15L Odonis (Axis) vs. Entek (Allies +12) No Tech
-
Scramble at Carolines, but not Queensland
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
4 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 34 Sea Zone to 54 Sea Zone
4 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
4 fighters moved from 35 Sea Zone to 33 Sea Zone
3 destroyers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
3 mech_infantrys moved from India to Yunnan
2 armour and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
2 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Anhwe to ChaharCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Queensland
Japanese attack with 5 artilleries and 3 infantry
ANZAC defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC with 5 artilleries and 1 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 aaGuns, 1 fighter and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 armour and 9 infantry
Chinese win with 1 armour and 5 infantry remaining. Battle score for attacker is -19
Casualties for Japanese: 2 armour, 1 infantry and 4 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Persia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 4 destroyers, 5 fighters and 1 submarine
Americans defend with 1 carrier, 3 destroyers, 5 fighters and 3 transports
Japanese win with 2 destroyers, 5 fighters and 1 submarine remaining. Battle score for attacker is 63
Casualties for Japanese: 2 carriers and 2 destroyers
Casualties for Americans: 1 carrier, 3 destroyers, 5 fighters and 3 transportsNon Combat Move - Japanese
1 fighter could not land in 33 Sea Zone and was removed
3 fighters moved from 33 Sea Zone to Paulau Island
1 bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 41 Sea Zone to 54 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern Persia to IndiaPlace Units - Japanese
1 destroyer and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
2 fighters placed in Japan
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in Kiangsu
Japanese undo move 5.
1 infantry and 2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to GreeceCombat - Americans
Battle in GreeceNon Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
5 fighters placed in Western United States
2 destroyers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 harbour and 3 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
26 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
French West Africa : 2 infantry
Norway : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
87 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 50
Russians : 26 / 31
Japanese : 50 / 55
Americans : 66 / 91
Chinese : 7 / 7
British : 35 / 43
UK_Pacific : 0 / 0
Italians : 9 / 1
ANZAC : 16 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 47 / 50
Russians : 26 / 31
Japanese : 50 / 55
Americans : 66 / 91
Chinese : 7 / 8
British : 35 / 43
UK_Pacific : 0 / 0
Italians : 9 / 1
ANZAC : 16 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Iraq to Eastern Persia
British take Eastern Persia from Japanese
1 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to IraqCombat - British
Non Combat Move - British
4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy BordeauxTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Ethiopia : 1 flag
119 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 3 infantry
92 Sea Zone : 2 destroyers
Eastern Persia : 1 flag, 1 infantry and 3 mech_infantrys
Northwest Persia : 1 artillery and 2 infantry
Persia : 1 flag
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 47 / 50
Russians : 26 / 31
Japanese : 50 / 55
Americans : 66 / 91
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 9 / 1
ANZAC : 16 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from India to Kwangtung
1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Belarus to NovgorodTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,4,6,6,4,3,4,1
Italians collect 1 PU (8 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 47 / 50
Russians : 26 / 31
Japanese : 50 / 55
Americans : 66 / 91
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 9 / 2
ANZAC : 16 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 fighter
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 47 / 50
Russians : 26 / 31
Japanese : 50 / 55
Americans : 66 / 91
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 9 / 2
ANZAC : 16 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Novgorod to Archangel
3 artilleries and 8 infantry moved from France to Normandy Bordeaux
4 armour moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Ukraine to Smolensk
1 artillery moved from Bryansk to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Novgorod to Archangel
3 artilleries and 8 infantry moved from France to Normandy Bordeaux
4 armour moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Ukraine to Smolensk
1 artillery moved from Bryansk to SmolenskCombat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 8 armour, 3 artilleries, 3 fighters, 8 infantry and 2 tactical_bombers
French defend with 1 fighter; British defend with 2 aaGuns, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Germans win, taking Normandy Bordeaux from British with 7 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 1 armour, 3 artilleries and 8 infantry
Casualties for French: 1 fighter
Casualties for British: 2 aaGuns, 1 armour, 7 artilleries and 11 infantry
Battle in Smolensk
Germans attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Romania
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from France to Germany
1 artillery and 2 infantry moved from Novgorod to KareliaPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour and 3 mech_infantrys placed in Germany
1 artillery placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,5,3,4,1,6,4,4,2
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 5 infantry moved from Yunnan to Burma
Russians take Burma from Japanese
2 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
3 armour moved from Russia to Archangel
1 armour, 4 artilleries and 26 infantry moved from Russia to Smolensk
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Kazakhstan to TurkmenistanCombat - Russians
Battle in Archangel
Russians attack with 3 armour
Germans defend with 2 artilleries
Russians roll dice for 3 armour in Archangel, round 2 : 1/3 hits
Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Archangel
Russians roll dice for 3 armour in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 armour owned by the Russians lost in Archangel
Russians roll dice for 2 armour in Archangel, round 4 : 2/2 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 armour
Battle in Smolensk
Russians attack with 1 armour, 4 artilleries and 26 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 4 artilleries and 26 infantry in Smolensk, round 2 : 8/31 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 4 artilleries and 26 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Eastern PersiaPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by Russians to Ethiopia: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Burma : 1 flag, 1 armour and 5 infantry
Ethiopia : 1 infantry
Bryansk : 1 infantry
Archangel : 2 armour
Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major and 1 infantry
Ukraine : 1 factory_minor and 2 infantry
Volgograd : 2 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 infantry
Smolensk : 1 armour, 4 artilleries and 26 infantry
125 Sea Zone : 1 submarine
Eastern Persia : 2 fighters and 1 tactical_bomber
Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 51
Russians : 30 / 35
Japanese : 49 / 55
Americans : 66 / 91
Chinese : 7 / 8
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 9 / 2
ANZAC : 16 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 54 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 artilleries moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 bomber moved from Philippines to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Kweichow to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 54 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 artilleries moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 bomber moved from Philippines to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Kweichow to ShensiCombat - Japanese
Battle in New South Wales
Japanese attack with 4 artilleries, 2 fighters and 1 infantry
ANZAC defend with 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Japanese captures 26PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 fighters and 1 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
Russians defend with 1 armour and 5 infantry
Japanese win, taking Burma from Russians with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 armour and 5 infantryNon Combat Move - Japanese
1 bomber moved from Burma to India
2 fighters moved from Paulau Island to Queensland
1 fighter moved from Paulau Island to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
3 transports moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Manchuria to Anhwe
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
2 fighters, 2 infantry and 2 mech_infantrys placed in Japan
1 mech_infantry placed in Queensland
1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 55 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Norway to Finland
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from ItaliansCombat - Americans
-
Scramble and Kami’s for sz 6
-
no scramble
KK - 3 each at CVs
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Caroline Islands to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Norway to Finland
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from ItaliansCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 5,2,2
Battle in Japan
Americans attack with 2 artilleries and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Americans roll dice for 2 artilleries and 3 infantry in Japan, round 2 : 3/5 hits
Japanese roll dice for 3 aaGuns, 1 artillery, 4 fighters, 6 infantry and 2 mech_infantrys in Japan, round 2 : 5/13 hits
2 artilleries owned by the Americans, 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Japanese win with 1 artillery, 4 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 3 aaGuns
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
1 bomber moved from 6 Sea Zone to Guam
2 destroyers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 5 fighters and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
26 Sea Zone : 2 destroyers and 2 transports
10 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 transport
6 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 3 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Norway : 1 flag, 1 factory_minor and 3 infantry
Albania : 1 flag, 1 infantry
93 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 2 submarines
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport
Brazil : 1 flag
98 Sea Zone : 1 destroyer and 1 transport
Finland : 1 flag, 1 armour, 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 45 / 51
Russians : 29 / 35
Japanese : 55 / 91
Americans : 68 / 88
Chinese : 5 / 8
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 8 / 2
ANZAC : 13 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 2 infantry
Kweichow : 1 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 45 / 51
Russians : 29 / 35
Japanese : 52 / 91
Americans : 68 / 88
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 8 / 2
ANZAC : 13 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 artillery and 2 infantry moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
1 armour moved from Iraq to Eastern PersiaCombat - British
Battle in Normandy Bordeaux
British attack with 4 fighters, 5 infantry and 1 mech_infantry
Germans defend with 7 armour, 1 factory_minor and 1 harbour
British roll dice for 4 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/10 hits
Germans roll dice for 7 armour in Normandy Bordeaux, round 2 : 2/7 hits
2 infantry owned by the British and 2 armour owned by the Germans lost in Normandy Bordeaux
British roll dice for 4 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/8 hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 3 : 4/5 hits
3 infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Normandy Bordeaux
Germans win with 3 armour remaining. Battle score for attacker is 5
Casualties for Germans: 4 armour
Casualties for British: 5 infantry and 1 mech_infantry
4 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
3 armour placed in Iraq
1 bomber and 1 fighter placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 1 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Ethiopia : 1 flag
119 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour and 1 factory_minor
92 Sea Zone : 2 destroyers
Eastern Persia : 1 flag, 1 armour
Persia : 1 flag, 1 artillery and 5 infantry
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 45 / 51
Russians : 29 / 35
Japanese : 50 / 91
Americans : 68 / 88
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 8 / 2
ANZAC : 13 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians