@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
15L Odonis (Axis) vs. Captain Walker (Allies +11) No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Egypt to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone -
do you want to submerge your sub in 35 or have it help defend the dd’s?
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submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Egypt to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 submarines
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 35 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 fighter and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 94 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 94 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to Gibraltar
2 bombers moved from 94 Sea Zone to Egypt
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
42 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 3 submarines
26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 2 fighters
Egypt : 1 armour, 1 artillery, 2 bombers and 2 infantry
Morocco : 1 mech_infantry
Algeria : 2 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer and 1 submarine
86 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 62 / 108
Russians : 22 / 0
Japanese : 59 / 64
Americans : 54 / 79
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 7 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 62 / 108
Russians : 22 / 0
Japanese : 58 / 64
Americans : 54 / 79
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 7 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
1 armour, 3 artilleries and 3 infantry moved from Eastern Persia to West India
1 fighter moved from 80 Sea Zone to West IndiaCombat - British
British creates battle in territory 98 Sea Zone
Battle in West India
British attack with 1 armour, 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in West India, round 2 : 5/8 hits
Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
British win, taking 98 Sea Zone from Italians, taking West India from Japanese with 1 armour, 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from West India to Eastern Persia
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
2 fighters moved from Egypt to 80 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to Eastern Persia
2 infantry moved from Quebec to 106 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Alexandria to EgyptPlace Units - British
1 armour and 2 infantry placed in Persia
1 fighter and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
West India : 1 armour, 3 artilleries and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Syria : 1 flag, 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 1 artillery, 2 fighters and 4 infantry
Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 61 / 108
Russians : 22 / 0
Japanese : 56 / 64
Americans : 54 / 79
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 9 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Syria
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in TunisiaNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,3,6,5,2
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
1 artillery moved from Queensland to New South Wales
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 fighter and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 61 / 108
Russians : 22 / 0
Japanese : 52 / 64
Americans : 54 / 79
Chinese : 3 / 3
British : 32 / 39
UK_Pacific : 9 / 0
Italians : 12 / 11
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
2 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 2 infantry
Tobruk : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 108
Russians : 22 / 0
Japanese : 52 / 64
Americans : 54 / 79
Chinese : 3 / 3
British : 32 / 39
UK_Pacific : 9 / 0
Italians : 12 / 11
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
3 artilleries moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour and 1 artillery moved from Vologda to Novosibirsk
3 armour moved from Russia to Samara
5 armour moved from Russia to Tambov
1 armour moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Novosibirsk
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
3 artilleries moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour and 1 artillery moved from Vologda to Novosibirsk
3 armour moved from Russia to Samara
5 armour moved from Russia to Tambov
1 armour moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Novosibirsk
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to SamaraCombat - Germans
Battle in Scotland
Germans attack with 3 artilleries and 3 infantry
French defend with 2 infantry; British defend with 1 airfield
Germans win, taking Scotland from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Tambov
Germans attack with 5 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novosibirsk
Germans attack with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans win, taking Rostov from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Russia
1 tactical_bomber moved from Samara to Russia
1 tactical_bomber moved from Novosibirsk to Vologda
1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Samara
3 mech_infantrys moved from Novgorod to Bryansk
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Northern Italy to Southern Italy
1 mech_infantry moved from Germany to Western Germany
3 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 carrier, 1 fighter and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from France to Western Germany
3 infantry moved from Western Germany to Northern Italy
2 fighters moved from Bryansk to GermanyPlace Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Ukraine
1 airfield and 3 fighters placed in Normandy Bordeaux
1 fighter placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Germans collect 67 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
4 infantry moved from Sikang to Szechwan
1 armour, 1 artillery and 1 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 armour moved from Sikang to SzechwanCombat - Russians
Battle in Szechwan
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 4 infantry in Szechwan, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour and 1 mech_infantry
AA fire in Rostov : 0/1 hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Rostov, round 3 : 3/3 hits
Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits
2 armour owned by the Germans and 1 artillery owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun, 2 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Persia
2 fighters moved from Persia to West India
1 aaGun moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to KazakhstanTurn Complete - Russians
Territory Summary for Russians :
Szechwan : 1 aaGun, 1 armour and 3 infantry
Kazakhstan : 1 mech_infantry
West India : 2 fighters
Rostov : 1 armour
Volgograd : 1 factory_minor and 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 tactical_bomberProduction/PUs Summary :
Germans : 68 / 83
Russians : 17 / 0
Japanese : 51 / 64
Americans : 54 / 79
Chinese : 4 / 3
British : 30 / 39
UK_Pacific : 9 / 0
Italians : 12 / 11
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Shensi to Kansu
1 bomber moved from Kweichow to Kansu
2 mech_infantrys moved from Kweichow to Szechwan
1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Szechwan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry moved from India to West India
1 armour and 1 mech_infantry moved from Burma to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Shensi to Kansu
1 bomber moved from Kweichow to Kansu
2 mech_infantrys moved from Kweichow to Szechwan
1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Szechwan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry moved from India to West India
1 armour and 1 mech_infantry moved from Burma to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 2 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
Russians defend with 2 fighters; British defend with 1 armour, 3 artilleries and 2 infantry
Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 fighters
Casualties for British: 1 armour, 3 artilleries and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 destroyer
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 1 armour and 3 infantry
retreated to Szechwan
Chinese win with 1 armour and 2 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to India
1 bomber moved from Szechwan to India
2 fighters moved from West India to 79 Sea Zone
1 carrier moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Malaya to Burma
1 transport moved from 39 Sea Zone to 75 Sea Zone
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kansu to RussiaPlace Units - Japanese
1 fighter placed in India
1 artillery and 1 infantry placed in India
3 mech_infantrys placed in Malaya
1 artillery and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber and 1 fighter moved from Philippines to Malaya
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Egypt to Tunisia
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malaya
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malaya, round 2 : 3/4 hits
Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 96 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 96 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Tunisia to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 96 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to Java
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 35 Sea ZonePlace Units - Americans
1 bomber, 2 fighters and 2 infantry placed in Eastern United States
2 destroyers, 3 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Malaya : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Queensland : 1 artillery, 1 bomber, 2 fighters and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 bomber
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 transport
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 2 submarines
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Trans-Jordan : 1 armour, 1 artillery and 2 infantry
Gibraltar : 1 aaGun, 2 bombers, 3 fighters and 3 infantry
United Kingdom : 2 fighters
Morocco : 1 infantry and 2 mech_infantrys
Algeria : 1 infantry
Tunisia : 1 flag, 1 mech_infantry
119 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
101 Sea Zone : 2 destroyers, 3 submarines and 1 transport
Brazil : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 destroyer, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 68 / 83
Russians : 17 / 0
Japanese : 50 / 55
Americans : 58 / 83
Chinese : 4 / 3
British : 30 / 39
UK_Pacific : 7 / 0
Italians : 11 / 11
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 68 / 83
Russians : 17 / 0
Japanese : 49 / 55
Americans : 58 / 83
Chinese : 5 / 5
British : 30 / 39
UK_Pacific : 7 / 0
Italians : 11 / 11
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 battleship moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 4 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 fighter moved from Eastern Persia to 79 Sea Zone
1 fighter moved from Eastern Persia to West India
1 destroyer moved from 80 Sea Zone to 79 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 79 Sea Zone
British attack with 1 battleship, 1 destroyer and 3 fighters
Japanese defend with 1 carrier and 2 fighters
British roll dice for 1 battleship, 1 destroyer and 3 fighters in 79 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 carrier and 2 fighters in 79 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 79 Sea Zone
British roll dice for 1 battleship, 1 destroyer and 3 fighters in 79 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 fighter in 79 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 79 Sea Zone
British win, taking 79 Sea Zone from Neutral with 1 battleship and 3 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for British: 1 destroyer
Battle in West India
British attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
Japanese defend with 2 armour, 1 artillery and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in West India, round 2 : 3/8 hits
Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in West India, round 2 : 1/5 hits
1 infantry owned by the British, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in West India
British roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in West India, round 3 : 4/7 hits
Japanese roll dice for 2 armour in West India, round 3 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 2 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from 79 Sea Zone to Persia
1 fighter moved from West India to Persia
2 fighters moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 9 infantry placed in United Kingdom
2 infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
West India : 2 armour, 1 artillery and 2 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 21 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag
80 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 4 transports
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer and 1 transport
Eastern Persia : 1 flag
79 Sea Zone : 1 flag, 1 battleship
Persia : 1 flag, 1 artillery, 1 factory_minor, 2 fighters and 4 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 68 / 83
Russians : 17 / 0
Japanese : 47 / 55
Americans : 58 / 83
Chinese : 5 / 5
British : 30 / 30
UK_Pacific : 9 / 0
Italians : 11 / 11
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from RussiansCombat - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to Normandy Bordeaux
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,5,1,6,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs