@donutgold hey there, all ok?
15L Odonis (Axis) vs. Captain Walker (Allies +11) No Tech
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Round 2:
Rolls: 2@1; Total Hits: 02@1: (6, 4)
Rolls: 1@3; Total Hits: 11@3: (1)
Defence
Rolls: 1@2; Total Hits: 01@2: (5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Yunnan to 42 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Malaya
1 armour and 2 mech_infantrys moved from Burma to Malaya
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to IndiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Battle in Java
Japanese attack with 1 fighter
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber and 4 transports
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Java: 1 artillery
EDIT: Changing ownership of Java from Americans to Japanese
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Java: 2 infantry
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from 42 Sea Zone to India
1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Yunnan to Burma
1 infantry moved from Sikang to Shensi
1 mech_infantry moved from Kweichow to Kansu
3 mech_infantrys moved from Kiangsu to Kweichow
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in India
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 bomber moved from Persia to 99 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 94 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 fighters in 94 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transportsNon Combat Move - Americans
1 bomber moved from 99 Sea Zone to Egypt
1 bomber moved from Persia to Egypt
3 fighters moved from 94 Sea Zone to Gibraltar
2 infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Morocco to Algeria
1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to Philippines
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to QueenslandPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Philippines : 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 transport
26 Sea Zone : 2 destroyers, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
54 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 3 submarines
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 3 fighters
Egypt : 2 bombers
Morocco : 1 artillery, 2 infantry and 1 mech_infantry
Algeria : 1 armour, 2 infantry and 1 mech_infantry
94 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports
101 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 58 / 66
Russians : 26 / 29
Japanese : 60 / 65
Americans : 54 / 79
Chinese : 1 / 5
British : 33 / 39
UK_Pacific : 7 / 0
Italians : 10 / 10
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 58 / 66
Russians : 26 / 29
Japanese : 60 / 65
Americans : 54 / 79
Chinese : 1 / 3
British : 33 / 39
UK_Pacific : 7 / 0
Italians : 10 / 10
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
4 fighters moved from Egypt to Syria
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Syria
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 3 artilleries
British roll dice for 1 cruiser in Syria, round 2 : 1/1 hits
British roll dice for 1 artillery, 4 fighters and 1 infantry in Syria, round 2 : 4/6 hits
Germans roll dice for 3 artilleries in Syria, round 2 : 2/3 hits
1 infantry owned by the British, 1 artillery owned by the British and 3 artilleries owned by the Germans lost in Syria
British win with 4 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 3 artilleries
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
3 fighters moved from Syria to Egypt
1 fighter moved from Syria to 80 Sea Zone
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 factory_minor placed in Egypt
1 destroyer placed in 106 Sea Zone
2 infantry placed in QuebecTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Alexandria : 1 artillery
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transports
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 3 artilleries and 3 infantry
Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 4 infantry
98 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 58 / 66
Russians : 26 / 29
Japanese : 58 / 65
Americans : 54 / 79
Chinese : 1 / 3
British : 33 / 38
UK_Pacific : 9 / 0
Italians : 10 / 10
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Philippines : 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 66
Russians : 26 / 29
Japanese : 58 / 65
Americans : 54 / 79
Chinese : 1 / 3
British : 33 / 38
UK_Pacific : 9 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Libya : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 66
Russians : 26 / 29
Japanese : 58 / 65
Americans : 54 / 79
Chinese : 1 / 3
British : 33 / 38
UK_Pacific : 9 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 mech_infantry moved from Nenetsia to Vologda
3 armour moved from Novgorod to Vologda
1 mech_infantry moved from Smolensk to Vologda
1 mech_infantry moved from Belarus to Russia
12 armour, 2 artilleries, 5 infantry and 7 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Rostov
3 tactical_bombers moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 mech_infantry moved from Nenetsia to Vologda
3 armour moved from Novgorod to Vologda
1 mech_infantry moved from Smolensk to Vologda
1 mech_infantry moved from Belarus to Russia
12 armour, 2 artilleries, 5 infantry and 7 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Rostov
3 tactical_bombers moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Germans win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 12 armour, 2 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_major and 22 infantry
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour, 2 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour and 22 infantryNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Tambov to Ukraine
2 fighters and 3 tactical_bombers moved from Russia to Bryansk
2 mech_infantrys moved from Germany to Northern Italy
1 fighter moved from 125 Sea Zone to 112 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
3 infantry placed in Southern France
1 artillery and 1 infantry placed in Western Germany
1 artillery placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
Germans collect 64 PUs (1 lost to blockades); end with 93 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
4 infantry moved from Tsinghai to Shensi
4 infantry moved from Tsinghai to Sikang
1 armour moved from Kazakhstan to Sikang
2 infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Samara to Tambov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 tactical_bomber moved from Persia to Rostov
2 infantry moved from Tsinghai to ShensiCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Germans roll dice for 2 armour in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shensi
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Shensi, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 4 infantry in Sikang, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Tsinghai to Shensi
1 aaGun moved from Tsinghai to Sikang
1 mech_infantry moved from Kazakhstan to Sikang
1 artillery and 2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Novosibirsk
1 tactical_bomber moved from Rostov to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Shensi : 1 aaGun and 8 infantry
Sikang : 1 aaGun, 1 armour, 4 infantry and 1 mech_infantry
Rostov : 1 armour and 1 infantry
Tambov : 1 artillery and 2 infantry
Novosibirsk : 1 infantry
Volgograd : 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 tactical_bomber
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 fightersProduction/PUs Summary :
Germans : 62 / 108
Russians : 22 / 0
Japanese : 56 / 65
Americans : 54 / 79
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 9 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kansu to Shensi
4 mech_infantrys moved from Kweichow to Shensi
2 tactical_bombers moved from Yunnan to Shensi
2 fighters moved from French Indo China to Shensi
1 tactical_bomber moved from India to Shensi
2 bombers moved from India to Shensi
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from India to West India
1 mech_infantry moved from India to West India -
Scramble off PH?
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yes….scramble the one fighter!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kansu to Shensi
4 mech_infantrys moved from Kweichow to Shensi
2 tactical_bombers moved from Yunnan to Shensi
2 fighters moved from French Indo China to Shensi
1 tactical_bomber moved from India to Shensi
2 bombers moved from India to Shensi
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from India to West India
1 mech_infantry moved from India to West IndiaCombat - Japanese
ANZAC scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in West India
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 fighter and 1 transport
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 26
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter and 1 transport
Battle in Shensi
Japanese attack with 2 bombers, 2 fighters, 5 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun and 8 infantry
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 8 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kweichow to Szechwan
1 fighter moved from Shensi to Kweichow
2 bombers and 2 tactical_bombers moved from Shensi to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Java to 42 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
2 infantry moved from 39 Sea Zone to India
1 aaGun moved from Burma to India
1 armour and 1 mech_infantry moved from Malaya to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in Malaya
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Egypt to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone -
do you want to submerge your sub in 35 or have it help defend the dd’s?
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submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Egypt to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 submarines
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 35 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 fighter and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 94 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 94 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to Gibraltar
2 bombers moved from 94 Sea Zone to Egypt
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
42 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 3 submarines
26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 2 fighters
Egypt : 1 armour, 1 artillery, 2 bombers and 2 infantry
Morocco : 1 mech_infantry
Algeria : 2 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer and 1 submarine
86 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 62 / 108
Russians : 22 / 0
Japanese : 59 / 64
Americans : 54 / 79
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 7 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0