I love this game but it seems to just keep getting more confusing. The spirit of what is intended is clear cut. The writing of the rule itself seems to be an issue.
I never did see where paratroops clarifications were written into the rules. The Japanese sneak attack rules are still a bit cloudy. I believe we play both correctly but I’ve been wrong about my interpretation before.
Maybe rewrite the rules like they were written in the original Third Reich. Example: See rule 7-1.a.c. and rule 6-4.b.t.
The fortification rules I thought were going to say only 1 fort per territory?
You only need one great game and everyone will buy it.
There are so many AA variants out there and in many ways this is the best, but it’s still fiddly with rules. Changes should be made slowly and with great care in wording. We keep getting in fights and flip a coin over tiny issues that actually change the whole game. For example, it doesn’t say Japan can’t move into Vichy…so Japan does so UK can’t attack it unless UK declares war on Japan. It’s exploitation but it’s allowed so it can’t really be argued.
In this game you can attack Russia first turn and leave UK/Poland/France alone. They can’t even attack Germany until after Japan attacks UK. I actually really love this option but it seems a bit unrealistic. Just little ways to exploit the game here and there at times makes it a bit frustrating for us.
3/4 of the questions out here are actually clear cut in the rules, but some things should be rewritten to be more clear. Basically the longer the rules get the more fun the game - but more interpretation issues occur.