Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2015 League Post Game Results Here
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Well roboto, we’re gonna miss you! I know how you feel though. If you recall, after finishing my debut season at 7-0, I kicked off this new season with 5 straight losses, and that was helped greatly by blunders made while trying to play under great stress (wife and I had severe conflict over my excessive gameplay, which we have since worked out). It really is very hard to concentrate when there’s a lot going on in life. Hope everything works out and we get you back next season!
And while we’re on the topic:
DizzKneeLand (Axis) over MrRoboto:
http://www.axisandallies.org/forums/index.php?topic=35041.0
One more game in the long list of games I should have won in this season. I had way more IPC, way more income and a strong position on him. I even could have easily prevented the loss of London by securing it with planes. At the end I overlooked the fact, that he will capture London with 1 transports (!) and 30 bombers.
I will hereby forfeit all my league games. I’m obviously not in the state of mind to play concentrated. I’m moving next week, my partner and me are expecting a child in a couple of months and I have a new job. Too much stuff going on for me to play on a high level.
I will come back in September for the next season. Have fun!
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Somebody needs to come up with a good answer to the all-bomber German strategy, or else I think the game is flawed. The bombers reach everywhere and pretty much axis Europe becomes unapproachable…some have suggested to just go all out on Japan, but I have doubts that a VC loss in Europe would not result in that case.
@captain:
DizzKneeLand33 (axis) defeats captain walker (allies +14)
Too many bombers!
http://www.axisandallies.org/forums/index.php?topic=35095.msg1379272#newLoaded up carriers? It worked for me v. American mass-bomber with Japan. I think the solution is making sure to keep the income down enough that they can’t mass produce them and crush the Reds at the same time. They’re a high dollar unit with a lot of offensive ability, once they hit a certain number they’re at critical mass. Force the Axis player into using them (and chip away at their numbers) early on if you sense mass-bomber?
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Balladeer (Axis) over souL (Allies +17)
http://www.axisandallies.org/forums/index.php?topic=35017.165 -
Balladeer (Axis) over Lebowsky (allies +16)
http://www.axisandallies.org/forums/index.php?topic=35223.0 -
Yeah, the game must be flawed if even I can go 5-0 with that Axis strategy. :P
I must admit tho, it’s fun. And, every time I send like 40 bombers over to hit a poor little infantry (or twelve) I always make sure to say “Welcome to DizzKneeLand, m*rfer!” when gently clicking my left mouse button with my middle finger…. :lol:
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You probably said that a lot in our game!
Someone should start another thread regarding this…I’m curious to see what others have to offer on how to overcome that strategy. -
@captain:
You probably said that a lot in our game!
Someone should start another thread regarding this…I’m curious to see what others have to offer on how to overcome that strategy.Discussion continued here: http://www.axisandallies.org/forums/index.php?topic=35390.0
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http://www.axisandallies.org/forums/index.php?topic=35094.75
JWW over Mr.Roboto (allies +16)
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Axis Dominion Allies over Karl7
http://www.axisandallies.org/forums/index.php?topic=35358.225
Axis Dominion adroitly countered an expansive Axis, but then insult to injury the dice went heavily pro allies even when they were winning for a demoralizing Axis loss… :cry:
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Variance over Odonis (Allies +16)
http://www.axisandallies.org/forums/index.php?topic=35326.new#new
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JDOW (Allies + 18) over artofwar1947 (Axis) in G1 15LG40 topic=35016.255.
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King_Nothing- lost to Bonusbent
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Lebowsky lost to zhukov44
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JDOW over Karl 7 allies
http://www.axisandallies.org/forums/index.php?topic=35372.60
what the dice giveth, the dice taketh away. My dice win over Shin Ji is now revenged here. I went into Taranto and got 1 hit losing everything but a bomber and ftr. So the +15 allied bid suddenly became a +20 for the Axis. The allies never got any momentum after that.
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Soul (Axis)defeats Wittmann (Allies) in the Semi final of the Tier 3 Play Offs. Japanese victory. A game much enjoyed by both players, I believe.
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Officially the worst game of my life:
http://www.axisandallies.org/forums/index.php?topic=35368.105
Rubioton Allies over Karl7
Germany failed to take France R1 and it was down hill from there, including a total loss of its entire airforce in Africa…. The Axis never got moving and I slogged on for awhile until total collapse
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SouL vs. Soulblighter for the final, in bracket 3!
Who has more soul?
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SouL vs. Soulblighter for the final, in bracket 3!
Who has more soul?
I don’t have one, which is why I am gonna claim his for my own.
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Whackamatt (Axis) vs. dawgoneit (Allies +13) Whackamatt wins
http://www.axisandallies.org/forums/index.php?topic=35268.135