@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
4 artilleries and 5 infantry moved from Russia to Vologda
4 infantry moved from Russia to Vologda
2 aaGuns and 21 infantry moved from Timguska to Novosibirsk
1 fighter moved from Volgograd to Russia
2 infantry moved from Samara to Kazakhstan
2 infantry moved from Russia to Samara
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsu to 36 Sea Zone
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kiangsu to Kwangsi
Japanese take Kwangsi from Chinese
6 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
1 armour moved from Anhwe to Szechwan
Japanese take Kweichow from Chinese
Japanese take Szechwan from Chinese
3 armour moved from Jehol to Kiangsu
1 armour moved from Anhwe to Shensi
2 armour moved from Kiangsu to Hopei
1 infantry moved from Sakha to Buryatia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsu to 36 Sea Zone
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kiangsu to Kwangsi
Japanese take Kwangsi from Chinese
6 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
1 armour moved from Anhwe to Szechwan
Japanese take Kweichow from Chinese
Japanese take Szechwan from Chinese
3 armour moved from Jehol to Kiangsu
1 armour moved from Anhwe to Shensi
2 armour moved from Kiangsu to Hopei
1 infantry moved from Sakha to Buryatia
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to Hainan
1 tactical_bomber moved from Kiangsu to Japan
2 bombers moved from Kiangsu to Japan
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
Place Units - Japanese
3 infantry placed in Korea
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 51 PUs; end with 51 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 75 PUs;
Americans buy 2 carriers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
6 destroyers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 6 Sea Zone
1 battleship and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
2 carriers moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Western United States to 92 Sea Zone
1 cruiser, 2 destroyers and 4 fighters moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
need ool, scam and kamikaze
no scramble
kami’s: 2 on each cruiser, 1 on each carrier
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 75 PUs;
Americans buy 2 carriers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
6 destroyers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 6 Sea Zone
1 battleship and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
2 carriers moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Western United States to 92 Sea Zone
1 cruiser, 2 destroyers and 4 fighters moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 bombers, 2 carriers, 7 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers
Casualties for Americans: 2 carriers, 7 destroyers, 4 fighters and 4 submarines
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 6 fighters
Germans defend with 1 destroyer and 2 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Italians
Americans win with 1 bomber, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 56
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 2 destroyers and 2 fighters
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 carrier, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 carrier, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
4 bombers moved from 6 Sea Zone to Guam
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
3 submarines placed in 110 Sea Zone
1 infantry placed in Eastern United States
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Americans collect 53 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour and 5 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 armour and 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
Combat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Algeria
British attack with 1 armour, 1 artillery, 1 fighter and 6 infantry
Italians defend with 3 infantry
British win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Non Combat Move - British
1 fighter moved from Algeria to 91 Sea Zone
1 fighter moved from 94 Sea Zone to Malta
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from United Kingdom to French West Africa
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
1 fighter moved from Eastern Persia to Iraq
1 infantry moved from Persia to Iraq
6 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 artillery and 2 infantry moved from French Indo China to Yunnan
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 bomber and 1 fighter placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Non Combat Move - Italians
3 armour moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 armour moved from Western Germany to Southern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 6 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Queensland to Shan State
1 fighter moved from Shan State to Eastern Persia
1 fighter moved from Iraq to Persia
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to Guam
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - French
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
3 infantry moved from Southern France to France
2 fighters and 2 tactical_bombers moved from Southern Italy to 81 Sea Zone
3 bombers moved from Western Germany to 81 Sea Zone
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
1 artillery and 3 infantry moved from Belarus to Archangel
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Finland
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
2 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 artillery moved from Ukraine to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
3 infantry moved from Southern France to France
2 fighters and 2 tactical_bombers moved from Southern Italy to 81 Sea Zone
3 bombers moved from Western Germany to 81 Sea Zone
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
1 artillery and 3 infantry moved from Belarus to Archangel
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Finland
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
2 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 artillery moved from Ukraine to Bryansk
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the British
Germans win with 3 bombers remaining. Battle score for attacker is 46
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
1 fighter and 1 tactical_bomber moved from Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
2 fighters and 2 tactical_bombers moved from Germany to Southern Italy
2 artilleries moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 artillery, 1 infantry and 1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Poland to Eastern Poland
1 aaGun moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Germany to Germany
2 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
Place Units - Germans
1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 mech_infantry placed in Novgorod
2 infantry placed in Novgorod
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 aaGun, 5 artilleries and 12 infantry moved from Vologda to Russia
2 aaGuns and 21 infantry moved from Novosibirsk to Samara
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 17 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 tactical_bomber moved from Hainan to 43 Sea Zone
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
7 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Japan to 17 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 17 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 tactical_bomber moved from Hainan to 43 Sea Zone
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
7 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Japan to 17 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 tactical_bomber
ANZAC defend with 1 submarine and 2 transports; French defend with 1 destroyer
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 transports
Casualties for French: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Hainan
1 bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
3 infantry placed in Korea
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,2,4,6,5,5
Japanese collect 42 PUs (10 lost to blockades); end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 fighters, 3 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Gibraltar to Trans-Jordan
2 bombers moved from Guam to Hainan
1 bomber moved from Guam to Kiangsu
1 bomber moved from Guam to India
Combat - Americans
Battle in Alexandria
Battle in Syria
Battle in Hainan
Americans attack with 2 bombers
Japanese defend with 1 bomber
Americans win, taking Alexandria from Italians, taking Syria from Italians with 2 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Trans-Jordan
Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans win, taking Trans-Jordan from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Kiangsu to Yunnan
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 98 Sea Zone
2 carriers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Hainan to Yunnan
1 bomber moved from Trans-Jordan to Iraq
Place Units - Americans
2 submarines and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 infantry placed in Eastern United States
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
3 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs