15L Odonis (Axis) vs. Captain Walker (Allies +11) No Tech

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Kansu : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 108
        Russians : 22 / 0
        Japanese : 58 / 64
        Americans : 54 / 79
        Chinese : 3 / 3
        British : 33 / 38
        UK_Pacific : 7 / 0
        Italians : 10 / 10
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Germans
                1 armour, 3 artilleries and 3 infantry moved from Eastern Persia to West India
                1 fighter moved from 80 Sea Zone to West India

    Combat - British
                British creates battle in territory 98 Sea Zone
                Battle in West India
                    British attack with 1 armour, 3 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in West India, round 2 :  5/8 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 :  1/2 hits
                        1 infantry owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
                    British win, taking 98 Sea Zone from Italians, taking West India from Japanese with 1 armour, 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from West India to Eastern Persia
                1 artillery and 4 infantry moved from Persia to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                2 fighters moved from Egypt to 80 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 fighter moved from Egypt to Eastern Persia
                2 infantry moved from Quebec to 106 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Alexandria to Egypt

    Place Units - British
                1 armour and 2 infantry placed in Persia
                1 fighter and 2 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        West India : 1 armour, 3 artilleries and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Syria : 1 flag, 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 armour, 1 artillery, 2 fighters and 4 infantry
        Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 61 / 108
        Russians : 22 / 0
        Japanese : 56 / 64
        Americans : 54 / 79
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 9 / 0
        Italians : 10 / 10
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Tunisia

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 infantry and 1 mech_infantry
                EDIT: Adding units owned by Italians to Southern Italy: 2 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,3,6,5,2
                Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Philippines
                1 artillery moved from Queensland to New South Wales
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 fighter and 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 61 / 108
        Russians : 22 / 0
        Japanese : 52 / 64
        Americans : 54 / 79
        Chinese : 3 / 3
        British : 32 / 39
        UK_Pacific : 9 / 0
        Italians : 12 / 11
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland
                2 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Scotland : 2 infantry
        Tobruk : 2 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 108
        Russians : 22 / 0
        Japanese : 52 / 64
        Americans : 54 / 79
        Chinese : 3 / 3
        British : 32 / 39
        UK_Pacific : 9 / 0
        Italians : 12 / 11
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 artilleries moved from Western Germany to 112 Sea Zone
                3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
                1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
                1 armour moved from Vologda to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 armour and 1 artillery moved from Vologda to Novosibirsk
                3 armour moved from Russia to Samara
                5 armour moved from Russia to Tambov
                1 armour moved from Russia to Rostov
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 tactical_bomber moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Samara
                1 tactical_bomber moved from Bryansk to Novosibirsk
                1 tactical_bomber moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Samara

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 artilleries moved from Western Germany to 112 Sea Zone
                3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
                1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
                1 armour moved from Vologda to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 armour and 1 artillery moved from Vologda to Novosibirsk
                3 armour moved from Russia to Samara
                5 armour moved from Russia to Tambov
                1 armour moved from Russia to Rostov
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 tactical_bomber moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Samara
                1 tactical_bomber moved from Bryansk to Novosibirsk
                1 tactical_bomber moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Samara

    Combat - Germans
                Battle in Scotland
                    Germans attack with 3 artilleries and 3 infantry
                    French defend with 2 infantry; British defend with 1 airfield
                    Germans win, taking Scotland from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for French: 2 infantry
                Battle in Tambov
                    Germans attack with 5 armour, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Tambov from Russians with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Novosibirsk
                    Germans attack with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Novosibirsk from Russians with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour and 1 infantry
                    Germans win, taking Rostov from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 armour and 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Tambov to Russia
                1 tactical_bomber moved from Samara to Russia
                1 tactical_bomber moved from Novosibirsk to Vologda
                1 tactical_bomber moved from Rostov to Russia
                1 aaGun moved from Ukraine to Rostov
                1 aaGun moved from Russia to Tambov
                1 aaGun moved from Russia to Samara
                3 mech_infantrys moved from Novgorod to Bryansk
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                2 mech_infantrys moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Germany to Western Germany
                3 infantry moved from Southern France to Northern Italy
                1 mech_infantry moved from Western Germany to Northern Italy
                1 carrier, 1 fighter and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from France to Western Germany
                3 infantry moved from Western Germany to Northern Italy
                2 fighters moved from Bryansk to Germany

    Place Units - Germans
                3 armour placed in Russia
                3 mech_infantrys placed in Ukraine
                1 airfield and 3 fighters placed in Normandy Bordeaux
                1 fighter placed in Western Germany
                1 destroyer and 1 transport placed in 112 Sea Zone
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
                Germans collect 67 PUs (3 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                4 infantry moved from Sikang to Szechwan
                1 armour, 1 artillery and 1 infantry moved from Volgograd to Rostov
                1 tactical_bomber moved from Volgograd to Rostov
                1 armour moved from Sikang to Szechwan

    Combat - Russians
                Battle in Szechwan
                    Russians attack with 1 armour and 4 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 4 infantry in Szechwan, round 2 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Russians win, taking Szechwan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 2 armour and 1 mech_infantry
                        AA fire in Rostov :  0/1 hits
                        Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  2/4 hits
                        Germans roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                        Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Rostov, round 3 :  3/3 hits
                        Germans roll dice for 2 armour in Rostov, round 3 :  1/2 hits
                        2 armour owned by the Germans and 1 artillery owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 aaGun, 2 armour and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Rostov to Persia
                2 fighters moved from Persia to West India
                1 aaGun moved from Sikang to Szechwan
                1 mech_infantry moved from Sikang to Kazakhstan

    Turn Complete - Russians

    Territory Summary for Russians :

    Szechwan : 1 aaGun, 1 armour and 3 infantry
        Kazakhstan : 1 mech_infantry
        West India : 2 fighters
        Rostov : 1 armour
        Volgograd : 1 factory_minor and 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 tactical_bomber

    Production/PUs Summary :

    Germans : 68 / 83
        Russians : 17 / 0
        Japanese : 51 / 64
        Americans : 54 / 79
        Chinese : 4 / 3
        British : 30 / 39
        UK_Pacific : 9 / 0
        Italians : 12 / 11
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Shensi to Kansu
                1 bomber moved from Kweichow to Kansu
                2 mech_infantrys moved from Kweichow to Szechwan
                1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Szechwan
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry moved from India to West India
                1 armour and 1 mech_infantry moved from Burma to West India

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Shensi to Kansu
                1 bomber moved from Kweichow to Kansu
                2 mech_infantrys moved from Kweichow to Szechwan
                1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Szechwan
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry moved from India to West India
                1 armour and 1 mech_infantry moved from Burma to West India

    Combat - Japanese
                Battle in West India
                    Japanese attack with 2 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
                    Russians defend with 2 fighters; British defend with 1 armour, 3 artilleries and 2 infantry
                    Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 32
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 2 fighters
                    Casualties for British: 1 armour, 3 artilleries and 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Kansu
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 aaGun, 1 armour and 3 infantry
                    retreated to Szechwan
                    Chinese win with 1 armour and 2 infantry remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 1 aaGun and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Szechwan to India
                1 bomber moved from Szechwan to India
                2 fighters moved from West India to 79 Sea Zone
                1 carrier moved from 39 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Shan State
                3 mech_infantrys moved from Malaya to Burma
                1 transport moved from 39 Sea Zone to 75 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Kansu to Russia

    Place Units - Japanese
                1 fighter placed in India
                1 artillery and 1 infantry placed in India
                3 mech_infantrys placed in Malaya
                1 artillery and 2 mech_infantrys placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
                Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 bomber and 1 fighter moved from Philippines to Malaya
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                1 bomber moved from Egypt to Tunisia
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                2 fighters moved from 98 Sea Zone to 96 Sea Zone
                1 bomber moved from Egypt to 96 Sea Zone

    Combat - Americans
                Battle in Tunisia
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  2/3 hits
                        Italians roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Malaya
                    Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malaya, round 2 :  3/4 hits
                        Japanese roll dice for 3 mech_infantrys in Malaya, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Malaya
                    Americans win, taking Malaya from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 96 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 96 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 96 Sea Zone to Gibraltar
                2 fighters moved from Gibraltar to United Kingdom
                1 submarine moved from 104 Sea Zone to 119 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 carrier, 1 cruiser and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                1 bomber moved from Tunisia to Gibraltar
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 96 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from Malaya to 37 Sea Zone
                1 bomber moved from Malaya to Java
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Hawaiian Islands to Queensland
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Western United States to Queensland
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 bomber, 2 fighters and 2 infantry placed in Eastern United States
                2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Malaya : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Queensland : 1 artillery, 1 bomber, 2 fighters and 1 infantry
        Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 airfield
        Java : 1 bomber
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 transport
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 2 submarines
        26 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 1 submarine
        19 Sea Zone : 1 submarine
        6 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Trans-Jordan : 1 armour, 1 artillery and 2 infantry
        Gibraltar : 1 aaGun, 2 bombers, 3 fighters and 3 infantry
        United Kingdom : 2 fighters
        Morocco : 1 infantry and 2 mech_infantrys
        Algeria : 1 infantry
        Tunisia : 1 flag, 1 mech_infantry
        119 Sea Zone : 1 submarine
        104 Sea Zone : 1 destroyer
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
        101 Sea Zone : 2 destroyers, 3 submarines and 1 transport
        Brazil : 1 flag
        98 Sea Zone : 1 destroyer
        91 Sea Zone : 1 destroyer, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 68 / 83
        Russians : 17 / 0
        Japanese : 50 / 55
        Americans : 58 / 83
        Chinese : 4 / 3
        British : 30 / 39
        UK_Pacific : 7 / 0
        Italians : 11 / 11
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 68 / 83
        Russians : 17 / 0
        Japanese : 49 / 55
        Americans : 58 / 83
        Chinese : 5 / 5
        British : 30 / 39
        UK_Pacific : 7 / 0
        Italians : 11 / 11
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Egypt to 99 Sea Zone
                1 battleship moved from 80 Sea Zone to 79 Sea Zone
                2 fighters moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 4 infantry moved from Eastern Persia to West India
                1 armour moved from Eastern Persia to West India
                1 armour moved from Persia to West India
                1 fighter moved from Eastern Persia to 79 Sea Zone
                1 fighter moved from Eastern Persia to West India
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 79 Sea Zone
                    British attack with 1 battleship, 1 destroyer and 3 fighters
                    Japanese defend with 1 carrier and 2 fighters
                        British roll dice for 1 battleship, 1 destroyer and 3 fighters in 79 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 carrier and 2 fighters in 79 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the British
                        1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 79 Sea Zone
                        British roll dice for 1 battleship, 1 destroyer and 3 fighters in 79 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 1 fighter in 79 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 79 Sea Zone
                    British win, taking 79 Sea Zone from Neutral with 1 battleship and 3 fighters remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 carrier and 2 fighters
                    Casualties for British: 1 destroyer
                Battle in West India
                    British attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
                    Japanese defend with 2 armour, 1 artillery and 2 mech_infantrys
                        British roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in West India, round 2 :  3/8 hits
                        Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in West India, round 2 :  1/5 hits
                        1 infantry owned by the British, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in West India
                        British roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in West India, round 3 :  4/7 hits
                        Japanese roll dice for 2 armour in West India, round 3 :  1/2 hits
                        1 infantry owned by the British and 2 armour owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for Japanese: 2 armour, 1 artillery and 2 mech_infantrys
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from 79 Sea Zone to Persia
                1 fighter moved from West India to Persia
                2 fighters moved from 79 Sea Zone to 80 Sea Zone
                1 fighter moved from 99 Sea Zone to Egypt
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to United Kingdom
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 armour and 9 infantry placed in United Kingdom
                2 infantry placed in Persia

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        West India : 2 armour, 1 artillery and 2 infantry
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 21 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        80 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 4 transports
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Eastern Persia : 1 flag
        79 Sea Zone : 1 flag, 1 battleship
        Persia : 1 flag, 1 artillery, 1 factory_minor, 2 fighters and 4 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 68 / 83
        Russians : 17 / 0
        Japanese : 47 / 55
        Americans : 58 / 83
        Chinese : 5 / 5
        British : 30 / 30
        UK_Pacific : 9 / 0
        Italians : 11 / 11
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 fighters moved from Southern Italy to Normandy Bordeaux
                1 battleship moved from 97 Sea Zone to 95 Sea Zone
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from Syria to 99 Sea Zone
                1 artillery and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 artillery moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,5,1,6,4,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Philippines to Malaya
                1 fighter moved from Queensland to Malaya
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Malaya : 2 fighters and 2 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Philippines : 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 destroyer and 1 transport
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 68 / 83
        Russians : 15 / 0
        Japanese : 47 / 55
        Americans : 58 / 83
        Chinese : 5 / 5
        British : 30 / 30
        UK_Pacific : 9 / 0
        Italians : 13 / 13
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 2 infantry
        Egypt : 1 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 68 / 83
        Russians : 15 / 0
        Japanese : 47 / 55
        Americans : 58 / 83
        Chinese : 5 / 5
        British : 30 / 30
        UK_Pacific : 9 / 0
        Italians : 13 / 13
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Kansu
                      Germans take Kansu from Chinese
                1 armour moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kazakhstan
                1 artillery and 1 mech_infantry moved from Novosibirsk to Kazakhstan
                3 armour moved from Samara to Volgograd
                1 armour moved from Tambov to Rostov
                3 mech_infantrys moved from Bryansk to Volgograd
                2 armour moved from Tambov to Rostov
                3 mech_infantrys moved from Ukraine to Rostov
                2 armour moved from Tambov to Kazakhstan
                2 armour moved from Russia to Volgograd
                1 armour moved from Russia to Rostov
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                3 fighters moved from Normandy Bordeaux to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone

  • '20 '19 '18 '15 '13

    scramble from UK?

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