Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs2015 League Post Game Results Here
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karl7 allies 12 -vs- dawgoneit axis - karl17 wins
http://www.axisandallies.org/forums/index.php?topic=34725.0 -
cyanight (axis) over MrRoboto (Allies) in a game I thought I would win…
http://www.axisandallies.org/forums/index.php?topic=34908.90
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cyanight (axis) over MrRoboto (Allies) in a game I thought I would win…
http://www.axisandallies.org/forums/index.php?topic=34908.90
:? :-( :? :-o :? :-o :? Holy smokes! Welcome to the league cyanight!
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Odonis (Axis) over Entek (Allies +12)
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well since whackamatt didn’t post, I’ll do it:
hobo (axis) over whackamatt (allies +12)
http://www.axisandallies.org/forums/index.php?topic=34768.105
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axis-dominion (Axis) over Shin Ji (Allies +14)
Another Shin Ji loss - this time against axis-dominion. I just couldn’t loop that fleet back around quickly enough. It’s a tricky business playing the Allies.
http://www.axisandallies.org/forums/index.php?topic=34970.new#new
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http://www.axisandallies.org/forums/index.php?topic=34901.0
Balladeer (Allies +17) sings the dirge of souL (Axis)
He beat me down, better dice and better play.
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Dizkneeland33 (allies +17) makes souL (Axis) look Goofy.
Made a critical mistake with Japan, too passive with Germany. GG sir.
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Here’s the thread for that game:
http://www.axisandallies.org/forums/index.php?topic=34925.0
GG, souL! I’m looking forward to the rematch. :)
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hobo (Allies +13) over FuzzyKittens (Axis)
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Dizz caught me sleeping!
DizzKneeLand(Axis) over Shin Ji(Allies +14) http://www.axisandallies.org/forums/index.php?topic=34968.new#new
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Bjergmose(Axis) over Bonusbent(Allies)
http://www.axisandallies.org/forums/index.php?topic=34958.60
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G40 15L axis-dominion (Axis) defeats ArtofWar1947 (allies +14).
Thread: http://www.axisandallies.org/forums/index.php?topic=34969.
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Whackamatt (Axis) over Rubioton (Allies +17)
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bmnielsen over axis-dominion (allies +20)
http://www.axisandallies.org/forums/index.php?topic=34793.105
some early mistakes on the pacific side and then got slaughtered in Yunnan
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Bmnielsen has completed 4 games, and is rank E
I notice several players have 3 games completed at this time, so as these players complete their 4th, I look forward to the rankings becoming more accurate. (Players with 1-3 games completed still have their 2014 tier by default)
As these players complete their 4th games and get an updated tier, there will be ripple effects that should increase the reliability of the PPGs
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Happy New Year, everyone!
Cellar Gaming Forums
Official Rating List: December, 2014
Axis & Allies Global 19401724 bmnielsen (Record: 4-0, A: 0-0, X: 4-0)
1720 JuanSpain (Record: 5-0, A: 1-0, X: 4-0)
1704 Soulblighter (Record: 3-0, A: 0-0, X: 3-0)
1694 Balladeer (Record: 8-3, A: 4-2, X: 4-1)
1681 rgp44 (Record: 4-1, A: 4-1, X: 0-0)
1676 captain walker (Record: 3-0, A: 3-0, X: 0-0)
1676 wittmann (Record: 3-0, A: 1-0, X: 2-0)
1671 Gargantua (Record: 3-0, A: 3-0, X: 0-0)
1668 axis-dominion (Record: 9-5, A: 5-5, X: 4-0)
1665 hobo (Record: 2-0, A: 1-0, X: 1-0)
1664 Me1945 (Record: 2-0, A: 0-0, X: 2-0)
1662 Ghostglider (Record: 2-0, A: 1-0, X: 1-0)
1656 Gamerman01 (Record: 2-0, A: 1-0, X: 1-0)
1648 Bjergmose (Record: 4-2, A: 3-2, X: 1-0)
1640 cyanight (Record: 2-1, A: 0-1, X: 2-0)
1637 JWW (Record: 1-0, A: 0-0, X: 1-0)
1634 TheMethuselah (Record: 1-0, A: 1-0, X: 0-0)
1627 JDOW (Record: 1-0, A: 0-0, X: 1-0)
1625 albertorelonchis (Record: 1-0, A: 1-0, X: 0-0)
1624 alexgreat (Record: 1-0, A: 0-0, X: 1-0)
1612 MrRoboto (Record: 6-6, A: 4-3, X: 2-3)
1600 Boldfresh (Record: 1-1, A: 0-0, X: 1-1)
1600 FuzzyKittens (Record: 1-1, A: 0-0, X: 1-1)
1588 ArtofWar1947 (Record: 2-2, A: 2-2, X: 0-0)
1578 Shin Ji (Record: 4-4, A: 4-4, X: 0-0)
1577 Rasmustb (Record: 1-2, A: 0-2, X: 1-0)
1576 Unknown_Soldier (Record: 0-1, A: 0-1, X: 0-0)
1575 Don_Guti (Record: 0-1, A: 0-0, X: 0-1)
1575 Degrasse (Record: 0-1, A: 0-1, X: 0-0)
1574 King_Nothing- (Record: 0-1, A: 0-1, X: 0-0)
1570 bonusbent (Record: 1-2, A: 0-1, X: 1-1)
1561 Slovenehero (Record: 0-1, A: 0-1, X: 0-0)
1557 DizzKneeLand33 (Record: 4-6, A: 1-2, X: 3-4)
1553 variance (Record: 1-3, A: 1-1, X: 0-2)
1552 wheatbeer (Record: 1-3, A: 0-0, X: 1-3)
1551 mrcunego (Record: 0-2, A: 0-1, X: 0-1)
1545 Karl7 (Record: 2-4, A: 2-1, X: 0-3)
1540 rubioton (Record: 0-1, A: 0-1, X: 0-0)
1537 dawgoneit (Record: 0-2, A: 0-0, X: 0-2)
1530 Odonis (Record: 3-7, A: 2-1, X: 1-6)
1523 surprise attack (Record: 0-3, A: 0-0, X: 0-3)
1485 TheWell-KnownSoldier (Record: 0-3, A: 0-1, X: 0-2)
1475 souL (Record: 1-5, A: 1-1, X: 0-4)
1469 Whackamatt (Record: 3-11, A: 2-6, X: 1-5)
1433 Entek (Record: 0-7, A: 0-2, X: 0-5)Official Rating List: December, 2014
Axis & Allies Global 1940 – Open DB1672 ArtofWar1947 (Record: 3-0, A: 1-0, X: 2-0)
1625 Rasmustb (Record: 1-0, A: 0-0, X: 1-0)
1576 dawgoneit (Record: 0-1, A: 0-1, X: 0-0)
1575 hobo (Record: 0-1, A: 0-1, X: 0-0)
1552 Entek (Record: 0-2, A: 0-1, X: 0-1)Players with an established rating of 15 or more games
Provisionally rated players with 10-14 games rated
Provisionally rated players with 5-9 games rated
Provisionally rated players with less than 5 games rated- Note: Low Luck games are rated as an “open DB” game, since this type of game differs substantially from one using dice.
The Rating System Explained
Prior Rating Lists
Individual Game Log For 2015 League -
Looks like that rating system needs a lot more data… You can’t move much if you’ve only played a couple of games…
Thanks for sharing it, Dizz, it will be interesting to see it in a couple more months… -
Looks like that rating system needs a lot more data… You can’t move much if you’ve only played a couple of games…
I totally agree there, Gamer. This system takes into account number of games played as part of the factor. Hence, players will naturally spread out at the top and bottom as we all get more games under our belt (and as more players accrue established ratings). There are no established ratings yet (15 games) but we have some that are so very close. Not a bad amount for only 60 days of play! ;)
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Yeah, cool, looking forward to seeing it after another 60 or 120





