Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2015 League Post Game Results Here
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Here’s a thought - beat him next time so that he doesn’t get his confidence up!
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… nowhere to hide, though we both might try… I’m schizophrenic, and so am I…
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http://www.axisandallies.org/forums/index.php?topic=34545.new#new
bold over well-known soldier.
he went awol. if he comes back we can continue - just reporting so i don’t forget later.
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rasmusbt over King_nothing-
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Reminder to post what side each player took, thanks
2 in a row that didn’t -
Just a small comment… Both JDOW and rgp44 have one win against each other - but neither have a loss?
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Captain Walker (Allies +15) over Entek (Axis)
http://www.axisandallies.org/forums/index.php?topic=34827.0 -
Just a small comment… Both JDOW and rgp44 have one win against each other - but neither have a loss?
Much appreciated. I will look into that immediately
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I entered 1/0 in rgp’s line where it should have been 0/1. It is fixed now.
Both players’ records were correct, it was just in the matrix. Sometimes I forget, sometimes get it backwards, but it has no effect on the record or PPG. Thanks again
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Re Topic 34757: Artofwar1947 (Allies) over Surprise Attack (Axis) by forfeit (3 bumps)
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MrRoboto over Well-KnownSoldier.
I vanished for a long time so by the game rules I should have lost this game by running out of time a long ago, if I remember correctly MrRoboto had a strong lead in this game anyway but I’m just making a quick pit-stop to surrender any of my games that are going.
http://www.axisandallies.org/forums/index.php?topic=34591.60
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I was in the lead, but I think you still had chances to win this. A pity, could still have been interesting.
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I was in the lead, but I think you still had chances to win this. A pity, could still have been interesting.
You can ask Gamerman to scrap this result and continue the game. I am sure he won’t mind. It would give him a bit more work to do and thus it should not be requested often.
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i trust gamer will handle cases like this properly in his rankings… not sure if you already have a plan to handle such a scenario or if it’s case by case. ie, a tier 1 playing a bunch of games has no time and concedes them, thereby dropping to a tier 3 or 4.
your thoughts gamer?
cheers
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Yah he conceded our playoff game too.
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seems like freezing such a player one tier below his previous year’s showing might be a fair compromise, i dunno.
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Players are offering Well-known the chance to complete his games, but it appears he does not want to.
A forfeit is a loss. A loss is a loss. There are no compromises or judgment calls. Until Well-known has four 2015 results, he will be considered tier 1. If there are 4 results, then he will be tier 3 or 4, depending on the tier of his opponents. -
http://www.axisandallies.org/forums/index.php?topic=34731.0
2014 playoffs: ME1945(axis) over Rasmustb(allies +18)
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Yah he conceded our playoff game too.
axis-dominion, are you reporting this as a win then? There was no link, etc….
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2014 Playoff Game: axis-dominion (allies+14) over TheWellKnownSoldier
http://www.axisandallies.org/forums/index.php?topic=34787.new;topicseen#new





