@simon33 Aha, I understand. These are my die. Which means I did very well.
In that case, it is probably best to sink a carrier, a destroyer, and then 2 tacticals. I guess the computer would suggest so as well?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 fighters and 2 tactical_bombers moved from Greece to Albania
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 armour moved from Kazakhstan to Shensi
Chinese take Tsinghai from Japanese
Chinese take Shensi from Japanese
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Greece to Albania
Combat - British
Battle in Albania
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Albania, round 2 : 1/5 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Albania
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Germany
British captures 45PUs while taking Germans capital
British converts factory_major into different units
Battle in Algeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the British lost in Algeria
British roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
British roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
1 artillery owned by the British lost in Algeria
Italians win, taking Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Albania to Greece
1 fighter moved from Albania to Greece
3 aaGuns, 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 artillery and 2 mech_infantrys moved from Persia to Eastern Persia
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 airfield placed in Greece
1 destroyer placed in 110 Sea Zone
3 infantry placed in Greece
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 44 PUs; end with 89 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 94 PUs
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.737
Median : 4.000
Variance : 0.703
Standard Deviation : 0.838
Total rolls : 38
Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.667
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Italians Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.467
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
I saw that coming. I remember thinking that “I need to jeep Germany defended. No big deal, I’ll jsut leave a few people there and not worry about Denmark. Solid plan, self, let’s get to it”
But by the end of my turn it seems I had completely forgotten.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,1,2
Italians collect 3 PUs (12 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 15 Sea Zone
4 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to New Zealand: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 fighter moved from West India to Persia
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
2 infantry moved from 97 Sea Zone to Greece
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Germany
1 armour moved from Romania to Poland
1 armour moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Germany
1 mech_infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
2 mech_infantrys moved from Romania to Eastern Poland
3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 1 armour and 1 artillery
Germans win, taking Eastern Poland from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artillery
Battle in Poland
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 2 armour
Germans win, taking Poland from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Denmark
Germans attack with 6 mech_infantrys
French defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
Germans win, taking Denmark from Americans with 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery
Battle in Germany
Germans attack with 3 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Romania to Slovakia Hungary
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits
Russians removing all Technology Tokens after unsuccessful research.
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 41 PUs; 0 techTokens;
Russians buy 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Rostov to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Romania
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
3 fighters moved from Volgograd to Bessarabia
4 armour moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Baltic States to Poland
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 tactical_bomber moved from Russia to Poland
2 fighters moved from Russia to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 4 armour and 2 fighters
Germans defend with 1 armour and 5 mech_infantrys
Russians roll dice for 4 armour and 2 fighters in Eastern Poland, round 2 : 3/6 hits
Germans roll dice for 1 armour and 5 mech_infantrys in Eastern Poland, round 2 : 3/6 hits
3 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour and 2 fighters in Eastern Poland, round 3 : 0/3 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits
Russians roll dice for 1 armour and 2 fighters in Eastern Poland, round 4 : 2/3 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 4 : 1/3 hits
1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters in Eastern Poland, round 5 : 1/2 hits
Germans roll dice for 1 armour in Eastern Poland, round 5 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Russians lost in Eastern Poland
Russians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for Russians: 4 armour and 1 fighter
Battle in Poland
Russians attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Poland, round 2 : 2/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Poland, round 3 : 0/3 hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 3 : 1/3 hits
1 artillery owned by the Russians lost in Poland
Russians roll dice for 1 armour and 1 tactical_bomber in Poland, round 4 : 2/2 hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 4 : 1/3 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
retreated to Poland
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Romania
Battle in Bessarabia
Russians attack with 2 artilleries, 3 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries, 3 fighters and 1 infantry in Bessarabia, round 2 : 4/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Romania from Germans, taking Bessarabia from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 armour moved from Norway to Karelia
1 aaGun moved from Belarus to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Western Ukraine
3 fighters moved from Bessarabia to Western Ukraine
1 aaGun moved from Russia to Bryansk
2 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Novosibirsk to Shensi
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Place Units - Russians
3 armour placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
Russians undo move 1.
Russians undo move 2.
Russians undo move 1.
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.661
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 56
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.640
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25
Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.767
Median : 4.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 4 destroyers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Shan State to Northern Territory
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from Shan State to 46 Sea Zone
7 armour, 6 artilleries and 6 mech_infantrys moved from India to West India
2 mech_infantrys moved from Burma to West India
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 7 armour, 6 artilleries and 8 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 7 armour, 6 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Territory
Japanese attack with 1 bomber
Americans defend with 1 bomber
ANZAC win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
1 bomber moved from 46 Sea Zone to Philippines
7 bombers moved from Shan State to Japan
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 aaGun moved from India to West India
1 mech_infantry moved from Anhwe to Kiangsu
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 7 submarines, 8 tactical_bombers and 4 transports moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 7 submarines, 8 tactical_bombers and 4 transports moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
2 carriers, 4 destroyers and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
The resiliency of Europe, even after a temporary capital loss, and another capital with essentially no income always amazes me.
The allies can have 3x times the income, units in every direction, from every nation, and it’s still a friggin uphill battle LOL.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers and 9 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Marshall Islands to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 infantry moved from Central United States to Western United States
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 1 fighter and 10 submarines moved from 15 Sea Zone to 26 Sea Zone
7 fighters moved from Hawaiian Islands to 26 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to Hawaiian Islands
1 bomber moved from Guam to Hawaiian Islands
1 infantry moved from New Guinea to Dutch New Guinea
Non Combat Move - Americans
1 carrier, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
Place Units - Americans
9 submarines placed in 10 Sea Zone
1 bomber placed in Central United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - British
Turning on Edit Mode
EDIT: Changing PUs for British from 94 to 89
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Tunisia to Algeria
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
2 artilleries and 1 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Greece to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Greece to 97 Sea Zone
1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Shensi to Hunan
Chinese take Kweichow from Japanese
Chinese take Hunan from Japanese
Combat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Yugoslavia
Battle in Slovakia Hungary
British attack with 1 tactical_bomber
Germans defend with 3 aaGuns
Germans win, taking Western Germany from Germans, taking Yugoslavia from Italians with 3 aaGuns remaining. Battle score for attacker is -11
Casualties for British: 1 tactical_bomber
Battle in Bulgaria
British attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Bulgaria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
British attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Algeria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Northern Italy
British converts factory_major into different units
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Greece
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
Place Units - British
1 factory_minor placed in Iraq
1 destroyer and 1 transport placed in 80 Sea Zone
1 armour placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in Egypt
1 destroyer and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Greece
Turn Complete - British
British collect 52 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
Turn Complete - UK_Pacific
I almost sent two aircraft at Slovakia.
But I was pretty sure you would hit twice lolol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,4,6
Italians collect 8 PUs (2 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New Zealand to Hawaiian Islands
Non Combat Move - ANZAC
1 cruiser moved from 15 Sea Zone to 25 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from Persia to Eastern Persia
2 infantry moved from Greece to Bulgaria
Combat - French
French creates battle in territory 112 Sea Zone
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Western Germany
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour moved from Poland to Romania
1 mech_infantry moved from Germany to Romania
1 submarine moved from 112 Sea Zone to 110 Sea Zone
5 mech_infantrys moved from Denmark to Western Germany
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer, 1 fighter and 1 transport
British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Romania
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Germany
Germans attack with 1 artillery, 1 infantry and 7 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; French defend with 1 infantry
Germans win, taking Western Germany from British with 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Casualties for French: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
2 artilleries moved from Normandy Bordeaux to France
3 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
Place Units - Germans
1 artillery and 2 infantry placed in Germany
3 mech_infantrys placed in France
3 mech_infantrys placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 58 to 53
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 armour and 1 mech_infantry moved from Tsinghai to Afghanistan
1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
1 armour moved from Shensi to Anhwe
Chinese take Hopei from Japanese
Chinese take Anhwe from Japanese
2 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Baltic States to Poland
1 armour and 2 mech_infantrys moved from Novgorod to Poland
1 tactical_bomber moved from Baltic States to Poland
1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 fighter moved from Baltic States to Slovakia Hungary
Combat - Russians
Battle in Poland
Russians attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 3 infantry
Russians win, taking Poland from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter
Germans defend with 1 aaGun
Russians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Romania
Russians attack with 1 armour, 2 artilleries and 1 infantry
Germans defend with 1 aaGun and 1 armour
Russians win, taking Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun and 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Battle in Afghanistan
Russians attack with 2 armour and 3 mech_infantrys
Neutral_True defend with 4 infantry
Russians win, taking Afghanistan from Neutral_True with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 3 mech_infantrys
Casualties for Neutral_True: 4 infantry
Non Combat Move - Russians
1 armour moved from Karelia to Baltic States
3 fighters moved from Western Ukraine to Kazakhstan
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
Place Units - Russians
3 armour placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 2.
1 artillery, 1 bomber and 1 mech_infantry placed in Ukraine
Russians undo move 2.
1 bomber, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery placed in Novgorod
1 factory_minor placed in Caucasus
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from Burma to Szechwan
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Burma to Hunan
1 armour moved from Kiangsu to Hunan
3 mech_infantrys moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Marshall Islands
Battle in Anhwe
Japanese attack with 3 mech_infantrys
Russians defend with 1 armour
Japanese win, taking Marshall Islands from Americans, taking Anhwe from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Japan
5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
5 artilleries, 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 9 fighters, 5 infantry, 7 submarines, 8 tactical_bombers and 5 transports moved from 6 Sea Zone to 33 Sea Zone
5 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to 33 Sea Zone
Place Units - Japanese
6 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 32 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to Northern Italy
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 32 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 2 fighters
Italians defend with 1 artillery and 1 factory_minor
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to Greece
7 fighters moved from 26 Sea Zone to New Zealand
1 bomber moved from 32 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 battleship, 4 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 12 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from New South Wales to South Australia
Place Units - Americans
1 destroyer placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs