@donutgold hey there, all ok?
15L Odonis (Axis) vs. Captain Walker (Allies +11) No Tech
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no scramble or intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 armour and 3 mech_infantrys moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Northwest Persia to IraqCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 2 destroyers and 2 transports
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Americans: 2 destroyers and 2 transports
Battle in Yunnan
Germans attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iraq
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
10 armour moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 aaGun moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Soviet Far East to Amur
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from United Kingdom to Western Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
10 transports placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
2 fighters placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Volgograd
1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 83 PUs (3 lost to blockades); end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
3 bombers moved from India to 37 Sea Zone
2 armour and 1 mech_infantry moved from India to Shan State
1 artillery and 2 infantry moved from India to West India
1 infantry moved from India to West India
1 fighter moved from Kwangtung to Shan State
1 tactical_bomber moved from Kwangtung to Shan State
1 armour and 1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Kwangtung to Kwangsi -
Wow, it seems every major battle is going your way… That battle off Malaya hurt…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
3 bombers moved from India to 37 Sea Zone
2 armour and 1 mech_infantry moved from India to Shan State
1 artillery and 2 infantry moved from India to West India
1 infantry moved from India to West India
1 fighter moved from Kwangtung to Shan State
1 tactical_bomber moved from Kwangtung to Shan State
1 armour and 1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 bombers, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is -35
Casualties for Japanese: 3 bombers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Shan State
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Shan State from Americans with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
2 fighters owned by the Americans forced to land in MalayaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Kiangsu to Kiangsi
2 fighters moved from 6 Sea Zone to Kwangtung
2 fighters moved from Kwangtung to Yunnan
2 fighters moved from Yunnan to India
1 fighter moved from Kwangtung to India
2 tactical_bombers moved from Kwangtung to IndiaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in India
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
I’ll be back later today to do the allies turn. If I decide to attack the transports again I assume you’ll scramble your fighters?
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I’ll let you know when you post your non-com… :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 armour, 3 fighters and 2 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Malaya to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Iraq to Northwest Persia
3 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
Americans take Turkmenistan from Germans -
scramble in 112?
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scramble the FTRs - one battle has to go my way sometime :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 86 / 110
Russians : 1 / 0
Japanese : 39 / 46
Americans : 67 / 92
Chinese : 1 / 2
British : 32 / 37
UK_Pacific : 3 / 0
Italians : 10 / 10
ANZAC : 20 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 29 PUs;
British buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery and 2 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
5 fighters moved from Persia to West IndiaCombat - British
Battle in West India
British attack with 1 artillery, 5 fighters and 3 infantry
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 battleship and 2 cruisers in West India, round 2 : 1/3 hits
British roll dice for 1 artillery, 5 fighters and 3 infantry in West India, round 2 : 3/9 hits
Japanese roll dice for 1 artillery and 3 infantry in West India, round 2 : 1/4 hits
1 infantry owned by the British, 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from West India to 79 Sea Zone
3 fighters moved from West India to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 armour and 2 mech_infantrys moved from Egypt to IraqPlace Units - British
1 destroyer placed in 110 Sea Zone
7 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Celebes : 1 flag, 1 infantry
West India : 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 2 armour and 2 mech_infantrys
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
79 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
Persia : 1 flag, 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 6 infantry and 2 mech_infantrys
98 Sea Zone : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 86 / 110
Russians : 1 / 0
Japanese : 37 / 46
Americans : 67 / 92
Chinese : 1 / 2
British : 32 / 37
UK_Pacific : 5 / 0
Italians : 10 / 10
ANZAC : 20 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry… I clicked done before I posted US turn. Your fighters saved your transports though.
So your plans for invasion can go on! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Normandy BordeauxPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Philippines to Yunnan
1 armour, 3 fighters and 2 infantry moved from French Indo China to YunnanCombat - ANZAC
Battle in Yunnan
ANZAC attack with 1 armour, 5 fighters and 2 infantry
Japanese defend with 1 fighter and 1 tactical_bomber; Germans defend with 1 armour and 3 mech_infantrys
ANZAC roll dice for 1 armour, 5 fighters and 2 infantry in Yunnan, round 2 : 5/8 hits
Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits
2 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 2 fighters owned by the ANZAC lost in Yunnan
ANZAC roll dice for 1 armour and 3 fighters in Yunnan, round 3 : 3/4 hits
Germans roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
ANZAC win, taking Yunnan from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for ANZAC: 3 fighters and 2 infantryNon Combat Move - ANZAC
2 fighters moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Siam to French Indo China
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Queensland to Philippines
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in French Indo China
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Yunnan : 1 armour
Borneo : 1 flag
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 fighter and 2 infantry
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 fighters and 4 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer
43 Sea Zone : 1 flag
36 Sea Zone : 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 85 / 110
Russians : 1 / 0
Japanese : 37 / 46
Americans : 67 / 92
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 5 / 0
Italians : 10 / 9
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 3 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 85 / 110
Russians : 1 / 0
Japanese : 37 / 46
Americans : 67 / 92
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 5 / 0
Italians : 10 / 9
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from Western Germany to 112 Sea Zone
7 artilleries moved from Western Germany to 112 Sea Zone
3 mech_infantrys moved from Western Germany to 112 Sea Zone
7 artilleries, 10 infantry, 3 mech_infantrys and 10 transports moved from 112 Sea Zone to 119 Sea Zone
7 artilleries, 10 infantry, 3 mech_infantrys and 10 transports moved from 119 Sea Zone to 109 Sea Zone
7 artilleries, 10 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 carriers moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 2 mech_infantrys moved from Caucasus to Northwest Persia
4 armour moved from Caucasus to Turkmenistan
1 armour and 1 mech_infantry moved from Sikang to Yunnan -
Let’s try this again… Scramble? :)
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no scramble