15L Odonis (Axis) vs. Captain Walker (Allies +11) No Tech

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Northwest Persia
                3 artilleries and 3 infantry moved from Persia to Northwest Persia
                5 fighters moved from Persia to Northwest Persia
                1 armour and 1 tactical_bomber moved from Persia to West India

    Combat - British
                Battle in Northwest Persia
                    British attack with 3 artilleries, 5 fighters, 3 infantry and 1 mech_infantry
                    Germans defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 3 artilleries, 5 fighters, 3 infantry and 1 mech_infantry in Northwest Persia, round 2 :  4/12 hits
                        Germans roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 :  2/6 hits
                        2 infantry owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                        British roll dice for 3 artilleries, 5 fighters, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 :  1/10 hits
                        Germans roll dice for 2 armour in Northwest Persia, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                        British roll dice for 3 artilleries, 5 fighters and 1 mech_infantry in Northwest Persia, round 4 :  3/9 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 3 artilleries, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in West India
                    British attack with 1 armour and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 tactical_bomber in West India, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in West India
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 tactical_bomber moved from West India to Persia
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 battleship, 1 carrier and 2 cruisers moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                4 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Persia
                5 fighters moved from Northwest Persia to Persia
                1 infantry moved from Gibraltar to 92 Sea Zone

    Place Units - British
                2 armour and 1 artillery placed in Persia
                1 fighter and 2 mech_infantrys placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Celebes : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 3 transports
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 mech_infantry
        92 Sea Zone : 1 infantry
        72 Sea Zone : 1 transport
        79 Sea Zone : 1 flag
        Northwest Persia : 1 flag, 3 artilleries and 1 mech_infantry
        Persia : 1 flag, 1 aaGun, 5 armour, 1 artillery, 1 factory_minor, 5 fighters, 6 infantry and 1 tactical_bomber
        98 Sea Zone : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 79 / 101
        Russians : 1 / 0
        Japanese : 33 / 22
        Americans : 73 / 98
        Chinese : 5 / 5
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 9
        ANZAC : 23 / 33
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
                2 mech_infantrys moved from Southern Italy to Greater Southern Germany
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,1
                Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                5 fighters moved from French Indo China to Kiangsi
                2 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Germans

    Combat - ANZAC
                Battle in Kiangsi
                    ANZAC attack with 5 fighters and 2 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 5 fighters and 2 infantry in Kiangsi, round 2 :  4/7 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kiangsi
                    ANZAC win, taking Kiangsi from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Formosa

    Non Combat Move - ANZAC
                3 fighters moved from Kiangsi to French Indo China
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from Kiangsi to Kwangtung
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                2 armour moved from Kwangtung to Yunnan
                1 fighter moved from Queensland to Philippines
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 armour and 2 mech_infantrys placed in French Indo China
                2 armour and 1 mech_infantry placed in Kwangtung

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 infantry
        Kiangsi : 1 infantry
        Shensi : 1 infantry
        Yunnan : 2 armour
        Szechwan : 1 armour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
        Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 fighter and 1 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 2 mech_infantrys
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        20 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 78 / 101
        Russians : 1 / 0
        Japanese : 31 / 22
        Americans : 73 / 98
        Chinese : 7 / 5
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 6
        ANZAC : 24 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    80 Sea Zone : 1 destroyer
        Iraq : 3 infantry

    Production/PUs Summary :

    Germans : 78 / 101
        Russians : 1 / 0
        Japanese : 31 / 22
        Americans : 73 / 98
        Chinese : 7 / 5
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 6
        ANZAC : 24 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 5 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Volgograd to Turkmenistan
                1 bomber moved from Caucasus to Turkmenistan
                1 tactical_bomber moved from Caucasus to Turkmenistan
                1 fighter moved from Caucasus to Turkmenistan
                3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia
                3 armour moved from Romania to Ukraine
                      Germans take Bessarabia from Russians
                1 tactical_bomber moved from Russia to Turkmenistan
                2 tactical_bombers moved from Russia to Northwest Persia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 5 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Volgograd to Turkmenistan
                1 bomber moved from Caucasus to Turkmenistan
                1 tactical_bomber moved from Caucasus to Turkmenistan
                1 fighter moved from Caucasus to Turkmenistan
                3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia
                3 armour moved from Romania to Ukraine
                      Germans take Bessarabia from Russians
                1 tactical_bomber moved from Russia to Turkmenistan
                2 tactical_bombers moved from Russia to Northwest Persia

    Combat - Germans
                Battle in Turkmenistan
                    Germans attack with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 armour
                    Germans win, taking Turkmenistan from Americans with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Northwest Persia
                    Germans attack with 4 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 3 artilleries and 1 mech_infantry
                    Germans win, taking Northwest Persia from British with 4 armour, 2 artilleries, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 3 artilleries and 1 mech_infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Northwest Persia to Caucasus
                1 fighter moved from Turkmenistan to Caucasus
                1 bomber and 2 tactical_bombers moved from Turkmenistan to Caucasus
                1 armour moved from Volgograd to Sikang
                3 armour moved from Ukraine to Caucasus
                3 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Normandy Bordeaux to France

    Place Units - Germans
                3 artilleries placed in Caucasus
                3 armour placed in Volgograd
                3 armour placed in Rostov
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 bomber placed in Western Germany
                1 artillery and 2 infantry placed in Germany
                1 artillery and 1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Germans collect 69 PUs (9 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from India to Eastern Persia
                      Japanese take Eastern Persia from Americans
                1 infantry moved from India to Burma
                1 fighter moved from India to Burma
                2 infantry moved from Kiangsu to Kiangsi

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from India to Eastern Persia
                      Japanese take Eastern Persia from Americans
                1 infantry moved from India to Burma
                1 fighter moved from India to Burma
                2 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 fighter and 1 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Burma from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 2 infantry
                    ANZAC defend with 1 infantry
                    1 infantry owned by the Japanese retreated to Kiangsu
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Burma to India

    Place Units - Japanese
                3 infantry placed in India
                1 armour, 1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,1,6,3,1,4
                Japanese collect 22 PUs (10 lost to blockades); end with 22 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 3 fighters, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Germans
                1 armour moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour and 1 fighter moved from Szechwan to Sikang
                2 infantry moved from Shan State to Burma
                2 fighters moved from French Indo China to Burma
                1 bomber moved from French Indo China to Sikang
                1 artillery, 1 fighter and 5 infantry moved from Iraq to Northwest Persia
                5 fighters moved from Iraq to Northwest Persia
                1 bomber moved from Egypt to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia

    Combat - Americans
                Battle in Northwest Persia
                    Americans attack with 2 artilleries, 1 bomber, 6 fighters and 5 infantry
                    Germans defend with 4 armour, 2 artilleries and 1 mech_infantry
                        Americans roll dice for 2 artilleries, 1 bomber, 6 fighters and 5 infantry in Northwest Persia, round 2 :  7/14 hits
                        Germans roll dice for 4 armour, 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 :  2/7 hits
                        4 armour owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Northwest Persia
                    Americans win, taking Northwest Persia from Germans with 2 artilleries, 1 bomber, 6 fighters and 3 infantry remaining. Battle score for attacker is 30
                    Casualties for Germans: 4 armour, 2 artilleries and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Burma
                    Americans attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 fighters and 2 infantry in Burma, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 2 infantry in Burma, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Burma
                    Americans win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Sikang
                    Americans attack with 1 armour, 1 bomber and 1 fighter
                    Germans defend with 1 armour
                        Americans roll dice for 1 armour, 1 bomber and 1 fighter in Sikang, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Sikang, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 bomber and 1 fighter in Sikang, round 3 :  2/3 hits
                        Germans roll dice for 1 armour in Sikang, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Sikang
                    Americans win, taking Sikang from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Americans
                1 bomber moved from Sikang to French Indo China
                2 fighters moved from Burma to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Sikang to Yunnan
                1 armour moved from Hunan to Szechwan
                3 mech_infantrys moved from Malaya to Yunnan
                2 destroyers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Hawaiian Islands to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Gibraltar to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 aaGun, 1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
                3 fighters moved from Gibraltar to Egypt
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                2 destroyers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber and 6 fighters moved from Northwest Persia to Iraq

    Place Units - Americans
                1 carrier placed in 37 Sea Zone
                1 armour and 1 infantry placed in Malaya
                1 armour and 2 infantry placed in Iraq
                1 transport placed in 101 Sea Zone
                1 artillery, 3 fighters and 1 mech_infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 75 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    Territory Summary for Americans :

    Siam : 1 flag
        Manchuria : 1 infantry
        Hainan : 1 flag
        Yunnan : 1 fighter and 3 mech_infantrys
        Szechwan : 1 armour
        Sikang : 1 armour
        Anhwe : 1 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Queensland : 1 fighter
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        Evenkiyskiy : 1 flag, 1 armour
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 2 bombers
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 2 fighters and 2 transports
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer and 1 transport
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 1 submarine
        19 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Gibraltar : 2 fighters and 1 infantry
        New Brunswick Nova Scotia : 2 infantry
        Egypt : 3 fighters
        Scotland : 2 fighters
        United Kingdom : 1 aaGun, 1 bomber, 3 fighters and 5 infantry
        Morocco : 1 artillery, 2 infantry and 1 mech_infantry
        Syria : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Tunisia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 transport
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag, 1 destroyer
        99 Sea Zone : 1 flag
        97 Sea Zone : 3 submarines
        Iraq : 1 flag, 5 armour, 1 bomber, 1 factory_minor, 6 fighters and 2 infantry
        92 Sea Zone : 2 destroyers and 1 transport
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        Northwest Persia : 1 flag, 2 artilleries and 3 infantry
        98 Sea Zone : 1 aaGun, 1 carrier, 1 cruiser, 4 destroyers and 3 transports
        91 Sea Zone : 2 destroyers and 2 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 75 / 96
        Russians : 1 / 0
        Japanese : 27 / 27
        Americans : 75 / 100
        Chinese : 12 / 5
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 6
        ANZAC : 24 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Sikang: 1 infantry
                EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs total

    Territory Summary for Chinese :

    Kiangsi : 1 infantry
        Hopei : 1 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 75 / 96
        Russians : 1 / 0
        Japanese : 26 / 27
        Americans : 75 / 100
        Chinese : 13 / 15
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 6
        ANZAC : 24 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
                1 fighter moved from Egypt to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia

    Combat - British
                Battle in West India
                Battle in Eastern Persia
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 :  3/5 hits
                        Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
                    British win, taking West India from Japanese, taking Eastern Persia from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 battleship, 1 carrier and 2 cruisers moved from 80 Sea Zone to 79 Sea Zone
                1 fighter moved from Eastern Persia to 79 Sea Zone
                2 transports moved from 80 Sea Zone to 81 Sea Zone
                2 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia

    Place Units - British
                2 armour and 1 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 98 Sea Zone: 2 aaGuns and 1 transport
                EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Syria: 1 aaGun
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Celebes : 1 flag, 1 infantry
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 2 mech_infantrys
        Eastern Persia : 1 flag, 1 mech_infantry
        71 Sea Zone : 1 transport
        81 Sea Zone : 2 transports
        79 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport
        Persia : 1 flag, 1 aaGun, 7 armour, 1 artillery, 1 factory_minor, 5 fighters, 5 infantry and 1 tactical_bomber
        98 Sea Zone : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 75 / 96
        Russians : 1 / 0
        Japanese : 24 / 27
        Americans : 75 / 100
        Chinese : 13 / 15
        British : 32 / 37
        UK_Pacific : 5 / 0
        Italians : 10 / 6
        ANZAC : 24 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I don’t think this game is adding up UK’s pu’s correctly. If UK Pac is under Japanese control then I believe that UK should get the 2 for West India…it keeps giving them to UK Pac.
    I’m going to check the faq on that…I may have to edit the pu’s for UK.

  • '20 '19 '18 '15 '13

    don’t worry about it, this one is over. I believe this is the second game you have stymied me in the Middle East after having taken Russia… Need to figure out a strategy that can beat this…

    Good game, as always, and much appreciated. I’ll Post the game

  • '23 '21 '20 '19 '17 '16 '15 '13

    Northwest Persia is a bottleneck for Germany. Once UK has Egypt, Iraq and Persia locked down it’s extremely difficult for Germany to squeeze through.
    I’ve always felt that once Germany takes Russia they should start building naval and transports  in the med. while building up for the big push through NW Persia.
    Then they can threaten allied supply lines while preparing for an amphibious assault on Egypt/Trans Jordan.
    This was a good game…if you wouldn’t have had such bad dice on your first assault on UK you would have won it.

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