@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League Post Game Results Here
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mrcunego(Axis) wins over bonusbent(Allies)
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wheatbeer (axis – of course) just ended my substantial winning streak:
http://www.axisandallies.org/forums/index.php?topic=34802.390
very well played. he’s certainly under-rated so far this season (like me, he had a bad start to the season).
this was quite the epic game, going to round 27…i thought i had a really good game going, but he made some clever maneuvers that i ultimately fell for (his japan play is annoyingly clever)
hey, if you think losing moscow is bad, try losing it TWICE in one game!
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bonusbent (axis) gives majikforce a butt whooping! Welcome to the league!
[urlhttp://www.axisandallies.org/forums/index.php?topic=35191.0] -
wheatbeer (axis – of course) just ended my substantial winning streak:
very well played. he’s certainly under-rated so far this season (like me, he had a bad start to the season).
Oh, for sure. He just hasn’t had many game results the past few months that would correct it. Here’s one though! :-)
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wheatbeer (axis – of course) just ended my substantial winning streak:
very well played. he’s certainly under-rated so far this season (like me, he had a bad start to the season).
Oh, for sure. He just hasn’t had many game results the past few months that would correct it. Here’s one though! :-)
Well, he got sucked into WaW…
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I have some more losses in the pipeline … so I dunno if I’ll make it to tier E … Maybe next season :lol:
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Well, all’s right with the world now that you’re back to tier 1 with a 3.86. All losses have been to tier E’s - no shame in that
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dawgoneit (Allies +12) over Entek
http://www.axisandallies.org/forums/index.php?topic=35385.90 -
Balladeer (axis) defeats ArtofWar (allies+14).
http://www.axisandallies.org/forums/index.php?action=post;topic=35311.105
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Shin Ji Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=35510.135
THIS:
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
1 transport owned by the British retreated to 98 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 cruiser and 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
Italians win with 1 transport remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 fightersAllowed Italy to capture Egypt It1. Unbelievable. The allies rallied to crush Japan but couldn’t reroute to Europe quick enough to save Moscow from Germany’s dozens of bombers.
:cry: :cry: :cry:
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how many times are you guys gonna lose to each other :lol:
Shin Ji Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=35510.135
THIS:
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
1 transport owned by the British retreated to 98 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 cruiser and 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
Italians win with 1 transport remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 fightersAllowed Italy to capture Egypt It1. Unbelievable. The allies rallied to crush Japan but couldn’t reroute to Europe quick enough to save Moscow from Germany’s dozens of bombers.
:cry: :cry: :cry:
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how many times are you guys gonna lose to each other :lol:
Shin Ji Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=35510.135
THIS:
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
1 transport owned by the British retreated to 98 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 cruiser and 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
Italians win with 1 transport remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 fightersAllowed Italy to capture Egypt It1. Unbelievable. The allies rallied to crush Japan but couldn’t reroute to Europe quick enough to save Moscow from Germany’s dozens of bombers.
:cry: :cry: :cry:
Until someone literally dies at his computer….
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Most likely of a stress-induced heart attack. :-D
All of our games have been white knuckle jobs for real.
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bmnielsen (aka bomberman) over axis-dominion
http://www.axisandallies.org/forums/index.php?topic=35062.new;topicseen#new
when i lose as allies, it’s usually after 20-30 rounds……when i lose as allies against this ridiculous all-bomber german strategy, i lose within 10 rounds. what am i to do when faced with 27 bombers that threaten everywhere?
one thing’s for sure, at least in my mind, KJF doesn’t seem to work, as a good Japan can easily hold off while the euro axis overrun everything.
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enough good players have fallen victim to this strategy that the community is currently actively discussing what options the allies might have against it. there are several topics on this, some old and some new, and even some play testing going on to explore counter strategies.
i now have to face bmnielsen and his strategy of terror for our 2014 tier 2 finals, and have decided to accept a bid of 28 to see if that helps any. if that doesn’t work, i’m seriously considering just refusing to play anyone who employs the strategy, at least until an answer is found to what seems a problem with this game, or until we impose some kind of rule refinement or limitation for league play. the real problem IMO is not so much the bomber unit (as many are suggesting), as it is the bomber stack in the hands of the germans, as this strategy VERY much favors the germans due to their unique combination of favorable factors (such as strong starting army, high income and even greater income potential, italy for can-opening, the bombers able to reach everywhere from centralized points such as WG and SI, and germany’s need for very minimal navy)…no other country comes close as far as favorable factors for mass bomber purchasing…america is perhaps the closest, but it’s a far second IMO due to its heavy reliance on ships to get across the oceans to make a real impact, and due to its much smaller starting army. the other problem is clear: intercepting rules need some serious refinement. they suck. period.
bmnielsen (aka bomberman) over axis-dominion
http://www.axisandallies.org/forums/index.php?topic=35062.new;topicseen#new
when i lose as allies, it’s usually after 20-30 rounds……when i lose as allies against this ridiculous all-bomber german strategy, i lose within 10 rounds. what am i to do when faced with 27 bombers that threaten everywhere?
one thing’s for sure, at least in my mind, KJF doesn’t seem to work, as a good Japan can easily hold off while the euro axis overrun everything.
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There is an answer.
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and?
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Intercepting rules, or Larry’s late decision to make SBR damage +2?
Instead of refusing to play against the strategy, I would suggest something like agreeing to a house rule with your opponents that there is no +2 to SBR damage rolls, if it’s the SBR damage that you find objectionable.
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no, i don’t mind the +2 so much as the fact that bombers dog fight against fighters at the same roll of 1…i think intercepting fighters should defend at 2, and tac bombers should probably also participate, but perhaps at 1. a fighter’s specialty is defending the home skies, so how can it be rolling equivalent to a bomber’s role?
Intercepting rules, or Larry’s late decision to make SBR damage +2?
Instead of refusing to play against the strategy, I would suggest something like agreeing to a house rule with your opponents that there is no +2 to SBR damage rolls, if it’s the SBR damage that you find objectionable.
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also, i think someone mentioned this somewhere in another thread, but would be good to neutralize the +2 bonus damage if there are any interceptors. that’d be a big help as well.
no, i don’t mind the +2 so much as the fact that bombers dog fight against fighters at the same roll of 1…i think intercepting fighters should defend at 2, and tac bombers should probably also participate, but perhaps at 1. a fighter’s specialty is defending the home skies, so how can it be rolling equivalent to a bomber’s role?
Intercepting rules, or Larry’s late decision to make SBR damage +2?
Instead of refusing to play against the strategy, I would suggest something like agreeing to a house rule with your opponents that there is no +2 to SBR damage rolls, if it’s the SBR damage that you find objectionable.





