Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2015 League Post Game Results Here
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Here’s a thought - beat him next time so that he doesn’t get his confidence up!
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… nowhere to hide, though we both might try… I’m schizophrenic, and so am I…
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http://www.axisandallies.org/forums/index.php?topic=34545.new#new
bold over well-known soldier.
he went awol. if he comes back we can continue - just reporting so i don’t forget later.
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rasmusbt over King_nothing-
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Reminder to post what side each player took, thanks
2 in a row that didn’t -
Just a small comment… Both JDOW and rgp44 have one win against each other - but neither have a loss?
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Captain Walker (Allies +15) over Entek (Axis)
http://www.axisandallies.org/forums/index.php?topic=34827.0 -
Just a small comment… Both JDOW and rgp44 have one win against each other - but neither have a loss?
Much appreciated. I will look into that immediately
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I entered 1/0 in rgp’s line where it should have been 0/1. It is fixed now.
Both players’ records were correct, it was just in the matrix. Sometimes I forget, sometimes get it backwards, but it has no effect on the record or PPG. Thanks again
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Re Topic 34757: Artofwar1947 (Allies) over Surprise Attack (Axis) by forfeit (3 bumps)
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MrRoboto over Well-KnownSoldier.
I vanished for a long time so by the game rules I should have lost this game by running out of time a long ago, if I remember correctly MrRoboto had a strong lead in this game anyway but I’m just making a quick pit-stop to surrender any of my games that are going.
http://www.axisandallies.org/forums/index.php?topic=34591.60
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I was in the lead, but I think you still had chances to win this. A pity, could still have been interesting.
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I was in the lead, but I think you still had chances to win this. A pity, could still have been interesting.
You can ask Gamerman to scrap this result and continue the game. I am sure he won’t mind. It would give him a bit more work to do and thus it should not be requested often.
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i trust gamer will handle cases like this properly in his rankings… not sure if you already have a plan to handle such a scenario or if it’s case by case. ie, a tier 1 playing a bunch of games has no time and concedes them, thereby dropping to a tier 3 or 4.
your thoughts gamer?
cheers
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Yah he conceded our playoff game too.
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seems like freezing such a player one tier below his previous year’s showing might be a fair compromise, i dunno.
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Players are offering Well-known the chance to complete his games, but it appears he does not want to.
A forfeit is a loss. A loss is a loss. There are no compromises or judgment calls. Until Well-known has four 2015 results, he will be considered tier 1. If there are 4 results, then he will be tier 3 or 4, depending on the tier of his opponents. -
http://www.axisandallies.org/forums/index.php?topic=34731.0
2014 playoffs: ME1945(axis) over Rasmustb(allies +18)
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Yah he conceded our playoff game too.
axis-dominion, are you reporting this as a win then? There was no link, etc….
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2014 Playoff Game: axis-dominion (allies+14) over TheWellKnownSoldier
http://www.axisandallies.org/forums/index.php?topic=34787.new;topicseen#new