I see why I normally protect sz92.
15L Whackamatt (Axis) vs. Shin Ji (Allies +10)
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Got diced pretty bad in Russia. My stack of a dozen tanks turned out to be one. :cry: But I guess 1 is enough to take the capital. :|
I was really hoping for that, actually. Now, with just a bit of luck, Germany’s dead in the water.
But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack. Seriously. I am really unhappy with myself now. :P
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@Shin:
Got diced pretty bad in Russia. My stack of a dozen tanks turned out to be one.  :cry: But I guess 1 is enough to take the capital.  :|
I was really hoping for that, actually. Now, with just a bit of luck, Germany’s dead in the water.
But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack. Seriously. I am really unhappy with myself now. :P
Yeah, I looked at that and said Oh! I DON’T need anything in Germany this round. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Hainan to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo ChinaCombat - Japanese
Battle in Guam
Battle in 54 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from Borneo to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters and 8 infantry placed in Japan
3 infantry placed in Manchuria
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Hainan to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo ChinaCombat - Japanese
Battle in Guam
Battle in 54 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from Borneo to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters and 8 infantry placed in Japan
3 infantry placed in Manchuria
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Chahar: 2 infantry
EDIT: Turning off Edit Mode -
use the second, I edited a ncm from jehol to charchar
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
4 fighters moved from Midway to Japan
1 bomber moved from Midway to Japan
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
6 submarines moved from 93 Sea Zone to 97 Sea Zone -
I missed your edit - I’ll add that in later.
But would you like to scramble off Japan, and how would you like to send the Divine Wind?
(also, I wanted to attack the sub off canada with my Dst and Crusier there, but forgot - so if it’s OK, I’ll just roll that here)
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no scramble.
I need luck here. miscalculated. I should have bought a lot more planes! :|
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No Kami either?
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I can’t kami unless there’s a combat in the SZ, which would require me scrambling.
So no, :-D
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well, wait a minute, I may be wrong on that.
I’ll do 3 on each cruiser
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Oh - I already rolled it. I figured that it was one of those things TripleA lets you do that is against the rules.
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Well, while we decide how to deal with that - let’s roll for that Canadian battle I mentioned.
1 sub of mine
Rolls: 1@2; Total Hits: 01@2: (5) -
And 1 cruiser
Rolls: 1@3; Total Hits: 01@3: (4)and your sub
Rolls: 1@1; Total Hits: 01@1: (4) -
Try again!
Rolls: 1@2; Total Hits: 11@2: (1) -
And your defense
Rolls: 1@1; Total Hits: 01@1: (3) -
Hrm, OK, I can roll your kamis here then.
Rolls: 3@2; Total Hits: 13@2: (3, 6, 2)
Rolls: 3@2; Total Hits: 23@2: (4, 2, 2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
4 fighters moved from Midway to Japan
1 bomber moved from Midway to Japan
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
6 submarines moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 9 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Americans captures 67PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 aaGuns, 2 fighters and 10 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 aaGun, 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 90 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 90 Sea Zone to 91 Sea Zone
1 aaGun, 5 artilleries and 6 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 fighters placed in Normandy Bordeaux
4 tactical_bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 cruisers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 65 PUs; end with 132 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 152 PUs -
I concede. I’m a !@#$%ing idiot.
For future reference, you can Kami when there’s no actual combat, page 16
“If an Allied player attacks Japanese units in or declares an
amphibious assault from one of these sea zones, the Japanese
player can announce at the beginning of this phase that he or
she intends to launch one or more kamikaze strikes in that sea
zone. They are resolved before any combat begins.” -
I was just looking that up myself!
Hey, it happens. Honestly, it could easily have gone the other way.
Want a rematch? This was a great game.





