1 mech_infantry
EDIT: Adding units owned by Germans to Romania: 1 armour
EDIT: Turning off Edit Mode
5 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Western Germany
6 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
8 mech_infantrys placed in Western Germany
3 artilleries placed in France
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
2 armour moved from Baltic States to Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour moved from Tambov to Novosibirsk
2 armour, 3 fighters and 1 mech_infantry moved from Volgograd to Novosibirsk
2 fighters and 1 tactical_bomber moved from Novgorod to Novosibirsk
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 2/2 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Poland
Russians attack with 2 armour
Germans defend with 1 infantry
Russians roll dice for 2 armour in Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 2 armour in Poland, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 4 infantry and 1 mech_infantry
Russians roll dice for 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 5/10 hits
Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits
1 armour owned by the Russians, 4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Novosibirsk, round 3 : 3/8 hits
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour, 4 infantry and 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Novosibirsk to Volgograd
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Smolensk to Belarus
1 armour moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Baltic States
Place Units - Russians
1 transport placed in 100 Sea Zone
1 artillery and 1 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Russians collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.512
Median : 4.000
Variance : 0.675
Standard Deviation : 0.822
Total rolls : 41
Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
Average roll : 3.143
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 8 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
9 bombers moved from Korea to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 9 bombers and 1 destroyer
Americans defend with 2 submarines
Japanese win, taking 19 Sea Zone from Americans with 9 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Caroline Islands
Non Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 submarines, 7 tactical_bombers and 3 transports moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
9 bombers moved from 19 Sea Zone to Shan State
3 submarines moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Korea to Japan
1 fighter moved from 6 Sea Zone to Japan
2 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Burma to India
1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Korea
Place Units - Japanese
5 artilleries and 5 infantry placed in Japan
3 artilleries placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 infantry and 10 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
3 bombers moved from Queensland to Caroline Islands
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 3 bombers
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 bombers
Battle in New Guinea
Battle in Holland Belgium
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 2 armour
Americans win, taking New Guinea from Japanese, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in Denmark
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
retreated to 125 Sea Zone
Germans win, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 35 Sea Zone to Northern Territory
1 bomber moved from 19 Sea Zone to Guam
2 fighters moved from Queensland to Hawaiian Islands
1 bomber moved from Caroline Islands to Marshall Islands
2 bombers moved from Western United States to Hawaiian Islands
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 1 transport moved from 26 Sea Zone to 15 Sea Zone
6 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 5 submarines moved from 10 Sea Zone to 15 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 15 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber placed in Eastern United States
1 infantry placed in Central United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs