I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
15L Odonis (Axis) vs. Entek (Allies +12) No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship
Italians defend with 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Germans with 1 battleship remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 artillery and 3 infantry moved from 79 Sea Zone to West IndiaPlace Units - British
1 airfield placed in Gibraltar
2 infantry placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 1 artillery and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Ethiopia : 1 flag
119 Sea Zone : 1 flag
106 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 2 destroyers
Eastern Persia : 1 flag
79 Sea Zone : 2 transports
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship
91 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 48 / 57
Russians : 34 / 43
Japanese : 60 / 85
Americans : 61 / 86
Chinese : 1 / 2
British : 31 / 28
UK_Pacific : 2 / 0
Italians : 10 / 15
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Greece to Egypt
1 fighter moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Greece to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 battleship
British win with 1 battleship remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 armour; British defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Italians win, taking Egypt from British with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Russians: 1 armour
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to Greece
4 infantry moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to PhilippinesCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 3 fighters
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 57
Russians : 34 / 43
Japanese : 60 / 85
Americans : 61 / 86
Chinese : 1 / 2
British : 29 / 28
UK_Pacific : 2 / 0
Italians : 12 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Libya : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 48 / 57
Russians : 34 / 43
Japanese : 60 / 85
Americans : 61 / 86
Chinese : 1 / 2
British : 29 / 28
UK_Pacific : 2 / 0
Italians : 11 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
couldnt post for some reason…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
3 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Kansu to Suiyuyan
11 infantry moved from Kansu to Tsinghai
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery and 6 infantry moved from Archangel to Belarus
2 armour, 14 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 armour, 2 fighters and 1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Belarus
Russians attack with 5 armour, 1 artillery, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 9 armour, 10 artilleries and 4 mech_infantrys
AA fire in Belarus : 1/3 hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 5 armour, 1 artillery, 1 fighter, 20 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 8/29 hits
Germans roll dice for 2 aaGuns, 9 armour, 10 artilleries and 4 mech_infantrys in Belarus, round 2 : 12/23 hits
12 infantry owned by the Russians, 2 aaGuns owned by the Germans, 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus
8 infantry owned by the Russians, 5 armour owned by the Russians, 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 9 armour and 8 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 2 aaGuns, 2 artilleries and 4 mech_infantrys
Casualties for Russians: 1 fighter and 12 infantry
Battle in Tsinghai
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Tsinghai, round 2 : 5/11 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Russians roll dice for 1 bomber and 2 infantry in Egypt, round 2 : 1/3 hits
Italians roll dice for 2 artilleries in Egypt, round 2 : 0/2 hits
1 artillery owned by the Italians lost in Egypt
Russians roll dice for 1 bomber and 2 infantry in Egypt, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Egypt
Russians win, taking Egypt from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 artilleries
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kansu to Tsinghai
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Russia
10 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Russia
1 bomber moved from Egypt to Anglo Egyptian SudanPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsTerritory Summary for Russians :
Shensi : 1 infantry
Suiyuyan : 3 infantry
Tsinghai : 2 aaGuns and 11 infantry
Kazakhstan : 1 armour
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 bomber
Bryansk : 2 aaGuns, 5 armour, 1 artillery, 18 infantry and 1 mech_infantry
Bessarabia : 2 infantry
Russia : 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery and 1 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 51 / 57
Russians : 33 / 41
Japanese : 55 / 85
Americans : 61 / 86
Chinese : 4 / 2
British : 31 / 28
UK_Pacific : 2 / 0
Italians : 9 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Sikang to Shensi
1 infantry moved from Kweichow to Shensi
2 armour and 4 mech_infantrys moved from Kweichow to Suiyuyan
1 bomber moved from Yunnan to 43 Sea Zone
1 bomber, 1 fighter and 5 tactical_bombers moved from Yunnan to 42 Sea Zone
1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq -
scramble from PH?
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No Thank you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Sikang to Shensi
1 infantry moved from Kweichow to Shensi
2 armour and 4 mech_infantrys moved from Kweichow to Suiyuyan
1 bomber moved from Yunnan to 43 Sea Zone
1 bomber, 1 fighter and 5 tactical_bombers moved from Yunnan to 42 Sea Zone
1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to IraqCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 5 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 battleship, 1 carrier and 1 fighter
Japanese win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 battleship, 1 carrier and 1 fighter
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 4 mech_infantrys
Russians defend with 3 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 4 mech_infantrys
Casualties for Russians: 3 infantry
Battle in IraqNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kiangsi to Kwangtung
3 tactical_bombers moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 43 Sea Zone to Malaya
1 aaGun moved from Korea to Manchuria
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 submarine placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 37 Sea Zone
1 mech_infantry placed in Malaya
Japanese undo move 4.
1 mech_infantry placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in India
2 fighters placed in Japan
1 infantry placed in Malaya
1 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Philippines
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 destroyers and 3 transports placed in 10 Sea Zone
Americans undo move 1.
3 artilleries and 3 infantry placed in Western United States
1 destroyer and 3 transports placed in 10 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6,6,2,4,1,3,6,3,3,5,1,4
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
26 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 3 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 armour, 2 artilleries and 3 infantry
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 submarine
101 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transportsProduction/PUs Summary :
Germans : 51 / 57
Russians : 31 / 41
Japanese : 59 / 64
Americans : 61 / 84
Chinese : 2 / 2
British : 31 / 28
UK_Pacific : 2 / 0
Italians : 9 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 51 / 57
Russians : 31 / 41
Japanese : 59 / 64
Americans : 61 / 84
Chinese : 2 / 4
British : 31 / 28
UK_Pacific : 2 / 0
Italians : 9 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 4 PUs;Combat Move - British
1 artillery and 3 infantry moved from West India to 79 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in Iraq
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Iraq, round 4 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 5 : 1/4 hits
Japanese roll dice for 1 artillery in Iraq, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 transport moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
1 destroyer placed in 109 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2
British collect 31 PUs (2 lost to blockades); end with 35 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Ethiopia : 1 flag
119 Sea Zone : 1 flag
80 Sea Zone : 2 transports
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 1 artillery and 3 infantry
92 Sea Zone : 2 destroyers
Eastern Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 51 / 57
Russians : 31 / 41
Japanese : 57 / 64
Americans : 61 / 84
Chinese : 2 / 4
British : 33 / 35
UK_Pacific : 2 / 0
Italians : 9 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to Ukraine
1 fighter moved from Alexandria to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to Ukraine
1 fighter moved from Alexandria to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter
Russians defend with 1 bomber
Italians win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 bomber
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Ukraine to Novgorod
6 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Anglo Egyptian Sudan to Italian Somaliland
1 aaGun moved from Eastern Poland to BelarusPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 6 PUs (3 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 3 fighters
Dutch New Guinea : 1 flag
54 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 51 / 57
Russians : 31 / 41
Japanese : 57 / 64
Americans : 61 / 84
Chinese : 2 / 4
British : 33 / 35
UK_Pacific : 2 / 0
Italians : 9 / 6
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 51 / 57
Russians : 31 / 41
Japanese : 57 / 64
Americans : 61 / 84
Chinese : 2 / 4
British : 33 / 35
UK_Pacific : 2 / 0
Italians : 9 / 6
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 mech_infantry moved from Poland to Bessarabia
2 mech_infantrys moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia