@Entek italy up
AK-Bar (Axis) vs Cyanight-Ferrous1(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
 1 fighter moved from Guam to 26 Sea Zone
 1 fighter moved from 26 Sea Zone to Hawaiian Islands
 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
 1 artillery and 1 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans 
 3 transports placed in 101 Sea Zone
 3 infantry placed in Central United States
 2 fighters placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 54 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 5 infantry moved from Szechwan to Yunnan
 1 fighter moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 5 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 2 infantry moved from Shensi to Kansu
 4 infantry moved from Szechwan to Sikang
 1 fighter moved from Yunnan to SikangPlace Units - Chinese 
 5 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 6 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - British 
 British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 artillery moved from Ethiopia to Kenya
 1 infantry moved from Ethiopia to KenyaCombat - British 
 Battle in Kenya
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 infantry
 British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - British 
 1 artillery moved from Ethiopia to 76 Sea Zone
 1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 artillery moved from 81 Sea Zone to Egypt
 2 infantry moved from Rhodesia to Belgian Congo
 1 transport moved from 76 Sea Zone to 79 Sea Zone
 1 battleship moved from 39 Sea Zone to 79 Sea Zone
 1 battleship moved from 79 Sea Zone to 76 Sea Zone
 1 infantry moved from British Guiana to Brazil
 British take Brazil from Neutral_Allies
 1 transport moved from 88 Sea Zone to 85 Sea Zone
 1 mech_infantry moved from Eire to United Kingdom
 2 infantry moved from India to West India
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
 3 infantry moved from Shan State to Burma
 2 fighters moved from Malta to EgyptPlace Units - British 
 Turning on Edit Mode
 EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 2 infantry
 EDIT: Removing units owned by British from Egypt: 1 artillery and 2 infantry
 EDIT: Turning off Edit Mode
 1 fighter and 2 infantry placed in Egypt
 5 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2
 British collect 31 PUs (2 lost to blockades); end with 31 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific 
 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
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 I forgot a non combat that’s why edit was activated during the place units sequence. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
 1 bomber moved from Southern Italy to Algeria
 1 transport moved from 97 Sea Zone to 93 Sea Zone
 2 infantry moved from Southern France to 93 Sea Zone
 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 1 destroyer moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians 
 Battle in Gibraltar
 Battle in Algeria
 Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
 French defend with 2 infantry
 Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/4 hits
 French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
 2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
 Italians win, taking Gibraltar from British, taking Algeria from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for French: 2 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Algeria to Southern Italy
 2 armour moved from Greece to Bulgaria
 2 artilleries moved from Southern France to Northern Italy
 1 aaGun moved from Southern France to Northern Italy
 1 submarine moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians 
 1 transport placed in 97 Sea Zone
 1 artillery placed in Southern Italy
 1 mech_infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 16 PUs; end with 16 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
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 I forgot a non combat that’s why edit was activated during the place units sequence. No sweat, I do that all the time. Hard to remember everything when you can only see a small portion of the map. 
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 Anzac is up! Hope everyone had a good holiday weekend (if you celebrate it or even if you don’t). 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 ANZAC take Celebes from Dutch
 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
 1 cruiser moved from 62 Sea Zone to 63 Sea Zone
 1 transport moved from 62 Sea Zone to 63 Sea Zone
 1 aaGun moved from New South Wales to Queensland
 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 armour, 1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - French Non Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 cruiser and 1 destroyer moved from 91 Sea Zone to 107 Sea ZoneTurn Complete - French 
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 Hey all, 
 This is Ferrous1 just changed my profile
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 infantry moved from Poland to Baltic States
 Germans take Baltic States from Russians
 1 infantry moved from Poland to Eastern Poland
 Germans take Eastern Poland from Russians
 2 infantry moved from Romania to Bessarabia
 1 bomber moved from Western Germany to Bessarabia
 3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 127 Sea Zone
 3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod
 1 bomber moved from Western Germany to Novgorod
 1 artillery and 3 infantry moved from Finland to Vyborg
 3 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 submarine moved from 106 Sea Zone to 107 Sea ZoneCombat - Germans 
 Battle in 107 Sea Zone
 Germans attack with 1 submarine
 French defend with 1 cruiser and 1 destroyer
 Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 cruiser and 1 destroyer in 107 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits
 French roll dice for 1 cruiser and 1 destroyer in 107 Sea Zone, round 3 : 1/2 hits
 1 submarine owned by the Germans lost in 107 Sea Zone
 French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in Vyborg
 Germans attack with 1 artillery and 3 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 1/4 hits
 Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
 Germans win, taking Vyborg from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Germans attack with 3 artilleries, 1 bomber and 3 infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
 Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits
 Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Novgorod, round 2 : 3/7 hits
 Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
 3 infantry owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
 Casualties for Russians: 3 infantry
 Battle in Bessarabia
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 bomber moved from Bessarabia to Germany
 1 bomber moved from Novgorod to Germany
 3 aaGuns, 2 artilleries and 12 infantry moved from Slovakia Hungary to Romania
 4 armour and 4 mech_infantrys moved from Yugoslavia to Romania
 2 armour moved from Yugoslavia to Poland
 2 artilleries and 2 infantry moved from Germany to Poland
 1 mech_infantry moved from Germany to Poland
 1 artillery moved from Western Germany to Germany
 1 aaGun moved from Western Germany to Germany
 1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans 
 2 armour, 2 artilleries and 2 infantry placed in Germany
 1 infantry placed in Germany
 1 fighter and 2 infantry placed in Western Germany
 1 submarine placed in 112 Sea Zone
 Germans undo move 4.
 1 submarine placed in 105 Sea ZoneTurn Complete - Germans 
 Germans collect 46 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians 
 2 infantry moved from Ukraine to Bessarabia
 1 bomber moved from Volgograd to Bessarabia
 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
 1 artillery, 1 fighter and 6 infantry moved from Belarus to NovgorodCombat - Russians 
 Battle in Novgorod
 Russians attack with 1 artillery, 1 fighter and 6 infantry
 Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
 Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
 Casualties for Germans: 3 artilleries and 3 infantry
 Casualties for Russians: 2 infantry
 Battle in Bessarabia
 Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 bomber moved from Bessarabia to Volgograd
 1 tactical_bomber moved from Bessarabia to Bryansk
 1 fighter moved from Bessarabia to Bryansk
 1 fighter moved from Novgorod to Bryansk
 2 aaGuns and 12 infantry moved from Belarus to Bryansk
 2 aaGuns, 2 artilleries and 11 infantry moved from Western Ukraine to Bryansk
 1 infantry moved from Ukraine to Bryansk
 1 fighter moved from Russia to Volgograd
 3 infantry moved from Volgograd to Rostov
 6 infantry moved from Yenisey to Timguska
 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
 2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians 
 3 infantry placed in Volgograd
 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese 
 3 infantry moved from Korea to Amur
 Japanese take Amur from Russians
 1 infantry moved from Manchuria to Amur
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Siberia
 1 infantry moved from Kweichow to Szechwan
 Japanese take Szechwan from Chinese
 1 infantry moved from Suiyuyan to Shensi
 Japanese take Shensi from Chinese
 2 infantry moved from Hunan to Yunnan
 1 infantry moved from Kwangsi to Yunnan
 6 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan
 2 bombers moved from Kwangsi to YunnanCombat - Japanese 
 Battle in Siberia
 Battle in Yunnan
 Japanese attack with 2 bombers, 6 fighters, 3 infantry and 7 tactical_bombers
 Chinese defend with 3 infantry
 Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 2 bombers, 6 fighters, 3 infantry and 7 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Chinese: 3 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 2 bombers moved from Yunnan to Kiangsi
 6 fighters moved from Yunnan to Kiangsu
 2 bombers moved from Kiangsi to Kiangsu
 7 tactical_bombers moved from Yunnan to Kiangsu
 1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
 2 carriers moved from 36 Sea Zone to 42 Sea Zone
 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
 4 fighters moved from 36 Sea Zone to 42 Sea Zone
 2 submarines moved from 36 Sea Zone to 42 Sea Zone
 1 battleship moved from 36 Sea Zone to 42 Sea Zone
 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
 2 artilleries and 1 mech_infantry moved from Hunan to Kwangsi
 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
 4 infantry moved from Anhwe to Kweichow
 1 aaGun moved from Anhwe to Kweichow
 1 infantry moved from Hopei to Kweichow
 1 infantry moved from Chahar to Jehol
 1 artillery and 1 infantry moved from Chahar to Hopei
 1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese 
 1 artillery and 2 infantry placed in Kiangsu
 1 artillery and 2 infantry placed in Japan
 1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 38 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans Non Combat Move - Americans 
 2 carriers moved from 101 Sea Zone to 102 Sea Zone
 2 fighters moved from 101 Sea Zone to 102 Sea Zone
 2 fighters moved from Western United States to 102 Sea Zone
 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
 1 cruiser moved from 101 Sea Zone to 102 Sea Zone
 1 destroyer moved from 30 Sea Zone to 49 Sea Zone
 1 submarine moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans 
 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
 1 infantry placed in Central United States
 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
 Note to players Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Sikang to Szechwan
 2 infantry moved from Sikang to Shensi
 1 fighter moved from Sikang to ShensiCombat - Chinese 
 Battle in Shensi
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese win with 1 fighter remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Battle in Szechwan
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Japanese win with no units remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Shensi to SikangPlace Units - Chinese 
 4 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 3 PUs; end with 3 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British buy 1 airfield, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 British takes Political Action: Political Action British To War With Japanese
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British 
 4 infantry moved from Burma to Yunnan
 2 fighters and 1 tactical_bomber moved from Burma to Yunnan
 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
 3 fighters moved from Egypt to 98 Sea ZoneCombat - British 
 Battle in 98 Sea Zone
 British attack with 1 destroyer and 3 fighters
 Italians defend with 1 destroyer
 British win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
 Casualties for Italians: 1 destroyer
 Battle in Yunnan
 British attack with 2 fighters, 4 infantry and 1 tactical_bomber
 Japanese defend with 3 infantry
 British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 3 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 mech_infantry moved from Burma to Malaya
 2 fighters and 1 tactical_bomber moved from Yunnan to India
 3 aaGuns, 1 artillery and 7 infantry moved from Burma to India
 1 infantry moved from West India to 79 Sea Zone
 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 1 infantry moved from West India to India
 3 infantry moved from Persia to Eastern Persia
 3 fighters moved from 98 Sea Zone to Egypt
 1 artillery moved from Trans-Jordan to Egypt
 1 battleship moved from 76 Sea Zone to 81 Sea Zone
 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 2 infantry moved from Brazil to 85 Sea Zone
 2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
 2 infantry moved from 83 Sea Zone to French West Africa
 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 1 mech_infantry moved from India to Burma
 1 mech_infantry moved from Burma to Shan StatePlace Units - British 
 1 airfield and 2 infantry placed in Egypt
 1 destroyer placed in 81 Sea Zone
 1 transport placed in 106 Sea ZoneTurn Complete - British 
 British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific 
 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
 Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 2 armour moved from Bulgaria to Bessarabia
 1 bomber moved from Southern Italy to Bessarabia
 1 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 artillery moved from Algeria to Morocco
 Italians take Morocco from FrenchCombat - Italians 
 Battle in Bessarabia
 Italians attack with 2 armour and 1 bomber
 Russians defend with 2 infantry
 Italians roll dice for 2 armour and 1 bomber in Bessarabia, round 2 : 3/3 hits
 Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
 2 infantry owned by the Russians lost in Bessarabia
 Italians win, taking Bessarabia from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantryNon Combat Move - Italians 
 1 bomber moved from Bessarabia to Northern Italy
 1 mech_infantry moved from Northern Italy to Romania
 2 artilleries moved from Northern Italy to Yugoslavia
 1 transport moved from 92 Sea Zone to 94 Sea Zone
 1 mech_infantry moved from Algeria to 94 Sea Zone
 1 mech_infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
 1 infantry moved from Tobruk to 96 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 infantry moved from 97 Sea Zone to Albania
 1 submarine moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians 
 1 submarine placed in 93 Sea Zone
 1 artillery and 3 infantry placed in Northern Italy
 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians 
 Italians collect 17 PUs; end with 17 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
 1 infantry moved from 37 Sea Zone to Siam
 1 infantry moved from Shan State to Siam
 1 fighter moved from Shan State to SiamCombat - ANZAC 
 Battle in Siam
 ANZAC attack with 1 fighter and 2 infantry
 Japanese defend with 2 infantry
 Japanese win with 2 infantry remaining. Battle score for attacker is -6
 Casualties for ANZAC: 2 infantry
 1 fighter owned by the ANZAC retreatedNon Combat Move - ANZAC 
 1 fighter moved from Siam to India
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to Queensland
 1 cruiser moved from 63 Sea Zone to 55 Sea Zone
 1 armour moved from New South Wales to Queensland
 1 mech_infantry moved from New South Wales to Queensland
 1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC 
 2 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,1,4,4,2,4,4,2,6,6,1,5,3,4
 ANZAC collect 13 PUs (4 lost to blockades); end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French Non Combat Move - French 
 1 destroyer moved from 58 Sea Zone to 79 Sea Zone
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 cruiser and 1 destroyer moved from 107 Sea Zone to 106 Sea ZoneTurn Complete - French 




 
		 
		








