@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
62 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 56 / 80
Russians : 17 / 17
Japanese : 63 / 68
Americans : 61 / 84
Chinese : 0 / 4
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 27 / 37
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 1 fighter and 3 infantry
Italians defend with 1 artillery
French roll dice for 1 fighter and 3 infantry in Algeria, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
French win, taking Algeria from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
1 fighter moved from Algeria to MoroccoTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter
Algeria : 3 infantryProduction/PUs Summary :
Germans : 56 / 80
Russians : 17 / 17
Japanese : 63 / 68
Americans : 61 / 84
Chinese : 0 / 4
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 26 / 37
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5French Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
7 armour moved from Northwest Persia to Persia
4 armour and 2 mech_infantrys moved from Caucasus to Persia
1 tactical_bomber moved from Volgograd to Persia
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
7 armour moved from Northwest Persia to Persia
4 armour and 2 mech_infantrys moved from Caucasus to Persia
1 tactical_bomber moved from Volgograd to Persia
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Persia
Germans attack with 11 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 1 armour, 1 artillery, 1 factory_minor and 12 infantry
British win with no units remaining. Battle score for attacker is -24
Casualties for Germans: 11 armour, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 1 artillery and 12 infantryNon Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 armour and 4 mech_infantrys moved from Rostov to Bessarabia
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Belarus to Archangel
10 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
3 aaGuns, 4 artilleries and 13 infantry moved from Belarus to Baltic States
3 transports moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from France to Western Germany
5 infantry moved from Western Germany to Denmark
4 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
4 mech_infantrys moved from Slovakia Hungary to Western Germany
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Rostov to CaucasusPlace Units - Germans
10 mech_infantrys placed in Germany
1 fighter and 9 infantry placed in Western Germany
1 infantry placed in Novgorod
Germans undo move 3.
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
Test summary from TripleA, engine version: 1.8.0.3, time: 18:46:29
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Test summary from TripleA, engine version: 1.8.0.3, time: 18:50:16
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Test summary from TripleA, engine version: 1.8.0.3, time: 18:52:32
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Test summary from TripleA, engine version: 1.8.0.3, time: 18:53:08
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 artillery and 2 infantry moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Samara to Novosibirsk
2 artilleries and 3 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
11 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to CaucasusCombat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 14 infantry
Germans defend with 1 infantry
Russians roll dice for 14 infantry in Novosibirsk, round 2 : 2/14 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 bomber; Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 bomber owned by the Japanese and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 bomber
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
5 artilleries and 4 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Samara to Novosibirsk
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Russia to SmolenskPlace Units - Russians
3 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 1 aaGun, 13 artilleries and 40 infantry
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 13 artilleries and 40 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Belarus : 1 aaGun, 13 artilleries and 40 infantry
Bryansk : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
Rostov : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major, 3 infantry and 2 mech_infantrys
Ukraine : 6 artilleries, 1 factory_minor and 6 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 aaGuns and 14 infantry
Vologda : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Volgograd : 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
Caucasus : 1 infantry
Smolensk : 1 aaGun, 2 artilleries and 3 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 76
Russians : 28 / 28
Japanese : 63 / 68
Americans : 61 / 84
Chinese : 0 / 4
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 24 / 37
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 4.108
Median : 5.000
Variance : 1.306
Standard Deviation : 1.143
Total rolls : 37Germans Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from India to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from India to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 tactical_bomber and 3 transports
British defend with 1 transport
Japanese win with 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iraq
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Iraq from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Alaska
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Alaska from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Persia
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Olgiy from Russians to Mongolians
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Changing ownership of Dzavhan from Russians to Mongolians
EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 mech_infantry
EDIT: Changing ownership of Timguska from Japanese to Russians
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from India to Shan State
2 mech_infantrys moved from French Indo China to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Kweichow to Shensi
1 armour and 4 mech_infantrys moved from Kansu to Shensi
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
2 fighters moved from Japan to PhilippinesPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shensi: 1 mech_infantry
EDIT: Turning off Edit Mode
2 transports placed in 19 Sea Zone
2 transports placed in 36 Sea Zone
1 infantry placed in Kiangsu
Japanese undo move 1.
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
1 infantry placed in French Indo China
1 artillery placed in Kiangsu
1 artillery placed in IndiaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
FYI - I had to do some editing as I forgot attacking Timguksa triggers the Mongolia INF. Would not have exposed myself in this way for 1 IPC.
Let me know if you have any issues with it.
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No problem; I have been fooled by the Mongolian Pact rule in the past too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 bombers moved from Western United States to Alaska
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
2 bombers moved from Queensland to 34 Sea Zone
1 bomber, 4 fighters and 3 infantry moved from Normandy Bordeaux to Southern France
1 destroyer and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer, 3 submarines and 2 transports
3 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Alaska, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Southern France
Americans attack with 1 bomber, 4 fighters and 3 infantry
Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Southern France : 0/3 hits
Americans roll dice for 1 bomber, 4 fighters and 3 infantry in Southern France, round 2 : 3/8 hits
Italians roll dice for 1 aaGun, 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Southern France, round 3 : 3/7 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 34 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from 6 Sea Zone to Soviet Far East
2 bombers moved from Alaska to Western United States
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 bomber and 4 fighters moved from Southern France to Normandy BordeauxPlace Units - Americans
1 armour, 2 bombers and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,1
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Borneo : 1 flag, 1 infantry and 1 mech_infantry
Queensland : 2 bombers
New South Wales : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 4 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Alaska : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 2 bombers
Celebes : 1 flag, 1 artillery
34 Sea Zone : 1 submarine
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
2 Sea Zone : 1 flag, 1 submarine
1 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
62 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 bomber, 1 factory_minor, 4 fighters and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
104 Sea Zone : 1 destroyer and 1 submarine
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag
110 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 5 transportsProduction/PUs Summary :
Germans : 47 / 76
Russians : 27 / 28
Japanese : 68 / 75
Americans : 64 / 81
Chinese : 0 / 4
British : 23 / 28
UK_Pacific : 0 / 0
Italians : 21 / 37
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 19 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.656
Median : 3.000
Variance : 1.783
Standard Deviation : 1.335
Total rolls : 61Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 4.133
Median : 4.500
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from Germans to British
EDIT: Turning off Edit Mode
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry and 3 transports moved from 71 Sea Zone to 83 Sea Zone
2 artilleries and 2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
EDIT: Adding units owned by Americans to Normandy Bordeaux: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 1 armour, 1 artillery and 1 infantry
French Equatorial Africa : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
French West Africa : 2 artilleries and 2 infantry
Holland Belgium : 1 flag, 1 infantry
Eire : 1 flag
83 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 transports
110 Sea Zone : 1 fighter, 4 infantry and 2 transportsProduction/PUs Summary :
Germans : 44 / 76
Russians : 27 / 28
Japanese : 68 / 75
Americans : 64 / 81
Chinese : 0 / 4
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 18 / 37
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 4.000
Median : 4.000
Variance : 1.870
Standard Deviation : 1.368
Total rolls : 55Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.833
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.833
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 4.133
Median : 4.500
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
3 artilleries and 4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
3 artilleries and 4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Kenya
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Kenya from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 mech_infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 3 artilleries and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Syria to EgyptPlace Units - Italians
3 artilleries and 3 infantry placed in Northern Italy
2 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
3 infantry moved from Algeria to MoroccoNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 44 / 76
Russians : 27 / 28
Japanese : 68 / 75
Americans : 61 / 81
Chinese : 0 / 4
British : 27 / 29
UK_Pacific : 0 / 0
Italians : 23 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
10 infantry moved from Western Germany to Denmark
5 infantry and 5 mech_infantrys moved from Western Germany to France
5 artilleries moved from Western Germany to France
10 mech_infantrys moved from Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
3 artilleries and 3 infantry moved from Baltic States to 115 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone
3 aaGuns, 1 artillery and 8 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Eastern Poland
9 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
5 mech_infantrys moved from Karelia to Archangel
3 mech_infantrys moved from Bessarabia to Slovakia Hungary
1 armour moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Romania to Slovakia Hungary
3 artilleries and 3 infantry moved from 113 Sea Zone to Western Germany
1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea ZonePlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
Germans undo move 1.
5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany
2 infantry and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs