@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
15L Odonis (Axis) vs. Entek (Allies +12) No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from India to Kwangtung
1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Belarus to NovgorodTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,4,6,6,4,3,4,1
Italians collect 1 PU (8 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 47 / 50
Russians : 26 / 31
Japanese : 50 / 55
Americans : 66 / 91
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 9 / 2
ANZAC : 16 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 fighter
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 47 / 50
Russians : 26 / 31
Japanese : 50 / 55
Americans : 66 / 91
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 9 / 2
ANZAC : 16 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Novgorod to Archangel
3 artilleries and 8 infantry moved from France to Normandy Bordeaux
4 armour moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Ukraine to Smolensk
1 artillery moved from Bryansk to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Novgorod to Archangel
3 artilleries and 8 infantry moved from France to Normandy Bordeaux
4 armour moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Ukraine to Smolensk
1 artillery moved from Bryansk to SmolenskCombat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 8 armour, 3 artilleries, 3 fighters, 8 infantry and 2 tactical_bombers
French defend with 1 fighter; British defend with 2 aaGuns, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Germans win, taking Normandy Bordeaux from British with 7 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 1 armour, 3 artilleries and 8 infantry
Casualties for French: 1 fighter
Casualties for British: 2 aaGuns, 1 armour, 7 artilleries and 11 infantry
Battle in Smolensk
Germans attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Romania
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from France to Germany
1 artillery and 2 infantry moved from Novgorod to KareliaPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour and 3 mech_infantrys placed in Germany
1 artillery placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,5,3,4,1,6,4,4,2
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 5 infantry moved from Yunnan to Burma
Russians take Burma from Japanese
2 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
3 armour moved from Russia to Archangel
1 armour, 4 artilleries and 26 infantry moved from Russia to Smolensk
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Kazakhstan to TurkmenistanCombat - Russians
Battle in Archangel
Russians attack with 3 armour
Germans defend with 2 artilleries
Russians roll dice for 3 armour in Archangel, round 2 : 1/3 hits
Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Archangel
Russians roll dice for 3 armour in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 armour owned by the Russians lost in Archangel
Russians roll dice for 2 armour in Archangel, round 4 : 2/2 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 armour
Battle in Smolensk
Russians attack with 1 armour, 4 artilleries and 26 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 4 artilleries and 26 infantry in Smolensk, round 2 : 8/31 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 4 artilleries and 26 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Eastern PersiaPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by Russians to Ethiopia: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Burma : 1 flag, 1 armour and 5 infantry
Ethiopia : 1 infantry
Bryansk : 1 infantry
Archangel : 2 armour
Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major and 1 infantry
Ukraine : 1 factory_minor and 2 infantry
Volgograd : 2 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 infantry
Smolensk : 1 armour, 4 artilleries and 26 infantry
125 Sea Zone : 1 submarine
Eastern Persia : 2 fighters and 1 tactical_bomber
Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 51
Russians : 30 / 35
Japanese : 49 / 55
Americans : 66 / 91
Chinese : 7 / 8
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 9 / 2
ANZAC : 16 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 54 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 artilleries moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 bomber moved from Philippines to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Kweichow to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 54 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 artilleries moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 bomber moved from Philippines to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Kweichow to ShensiCombat - Japanese
Battle in New South Wales
Japanese attack with 4 artilleries, 2 fighters and 1 infantry
ANZAC defend with 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Japanese captures 26PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 fighters and 1 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
Russians defend with 1 armour and 5 infantry
Japanese win, taking Burma from Russians with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 armour and 5 infantryNon Combat Move - Japanese
1 bomber moved from Burma to India
2 fighters moved from Paulau Island to Queensland
1 fighter moved from Paulau Island to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
3 transports moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Manchuria to Anhwe
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
2 fighters, 2 infantry and 2 mech_infantrys placed in Japan
1 mech_infantry placed in Queensland
1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 55 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Norway to Finland
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from ItaliansCombat - Americans
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Scramble and Kami’s for sz 6
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no scramble
KK - 3 each at CVs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Norway to Finland
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from ItaliansCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 5,2,2
Battle in Japan
Americans attack with 2 artilleries and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Americans roll dice for 2 artilleries and 3 infantry in Japan, round 2 : 3/5 hits
Japanese roll dice for 3 aaGuns, 1 artillery, 4 fighters, 6 infantry and 2 mech_infantrys in Japan, round 2 : 5/13 hits
2 artilleries owned by the Americans, 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Japanese win with 1 artillery, 4 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 3 aaGuns
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
1 bomber moved from 6 Sea Zone to Guam
2 destroyers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 5 fighters and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
26 Sea Zone : 2 destroyers and 2 transports
10 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 transport
6 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 3 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Norway : 1 flag, 1 factory_minor and 3 infantry
Albania : 1 flag, 1 infantry
93 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 2 submarines
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport
Brazil : 1 flag
98 Sea Zone : 1 destroyer and 1 transport
Finland : 1 flag, 1 armour, 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 45 / 51
Russians : 29 / 35
Japanese : 55 / 91
Americans : 68 / 88
Chinese : 5 / 8
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 8 / 2
ANZAC : 13 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 2 infantry
Kweichow : 1 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 45 / 51
Russians : 29 / 35
Japanese : 52 / 91
Americans : 68 / 88
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 8 / 2
ANZAC : 13 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 artillery and 2 infantry moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
1 armour moved from Iraq to Eastern PersiaCombat - British
Battle in Normandy Bordeaux
British attack with 4 fighters, 5 infantry and 1 mech_infantry
Germans defend with 7 armour, 1 factory_minor and 1 harbour
British roll dice for 4 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/10 hits
Germans roll dice for 7 armour in Normandy Bordeaux, round 2 : 2/7 hits
2 infantry owned by the British and 2 armour owned by the Germans lost in Normandy Bordeaux
British roll dice for 4 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/8 hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 3 : 4/5 hits
3 infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Normandy Bordeaux
Germans win with 3 armour remaining. Battle score for attacker is 5
Casualties for Germans: 4 armour
Casualties for British: 5 infantry and 1 mech_infantry
4 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
3 armour placed in Iraq
1 bomber and 1 fighter placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 1 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Ethiopia : 1 flag
119 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour and 1 factory_minor
92 Sea Zone : 2 destroyers
Eastern Persia : 1 flag, 1 armour
Persia : 1 flag, 1 artillery and 5 infantry
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 45 / 51
Russians : 29 / 35
Japanese : 50 / 91
Americans : 68 / 88
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 8 / 2
ANZAC : 13 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,2,5,6,4,1,6
Italians collect 2 PUs (6 lost to blockades); end with 4 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode -
After today I will be unable to move for 2 weeks (Jan 1st). Want to resign this one as there seems to be no way you can retake any of the Pacific territories to prevent a Japanese win?
Once I return, maybe we can have a rematch?
Good game!
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Yeah, good game!
I’ll post results.
Enjoy your holiday!
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you too! :)