15L Whackamatt (Axis) vs. Shin Ji (Allies +10)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians
                14 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                3 infantry moved from Kazakhstan to Caucasus
                2 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Trans-Jordan to Iraq

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 armour
                    Russians win, taking Caucasus from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Kansu to Tsinghai

    Turn Complete - Russians

  • '15

    @Whackamatt:

    Got diced pretty bad in Russia.  My stack of a dozen tanks turned out to be one.   :cry:  But I guess 1 is enough to take the capital.   :|

    I was really hoping for that, actually.  Now, with just a bit of luck, Germany’s dead in the water.

    But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack.  Seriously.  I am really unhappy with myself now.  :P

  • '20 '18 '17 '15

    @Shin:

    @Whackamatt:

    Got diced pretty bad in Russia.  My stack of a dozen tanks turned out to be one.   :cry:  But I guess 1 is enough to take the capital.   :|

    I was really hoping for that, actually.  Now, with just a bit of luck, Germany’s dead in the water.

    But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack.  Seriously.  I am really unhappy with myself now.  :P

    Yeah, I looked at that and said Oh!  I DON’T need anything in Germany this round.  :lol:

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kwangsi to Hunan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from Hainan to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo China

    Combat - Japanese
                Battle in Guam
                Battle in 54 Sea Zone
                    Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to French Indo China
                1 bomber moved from Borneo to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 fighters and 8 infantry placed in Japan
                3 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kwangsi to Hunan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from Hainan to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo China

    Combat - Japanese
                Battle in Guam
                Battle in 54 Sea Zone
                    Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to French Indo China
                1 bomber moved from Borneo to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 fighters and 8 infantry placed in Japan
                3 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 2 infantry
                EDIT: Adding units owned by Japanese to Chahar: 2 infantry
                EDIT: Turning off Edit Mode

  • '20 '18 '17 '15

    use the second, I edited a ncm from jehol to charchar

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
                4 fighters moved from Midway to Japan
                1 bomber moved from Midway to Japan
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                6 submarines moved from 93 Sea Zone to 97 Sea Zone

  • '15

    I missed your edit - I’ll add that in later.

    But would you like to scramble off Japan, and how would you like to send the Divine Wind?

    (also, I wanted to attack the sub off canada with my Dst and Crusier there, but forgot - so if it’s OK, I’ll just roll that here)

  • '20 '18 '17 '15

    no scramble.

    I need luck here.  miscalculated.  I should have bought a lot more planes!  :|

  • '15

    No Kami either?

  • '20 '18 '17 '15

    I can’t kami unless there’s a combat in the SZ, which would require me scrambling.

    So no,  :-D

  • '20 '18 '17 '15

    well, wait a minute, I may be wrong on that.

    I’ll do 3 on each cruiser

  • '15

    Oh - I already rolled it.  I figured that it was one of those things TripleA lets you do that is against the rules.

  • '15

    Well, while we decide how to deal with that - let’s roll for that Canadian battle I mentioned.

    1 sub of mine
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '15

    And 1 cruiser
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    and your sub
    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • '15

    Try again!

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '15

    And your defense

    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • '15

    Hrm, OK, I can roll your kamis here then.

    DiceRolls: 3@2; Total Hits: 13@2: (3, 6, 2)

    DiceRolls: 3@2; Total Hits: 23@2: (4, 2, 2)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
                4 fighters moved from Midway to Japan
                1 bomber moved from Midway to Japan
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                6 submarines moved from 93 Sea Zone to 97 Sea Zone

    Combat - Americans
                Battle in Japan
                    Americans attack with 1 artillery, 1 bomber, 9 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
                    Americans captures 67PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 3 aaGuns, 2 fighters and 10 infantry

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 aaGun, 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 90 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                5 transports moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 90 Sea Zone to 91 Sea Zone
                1 aaGun, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                3 fighters placed in Normandy Bordeaux
                4 tactical_bombers placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 2 cruisers
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 65 PUs; end with 132 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 152 PUs

  • '20 '18 '17 '15

    I concede.  I’m a !@#$%ing idiot.

    For future reference, you can Kami when there’s no actual combat, page 16

    “If an Allied player attacks Japanese units in or declares an
    amphibious assault from one of these sea zones, the Japanese
    player can announce at the beginning of this phase that he or
    she intends to launch one or more kamikaze strikes in that sea
    zone. They are resolved before any combat begins.”

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