@donutgold hey there, all ok?
15L Odonis (Axis) vs. Captain Walker (Allies +11) No Tech
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Russia to Szechwan
3 armour moved from Caucasus to Turkmenistan
3 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter moved from Russia to Turkmenistan
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from India to Eastern Persia
1 fighter moved from Turkmenistan to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Russia to Szechwan
3 armour moved from Caucasus to Turkmenistan
3 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter moved from Russia to Turkmenistan
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from India to Eastern Persia
1 fighter moved from Turkmenistan to Eastern PersiaCombat - Germans
Battle in Eastern Persia
Germans attack with 1 armour and 1 fighter
British defend with 1 infantry
Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Turkmenistan
Germans attack with 3 armour
Americans defend with 1 armour
Germans win, taking Turkmenistan from Americans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Battle in Northwest Persia
Germans attack with 3 armour and 2 mech_infantrys
British defend with 1 armour, 1 artillery and 1 mech_infantry
Germans win, taking Northwest Persia from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Szechwan
Germans attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 armour
Chinese win with no units remaining. Battle score for attacker is -17
Casualties for Germans: 1 bomber and 1 tactical_bomber
Casualties for Americans: 1 armourNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Novgorod to Bryansk
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
3 armour moved from Western Germany to Slovakia Hungary
3 fighters moved from Western Germany to CaucasusPlace Units - Germans
1 artillery and 2 infantry placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Ukraine
1 artillery and 3 fighters placed in Western Germany
1 bomber, 1 fighter and 1 tactical_bomber placed in RussiaTurn Complete - Germans
Germans collect 83 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Kwangsi
3 fighters moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Kwangsi
3 fighters moved from India to YunnanCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
ANZAC defend with 2 armour
Chinese win with 1 armour remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for ANZAC: 1 armour
Battle in Yunnan
Japanese attack with 3 fighters
ANZAC defend with 2 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is -30
Casualties for Japanese: 3 fighters
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Kwangsi to India
1 infantry moved from West India to India
1 fighter moved from Japan to KwangtungPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5,6,5
Japanese collect 23 PUs (16 lost to blockades); end with 23 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs -
Unbelievable bad luck continues. Haven’t had such a game with such bad luck in awhile, especially considering I had this game won a few times…
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 3 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Germans
1 armour moved from Soviet Far East to Amur
Americans take Amur from Germans
1 infantry moved from Shan State to Burma
Americans take Burma from Japanese
1 mech_infantry moved from Hainan to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
2 bombers and 1 fighter moved from French Indo China to Kwangsi
1 fighter moved from Philippines to Kwangsi
2 fighters moved from Malaya to Kwangsi
1 fighter moved from Egypt to Northwest Persia
2 artilleries, 3 fighters and 4 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia -
that was a tough round for Japan…they lost a lot in combat and the convoy costs were high. I don’t think they’ll recover from that.
Also…I’m tired of the Italian battleship…it’s time for her to go.
Do you want to scramble your one fighter to help it? -
Nope, it was always living on borrowed time anyway… and you’re right about Japan, the rolls were crazy bad
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 3 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Germans
1 armour moved from Soviet Far East to Amur
Americans take Amur from Germans
1 infantry moved from Shan State to Burma
Americans take Burma from Japanese
1 mech_infantry moved from Hainan to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
2 bombers and 1 fighter moved from French Indo China to Kwangsi
1 fighter moved from Philippines to Kwangsi
2 fighters moved from Malaya to Kwangsi
1 fighter moved from Egypt to Northwest Persia
2 artilleries, 3 fighters and 4 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern PersiaCombat - Americans
Battle in Kwangsi
Americans attack with 2 bombers, 4 fighters and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Kwangsi, round 2 : 5/7 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 fighter
Battle in Norway
Battle in Northwest Persia
Americans attack with 2 artilleries, 4 fighters and 4 infantry
Germans defend with 3 armour and 2 mech_infantrys
Americans roll dice for 2 artilleries, 4 fighters and 4 infantry in Northwest Persia, round 2 : 6/10 hits
Germans roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 2 : 4/5 hits
3 armour owned by the Germans, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northwest Persia
Americans win, taking Norway from Germans, taking Northwest Persia from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for Americans: 4 infantry
Battle in Eastern Persia
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits
Germans roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Eastern Persia
Americans roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits
Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Persia
Americans win, taking Eastern Persia from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 battleship
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleshipNon Combat Move - Americans
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
4 fighters moved from Northwest Persia to Iraq
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 bombers moved from Kwangsi to French Indo China
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Shan State to Yunnan
2 armour and 2 infantry moved from Malaya to Shan State
1 fighter moved from Kwangsi to Philippines
2 fighters moved from Kwangsi to French Indo China
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from 95 Sea Zone to GibraltarPlace Units - Americans
2 armour and 1 infantry placed in Iraq
1 armour and 2 infantry placed in Malaya
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUsTerritory Summary for Americans :
Kwangsi : 1 mech_infantry
Siam : 1 flag
Hainan : 1 flag
Yunnan : 1 infantry
Shan State : 1 flag, 2 armour and 2 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 airfield, 1 fighter and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour
Siberia : 1 flag, 1 infantry
French Indo China : 2 bombers and 2 fighters
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 destroyers and 1 transport
35 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 2 submarines
1 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 2 bombers, 1 fighter and 1 infantry
New Brunswick Nova Scotia : 1 aaGun and 1 infantry
Scotland : 2 fighters
United Kingdom : 3 fighters and 4 infantry
Syria : 1 flag, 2 artilleries and 2 infantry
Tunisia : 1 flag
Norway : 1 flag, 2 infantry
125 Sea Zone : 1 submarine and 1 transport
95 Sea Zone : 1 destroyer and 1 submarine
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 3 armour, 1 factory_minor, 4 fighters and 1 infantry
Eastern Persia : 1 flag, 1 armour
101 Sea Zone : 2 destroyers, 1 submarine and 2 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 2 artilleries
98 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
91 Sea Zone : 1 destroyer, 1 submarine and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 78 / 110
Russians : 1 / 0
Japanese : 37 / 28
Americans : 74 / 99
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 3 / 0
Italians : 10 / 10
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Production/PUs Summary :
Germans : 78 / 110
Russians : 1 / 0
Japanese : 37 / 28
Americans : 74 / 99
Chinese : 4 / 6
British : 32 / 37
UK_Pacific : 3 / 0
Italians : 10 / 10
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 battleship, 1 carrier and 2 cruisers moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from 80 Sea Zone to Turkmenistan
2 armour moved from Persia to Turkmenistan
3 fighters moved from Persia to TurkmenistanCombat - British
Battle in West India
Battle in Turkmenistan
British attack with 2 armour and 5 fighters
Germans defend with 2 armour
British roll dice for 2 armour and 5 fighters in Turkmenistan, round 2 : 4/7 hits
Germans roll dice for 2 armour in Turkmenistan, round 2 : 0/2 hits
2 armour owned by the Germans lost in Turkmenistan
British win, taking West India from Japanese, taking Turkmenistan from Germans with 2 armour and 5 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - British
5 fighters moved from Turkmenistan to Persia
1 armour moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
2 infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Egypt
2 armour and 1 infantry placed in Persia
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Celebes : 1 flag, 1 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 flag, 2 armour
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 mech_infantry
71 Sea Zone : 1 transport
81 Sea Zone : 2 transports
79 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 1 transport
Persia : 1 flag, 1 aaGun, 4 armour, 3 artilleries, 1 factory_minor, 5 fighters, 3 infantry and 1 tactical_bomber
98 Sea Zone : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 78 / 110
Russians : 1 / 0
Japanese : 35 / 28
Americans : 74 / 99
Chinese : 4 / 6
British : 32 / 37
UK_Pacific : 5 / 0
Italians : 10 / 10
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Greater Southern Germany
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
4 fighters moved from French Indo China to Kwangtung
1 fighter moved from Philippines to Kwangtung
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from JapaneseCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 2 armour, 5 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
ANZAC roll dice for 2 armour, 5 fighters, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 5/10 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 2/6 hits
2 infantry owned by the ANZAC, 1 armour owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kwangtung
ANZAC roll dice for 2 armour, 5 fighters and 1 mech_infantry in Kwangtung, round 3 : 3/8 hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 2 armour and 5 fighters remaining. Battle score for attacker is 21
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for ANZAC: 2 infantry and 1 mech_infantryNon Combat Move - ANZAC
5 fighters moved from Kwangtung to French Indo China
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Kwangsi : 2 infantry
Kweichow : 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Philippines : 2 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 5 fighters and 2 mech_infantrys
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer
20 Sea Zone : 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 78 / 110
Russians : 1 / 0
Japanese : 30 / 28
Americans : 74 / 99
Chinese : 6 / 6
British : 32 / 37
UK_Pacific : 5 / 0
Italians : 10 / 9
ANZAC : 23 / 33
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
80 Sea Zone : 1 destroyer
Iraq : 3 infantryProduction/PUs Summary :
Germans : 78 / 110
Russians : 1 / 0
Japanese : 30 / 28
Americans : 74 / 99
Chinese : 6 / 6
British : 32 / 37
UK_Pacific : 5 / 0
Italians : 10 / 9
ANZAC : 23 / 33
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 factory_minor, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vyborg to Norway
3 armour moved from Volgograd to Turkmenistan
3 fighters moved from Caucasus to Turkmenistan
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 factory_minor, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vyborg to Norway
3 armour moved from Volgograd to Turkmenistan
3 fighters moved from Caucasus to Turkmenistan
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to NorwayCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 2 fighters and 1 mech_infantry
Americans defend with 2 infantry
Germans win, taking Norway from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Turkmenistan
Germans attack with 3 armour and 3 fighters
British defend with 2 armour
Germans win, taking Turkmenistan from British with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for British: 2 armour
Battle in Northwest Persia
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 artilleries
Germans win, taking Northwest Persia from Americans with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleriesNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
3 fighters moved from Turkmenistan to Caucasus
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Slovakia Hungary to Romania
2 fighters moved from Norway to Western Germany
1 fighter moved from 125 Sea Zone to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Caucasus
3 armour placed in Volgograd
1 factory_minor placed in Rostov
3 armour placed in Ukraine
3 tactical_bombers placed in Russia
3 mech_infantrys placed in Novgorod
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 74 PUs (7 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 infantry moved from India to Burma
2 infantry moved from India to West India
1 fighter moved from India to West India
1 mech_infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 infantry moved from India to Burma
2 infantry moved from India to West India
1 fighter moved from India to West India
1 mech_infantry moved from India to BurmaCombat - Japanese
Battle in West India
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese win, taking Burma from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 1 mech_infantry
ANZAC defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from West India to IndiaPlace Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in India
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,4,4,6,2,4
Japanese collect 17 PUs (18 lost to blockades); end with 17 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 9 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Shan State to Hunan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Shan State to Burma
1 mech_infantry moved from Kwangsi to Burma
1 fighter moved from French Indo China to Hunan
2 bombers and 1 fighter moved from French Indo China to Burma
1 armour moved from Amur to Buryatia
Americans take Buryatia from Germans
1 armour moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 infantry moved from Siberia to Amur
1 armour moved from Eastern Persia to TurkmenistanCombat - Americans
Americans creates battle in territory 36 Sea Zone
Americans creates battle in territory 125 Sea Zone
Americans creates battle in territory 109 Sea Zone
Battle in Hunan
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans win, taking 36 Sea Zone from Japanese, taking 125 Sea Zone from Germans, taking 109 Sea Zone from Germans, taking Hunan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Americans attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Americans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/6 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Burma
Americans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 3 : 3/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 3 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Burma
Americans win, taking Burma from Japanese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Turkmenistan
Americans attack with 1 armour
Germans defend with 1 armour
Americans roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Turkmenistan
Americans win, taking Turkmenistan from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
2 bombers and 1 fighter moved from Burma to French Indo China
1 armour moved from Shan State to Szechwan
2 infantry moved from Malaya to Shan State
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Philippines to French Indo China
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Syria to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to Egypt
1 bomber moved from Gibraltar to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Hunan to SzechwanPlace Units - Americans
3 mech_infantrys placed in Malaya
1 armour and 2 infantry placed in Iraq
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 2 fighters, 6 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Americans :
Siam : 1 flag
Hainan : 1 flag
Hunan : 1 armour and 1 infantry
Szechwan : 1 armour and 1 fighter
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Queensland : 1 artillery and 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 2 bombers and 2 fighters
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 2 destroyers and 1 transport
35 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 4 submarines
54 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 3 fighters and 1 infantry
Egypt : 1 bomber
Scotland : 2 fighters
United Kingdom : 1 aaGun, 1 bomber, 3 fighters and 5 infantry
Morocco : 1 artillery, 2 infantry and 1 mech_infantry
Syria : 1 flag
Tunisia : 1 flag
Turkmenistan : 1 flag, 1 armour
125 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag, 1 destroyer and 1 transport
99 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag, 4 armour, 2 artilleries, 1 factory_minor, 6 fighters and 5 infantry
92 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers and 3 transports
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag
91 Sea Zone : 3 destroyers, 1 submarine and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 79 / 101
Russians : 1 / 0
Japanese : 33 / 22
Americans : 73 / 98
Chinese : 5 / 6
British : 32 / 37
UK_Pacific : 3 / 0
Italians : 10 / 9
ANZAC : 23 / 33
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangsi to KwangtungPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Szechwan : 1 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 79 / 101
Russians : 1 / 0
Japanese : 33 / 22
Americans : 73 / 98
Chinese : 5 / 5
British : 32 / 37
UK_Pacific : 3 / 0
Italians : 10 / 9
ANZAC : 23 / 33
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0