@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League Post Game Results Here
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Mallery29(Axis) over Entek(Allies12)
http://www.axisandallies.org/forums/index.php?topic=36365.0 -
http://www.axisandallies.org/forums/index.php?topic=35892.new#new
Zhukov is much better and the winner over JWW (allies +20)
He hasn’t actually gotten the VC he needs but I don’t think the game is in doubt.
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You gave Zhukov the Axis? :-)
That’s braveit was more foolish than brave….I think I need to give him the allies w/+25 or something so I can get my arse handed to me again but hopefully glean something from the whooping I’ll get.
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I debated calling it what it is…… I’m glad you took care of that for me by being honest
I know I wouldn’t want to face his Axis, especially with less than 25 :-)
Zhukov plays them right -
MakeMaps vs Karl7(Allies +20).
Karl7 wins.
http://www.axisandallies.org/forums/index.php?topic=36441.120 -
Mitler(Axis) over Mallery29(Allies)
http://www.axisandallies.org/forums/index.php?topic=36182.135
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Giallo(axis) Over Radiant (Allies+19)
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Cyanight (Allies +22) over Pherman1215 (Axis)
I gave him about 3 weeks and no response. Really hate winning this way but it is the rules.
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Man alive, how many games did he abandon?
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Looks like 5.
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I also have to eventually claim a win, but if he returns and wishes so, we will continue the game, of course.
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Shin Ji tries punching above his weight, and gets creamed!
Axis Dominion (Axis) over Shin Ji (Allies +24)
http://www.axisandallies.org/forums/index.php?topic=36627.new#new
Man, forget about Dark Skies. That’s child’s play to counter compared to this economic slow growth strat!
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Axis dominion (Allies + 23) over BerntBernt
http://www.axisandallies.org/forums/index.php?topic=36588.60
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I will report the game against Pherman now. At this point, its unlikely he will come back, but if he does and so wishes, the game will continue. Gamerman, pls take it from rankings in this case.
The game itself was not leaning heavily in either sides favor, I think. -
Giallo (allies+23) over mitler(axis)
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hmm, let’s see…before pherman ever showed up, i was a tier E. then he comes along and it’s pretty clear from having played him 3 times that he is at least a tier 1, if not an E himself. he drops out with a bunch of games hanging, and now as a result i have lost my E status. this was just not handled properly. anyone who has played him, or seen his play, will readily attest that he is certainly not a tier 2. what we are seeing in the rankings is not a correction, as you say, but rather a corruption.
there definitely needs to be a better way to handle situations like this. i have worked very hard all season to reach that status, having now 50 games under my belt with many, many wins, and yet something way beyond my control took place and BAM, just like that, i get knocked back down.
this has been a big turn off for me.
Gamerman01, 12/12/23
The Tiers were never meant to be status.
The purpose of tiers is to help get accurate PPG’s for everyone so strength of opponent is taken into account.
If you want to measure your strength, that is PPG in relation to others. Not tier. -
Giallo (allies) over axis-dominion (axis)
http://www.axisandallies.org/forums/index.php?topic=36512.180
Gamerman01 - axis-dominion won
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And now one ragequit is compounded by another.
Axis was STOMPING Giallo. STOMPING. Like Axis had 235, and Allies had 130. I can’t believe the game was even still going.
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I think Axis-Dominion totally has a point, tho. I think we need a rule that games that are not finished, for whatever reason, simply won’t count in the absence of an official ruling. It isn’t fair to them than Pherman’s bugout caused the huge drop.
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seems to me, if you are a top player who happens to be very active in the league and therefore willing to play some of his games a tier or two lower, in the end you have a much greater chance of getting punished for it and knocked down a tier. by necessity, an active top player MUST be willing to play a tier or two lower, as most of the top players barely play…they are “too busy” to play more than a game or two at the same time, and each game they play can go on for many months.
if you are a top player who has played only a handful of other top players (like Juan, who has purposely kept his league games very low and instead plays a lot more outside of the league), then you will be safe.
this league rewards the latter while punishing the former.
i am a very active player, but now i am seeing that this is at odds with my wanting to stay at the top. i have to choose one or the other: 1) either slow it down a lot and be very picky about whom i play against, so as to stay at the top, or 2) be very active and most likely suffer ranking because of it.
definitely a big turn off for me.





