@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League Post Game Results Here
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I can tell you this - in AA50 the fighters DID intercept on a 2. Larry (or whatever rulemaker) made a conscious decision to change it to 1 in G40. There must have been a reason.
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I can tell you this - in AA50 the fighters DID intercept on a 2. Larry (or whatever rulemaker) made a conscious decision to change it to 1 in G40. There must have been a reason.
probably because they play tested the game with the same people over and over and they were all scared of losing their bombers.
Not to mention that for a long time factories in capitols had unlimited production. I don’t recall exactly when that changed. But the current damage rule and the 10 production limit can put the USSR and UK in a real bind.
They should have made Novosibirsk a 2 IPC territory with a Mmic on it. That would help a lot.
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AA50 introduced production and damage limits.
But the combination of reducing interceptors to a 1 and adding a +2 damage to strat bombers was probably a bit much
I am a fan of the +2 damage especially because then if a strat bomber gets by the AA fire, it will have a 100% chance of disabling a base. But a +1 I think is sufficient because then it’s still 83%.
Maybe they were compensating for the fact that there is ALWAYS AA fire in G40, whereas in AA50 there wouldn’t be any sometimes - especially for a newly built complex with no AA yet.
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But before AA50 and damage limits, SBR bombed the money right out of your bank account. That would have put UK or USSR, the powers you mentioned, in a much worse bind. Potentially zero money to spend, ever, if you had enough bombers.
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I honestly don’t understand why everyone seems to want to focus on SBR. SBR is trivial to block. Just put 3 or 4 Fighters there. If the bomber player sends more than 3 or 4, then he’s exposing them to AA for no good reason.
Neither Russia nor England have any trouble doing this.
No, the issue with Bombers in German hands is threat projection. But I’m still not convinced the strategy is unbeatable. If it was , why did it take so many years to catch on? It’s just forcing the Allies to play differently, is all.
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@Shin:
No, the issue with Bombers in German hands is threat projection. But I’m still not convinced the strategy is unbeatable. If it was , why did it take so many years to catch on? It’s just forcing the Allies to play differently, is all.
Yes the issue is threat projection. SBR is just one of the many threats that the bomber stack presents. It’s waaaay harder to play against this than any other axis strategy I have seen.
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@Shin:
I honestly don’t understand why everyone seems to want to focus on SBR. SBR is trivial to block. Just put 3 or 4 Fighters there. If the bomber player sends more than 3 or 4, then he’s exposing them to AA for no good reason.
Neither Russia nor England have any trouble doing this.
No, the issue with Bombers in German hands is threat projection. But I’m still not convinced the strategy is unbeatable. If it was , why did it take so many years to catch on? It’s just forcing the Allies to play differently, is all.
Correct.
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i never said it is unbeatable, but that no one (as far as i know) has an answer. many have proposed ideas, and some think they have the answer but haven’t had the chance to play against it. what i do know is that between bmnielsen and dizznee (so far the only two in the league that i know of who use it) remain unbeaten with the strategy. gamer is playing against it and looks like he has a good chance, but it’s definitely challenging him hard
so what i’d like to see then is a match between bold and bmnielsen!
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i never said it is unbeatable, but that no one (as far as i know) has an answer. many have proposed ideas, and some think they have the answer but haven’t had the chance to play against it. what i do know is that between bmnielsen and dizznee (so far the only two in the league that i know of who use it) remain unbeaten with the strategy. gamer is playing against it and looks like he has a good chance, but it’s definitely challenging him hard
so what i’d like to see then is a match between bold and bmnielsen!
bmnielson and i have played last year - can’t remember the result. i am up for it, sure.
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@Shin:
SBR is trivial to block. Just put 3 or 4 Fighters there. If the bomber player sends more than 3 or 4, then he’s exposing them to AA for no good reason.
Attackers just send escort fighters which are not subject to facility anti-air fire (the Axis powers start with plenty if fighters). Attackers just need to make sure they have enough fighters that any dogfight casualties will be their escorts and not bombers. Attackers don’t need to have more planes than the defender to get a good economic exchange for the overall SBR run.
Example:
Germans attack with 2 fighters, 4 strategic bombers
Soviets defend with 12 fightersDogfight net average: -10 for Germany
SBR aa/damage net average: -17 for the SovietsEven with double the planes, the defender will experience a net IPC loss on average.
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Scratch that, my math is off. I was using low luck numbers. Factoring in the pure luck possibility of losing 2 or more strats to aa, such an SBR attack has a net IPC average close to 0.
But still, that requires the defender to station double the attacking number of planes to achieve.
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So if the problem is the threat from German bombers exploiting all the possibilities they get from being stationed at the West Germany airbase, and if SBR is so effective, then the answer to the problem should be to leave the SBR rules as they are and give the allies a chance to effectively use SBR to knock that airbase out of commission and thereby reduce the threat. The way to do this is to make facility repairs come effective at the start of noncombat movement phase instead of combat phase.
This tiny tweak should have negligible effect on the game, except when the axis do the bomber thing, and in those games the allies would now have the option of doing their own bomber thing to counter it.
This change does not require any changes to triplea; both sides just have to agree at the start of the game not to use the +1 range from bases for combat movements when the base has 3 or more damages.
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@Shin:
I honestly don’t understand why everyone seems to want to focus on SBR. SBR is trivial to block. Just put 3 or 4 Fighters there. If the bomber player sends more than 3 or 4, then he’s exposing them to AA for no good reason.
Neither Russia nor England have any trouble doing this.
No, the issue with Bombers in German hands is threat projection. But I’m still not convinced the strategy is unbeatable. If it was , why did it take so many years to catch on? It’s just forcing the Allies to play differently, is all.
I think Shin Ji is probably right. He played that tactic against me, and it was a very close game. I don’t think the bombers by themselves won it for him. The bombers definitely changed up how the allies had to respond, but the game more turned on the unrelated fact that UK got diced at Taranto and Italy captured Cairo It1, meaning the fall of Moscow was the end.
The allies were only a turn or 2 away from either recapturing Cairo or boosting up Moscow.
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I am very much in support of Variance’s HR as a solution to this. It’s not overly extreme, it doesn’t affect the game in far-reaching ways, and it add options that weren’t really there before. Like bombing the Gib naval base. Pointless to stop a British fleet before, but now the Brits will need to defend against this.
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bmnielsen only played people once and the best (ranked) player he beat was me so there is still hope.
I felt overwhelmed, but a big part of this was because I wasn´t prepared for all-bmb strategy.
I don´t think it is unbeatable….otherwise everybody would be using it. don´t see any reason to tweak the game just because bmnielsen got everybody running scared :wink: -
Alright dudes, I don’t mind some discussion in the game results thread, but I think we’ve reached the point where I want to request that the discussion about too many German bombers be taken elsewhere - thanks
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not everyone uses it because it doesn’t suit everyone’s style of play. bmnielsen is particularly good with this strategy because he loves to do massive air blitzing, wiping out small to medium stacks of units and not afraid to lose a couple bombers here and there. not everyone is comfortable trading off planes for inf, for example. he takes those risks and you know what? he’s generally been very lucky with them. i’m sometimes astounded at how lucky he gets in fact. for example, in the loss i just posted, he struck at my small force in morocco of 4 inf and 2 bombers, and he wiped it all out without a single loss. now that’s very frustrating to lose 6 units like that without any compensation whatsoever. they reach everywhere and nothing is safe for the allies :lol:
also, it’s not just because of this strategy that i don’t like the intercepting rules…i really think they’re problematic regardless of which strategy is employed. they’re problematic and also just not very realistic (i realize many aspects of the game are not historical or realistic, but still we should strive to refine the rules to be as accurate as possible without loss of balance and fun gameplay)
bmnielsen only played people once and the best (ranked) player he beat was me so there is still hope.
I felt overwhelmed, but a big part of this was because I wasn�t prepared for all-bmb strategy.
I don�t think it is unbeatable….otherwise everybody would be using it. don�t see any reason to tweak the game just because bmnielsen got everybody running scared� :wink: -
Alright dudes, I don’t mind some discussion in the game results thread, but I think we’ve reached the point where I want to request that the discussion about too many German bombers be taken elsewhere - thanks
actually, the discussion was started weeks ago here:
http://www.axisandallies.org/forums/index.php?topic=35390.new;topicseen#new
and some play testing has been kicked off as a result of the discussions
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OH SHI……

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Oh, Karl, aren’t those “tactical bombers”? They only have a range of 4 - no problem!





