@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
15L Whackamatt (Axis) vs. Shin Ji (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
3 aaGuns moved from Yugoslavia to Northern Italy
3 armour moved from Southern Italy to Western Germany
4 mech_infantrys moved from Northern Italy to Western Germany
1 bomber moved from Southern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,6,6,3,5,4,3,6,1,3
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
5 armour, 5 artilleries, 5 infantry and 11 mech_infantrys moved from Bryansk to Russia
4 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 2 bombers, 2 fighters, 5 infantry, 14 mech_infantrys and 4 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major and 34 infantry
Germans captures 35PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Germans: 8 armour, 5 artilleries, 5 infantry and 14 mech_infantrys
Casualties for Russians: 1 aaGun, 4 artilleries and 34 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Germany
2 aaGuns moved from Germany to Western Germany
4 mech_infantrys moved from Southern Italy to Southern France
3 artilleries and 4 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 fighters and 4 tactical_bombers moved from Russia to Ukraine
2 bombers moved from Russia to BryanskPlace Units - Germans
4 artilleries, 1 fighter and 5 infantry placed in Western Germany
1 armour and 2 infantry placed in Ukraine
1 infantry placed in Germany
1 infantry placed in Novgorod
Germans undo move 2.
1 armour placed in Novgorod
2 infantry placed in UkraineTurn Complete - Germans
Germans collect 57 PUs; end with 92 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs -
Got diced pretty bad in Russia. My stack of a dozen tanks turned out to be one. :cry: But I guess 1 is enough to take the capital. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
14 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
3 infantry moved from Kazakhstan to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to IraqCombat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kansu to TsinghaiTurn Complete - Russians
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Got diced pretty bad in Russia. My stack of a dozen tanks turned out to be one. :cry: But I guess 1 is enough to take the capital. :|
I was really hoping for that, actually. Now, with just a bit of luck, Germany’s dead in the water.
But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack. Seriously. I am really unhappy with myself now. :P
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@Shin:
Got diced pretty bad in Russia. My stack of a dozen tanks turned out to be one.  :cry: But I guess 1 is enough to take the capital.  :|
I was really hoping for that, actually. Now, with just a bit of luck, Germany’s dead in the water.
But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack. Seriously. I am really unhappy with myself now. :P
Yeah, I looked at that and said Oh! I DON’T need anything in Germany this round. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Hainan to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo ChinaCombat - Japanese
Battle in Guam
Battle in 54 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from Borneo to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters and 8 infantry placed in Japan
3 infantry placed in Manchuria
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Hainan to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo ChinaCombat - Japanese
Battle in Guam
Battle in 54 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from Borneo to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters and 8 infantry placed in Japan
3 infantry placed in Manchuria
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Chahar: 2 infantry
EDIT: Turning off Edit Mode -
use the second, I edited a ncm from jehol to charchar
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
4 fighters moved from Midway to Japan
1 bomber moved from Midway to Japan
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
6 submarines moved from 93 Sea Zone to 97 Sea Zone -
I missed your edit - I’ll add that in later.
But would you like to scramble off Japan, and how would you like to send the Divine Wind?
(also, I wanted to attack the sub off canada with my Dst and Crusier there, but forgot - so if it’s OK, I’ll just roll that here)
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no scramble.
I need luck here. miscalculated. I should have bought a lot more planes! :|
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No Kami either?
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I can’t kami unless there’s a combat in the SZ, which would require me scrambling.
So no, :-D
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well, wait a minute, I may be wrong on that.
I’ll do 3 on each cruiser
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Oh - I already rolled it. I figured that it was one of those things TripleA lets you do that is against the rules.
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Well, while we decide how to deal with that - let’s roll for that Canadian battle I mentioned.
1 sub of mine
Rolls: 1@2; Total Hits: 01@2: (5) -
And 1 cruiser
Rolls: 1@3; Total Hits: 01@3: (4)and your sub
Rolls: 1@1; Total Hits: 01@1: (4) -
Try again!
Rolls: 1@2; Total Hits: 11@2: (1)





