Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                3 artilleries and 4 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                3 artilleries and 4 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Kenya
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Kenya from British with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 mech_infantry
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Southern France
                    Italians attack with 3 artilleries and 4 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 armour and 1 mech_infantry moved from Syria to Egypt

    Place Units - Italians
                3 artilleries and 3 infantry placed in Northern Italy
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                3 infantry moved from Algeria to Morocco

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 44 / 76
        Russians : 27 / 28
        Japanese : 68 / 75
        Americans : 61 / 81
        Chinese : 0 / 4
        British : 27 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 33
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 fighters and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Holland Belgium to Western Germany
                10 infantry moved from Western Germany to Denmark
                5 infantry and 5 mech_infantrys moved from Western Germany to France
                5 artilleries moved from Western Germany to France
                10 mech_infantrys moved from Germany to France
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Germany to Western Germany
                3 artilleries and 3 infantry moved from Baltic States to 115 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone
                3 aaGuns, 1 artillery and 8 infantry moved from Baltic States to Poland
                1 infantry moved from Baltic States to Eastern Poland
                9 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 aaGun moved from Novgorod to Archangel
                5 mech_infantrys moved from Karelia to Archangel
                3 mech_infantrys moved from Bessarabia to Slovakia Hungary
                1 armour moved from Bessarabia to Slovakia Hungary
                1 mech_infantry moved from Romania to Slovakia Hungary
                3 artilleries and 3 infantry moved from 113 Sea Zone to Western Germany
                1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone

    Place Units - Germans
                5 artilleries and 5 infantry placed in Western Germany
                Germans undo move 1.
                5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany
                2 infantry and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
                      Russians take Urals from Germans
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                13 infantry moved from Novosibirsk to Kazakhstan
                1 artillery and 1 infantry moved from Vologda to Archangel
                2 mech_infantrys moved from Russia to Archangel
                2 artilleries and 3 infantry moved from Smolensk to Archangel
                8 artilleries and 10 infantry moved from Belarus to Archangel
                2 artilleries and 10 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Baltic States
                1 fighter moved from Bryansk to Baltic States
                1 infantry moved from Western Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Russians
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier in 112 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Germans lost in 112 Sea Zone
                    Russians win with 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier
                Battle in Archangel
                    Russians attack with 11 artilleries, 14 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun, 1 artillery, 10 infantry and 5 mech_infantrys
                        Russians roll dice for 11 artilleries, 14 infantry and 2 mech_infantrys in Archangel, round 2 :  7/27 hits
                        Germans roll dice for 1 aaGun, 1 artillery, 10 infantry and 5 mech_infantrys in Archangel, round 2 :  6/16 hits
                        6 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Archangel
                        Russians roll dice for 11 artilleries, 8 infantry and 2 mech_infantrys in Archangel, round 3 :  8/21 hits
                        Germans roll dice for 1 artillery, 4 infantry and 5 mech_infantrys in Archangel, round 3 :  1/10 hits
                        1 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Archangel
                        Russians roll dice for 11 artilleries, 7 infantry and 2 mech_infantrys in Archangel, round 4 :  8/20 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 4 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 11 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 aaGun, 1 artillery, 10 infantry and 5 mech_infantrys
                    Casualties for Russians: 7 infantry
                Battle in Novgorod
                    Russians attack with 2 artilleries and 10 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 2 artilleries and 10 infantry in Novgorod, round 2 :  4/12 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 :  3/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 13 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 13 infantry in Kazakhstan, round 2 :  3/13 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Kazakhstan
                1 aaGun, 1 artillery and 3 infantry moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
                1 fighter moved from Baltic States to Bryansk
                1 aaGun moved from Smolensk to Belarus
                1 aaGun moved from Belarus to Novgorod
                1 mech_infantry moved from Vologda to Evenkiyskiy
                1 infantry moved from Bryansk to Ukraine
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    Territory Summary for Russians :

    Tsinghai : 1 infantry
        Evenkiyskiy : 1 armour and 2 mech_infantrys
        Kazakhstan : 2 aaGuns and 12 infantry
        Belarus : 1 aaGun, 3 artilleries and 19 infantry
        Baltic States : 1 infantry
        Bryansk : 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
        Archangel : 11 artilleries, 7 infantry and 2 mech_infantrys
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 1 factory_major and 1 mech_infantry
        Ukraine : 6 artilleries, 1 factory_minor, 7 infantry and 3 mech_infantrys
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
        Caucasus : 1 aaGun, 2 artilleries and 5 infantry
        112 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 58
        Russians : 33 / 33
        Japanese : 66 / 75
        Americans : 61 / 81
        Chinese : 1 / 4
        British : 24 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 33
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 31 times
                2 was rolled 19 times
                3 was rolled 18 times
                4 was rolled 25 times
                5 was rolled 26 times
                6 was rolled 21 times
            Average roll : 3.421
            Median : 4.000
            Variance : 0.878
            Standard Deviation : 0.937
            Total rolls : 140

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.647
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 34

    Russians Combat
                1 was rolled 22 times
                2 was rolled 19 times
                3 was rolled 10 times
                4 was rolled 21 times
                5 was rolled 18 times
                6 was rolled 15 times
            Average roll : 3.371
            Median : 4.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 105

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from 36 Sea Zone to Borneo
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                2 mech_infantrys moved from Shensi to Tsinghai
                1 fighter moved from Shensi to Tsinghai
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour moved from 72 Sea Zone to Tanganyika Territory
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 artillery moved from 72 Sea Zone to Tanganyika Territory
                1 artillery moved from 72 Sea Zone to French Madagascar
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
                1 mech_infantry moved from Shensi to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to French Equatorial Africa

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from 36 Sea Zone to Borneo
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                2 mech_infantrys moved from Shensi to Tsinghai
                1 fighter moved from Shensi to Tsinghai
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour moved from 72 Sea Zone to Tanganyika Territory
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 artillery moved from 72 Sea Zone to Tanganyika Territory
                1 artillery moved from 72 Sea Zone to French Madagascar
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
                1 mech_infantry moved from Shensi to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to French Equatorial Africa

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in French Equatorial Africa
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Borneo from Americans with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery
                    Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in French Madagascar
                Battle in Tanganyika Territory

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 tactical_bomber moved from Trans-Jordan to Egypt
                1 artillery moved from Iraq to Persia
                1 armour moved from Shan State to French Indo China
                1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
                4 fighters moved from Borneo to 35 Sea Zone
                2 tactical_bombers moved from Borneo to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangsi to French Indo China
                3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Tsinghai to Shensi
                1 fighter moved from Shensi to 36 Sea Zone
                1 fighter moved from India to 36 Sea Zone
                2 mech_infantrys moved from Shan State to India

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 36 Sea Zone
                1 transport placed in 39 Sea Zone
                2 infantry placed in India
                1 transport placed in 36 Sea Zone
                Japanese undo move 3.
                1 transport placed in 39 Sea Zone
                1 infantry placed in India
                1 harbour placed in French Indo China
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 bombers, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 fighters moved from Normandy Bordeaux to 113 Sea Zone
                1 bomber moved from Normandy Bordeaux to 113 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from 126 Sea Zone to Norway
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Soviet Far East to 6 Sea Zone
                1 submarine moved from 34 Sea Zone to 44 Sea Zone


  • Scramble 0, 1, 2, or 3 German fighters to defend SZ 113?

  • '20 '19 '18 '15 '13

    no scrambles


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 bombers, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 fighters moved from Normandy Bordeaux to 113 Sea Zone
                1 bomber moved from Normandy Bordeaux to 113 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from 126 Sea Zone to Norway
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Soviet Far East to 6 Sea Zone
                1 submarine moved from 34 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 113 Sea Zone
                    Americans attack with 1 bomber and 4 fighters
                    Germans defend with 3 transports
                        3 transports owned by the Germans lost in 113 Sea Zone
                    Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Norway
                Battle in Gibraltar
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 :  1/5 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 3 :  1/5 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Norway from Germans, taking Gibraltar from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 bombers in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                4 fighters moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from 113 Sea Zone to United Kingdom
                1 carrier, 1 fighter, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from 6 Sea Zone to Midway
                4 bombers moved from Western United States to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from 10 Sea Zone to Western United States

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                2 bombers placed in Western United States
                1 carrier and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Queensland : 6 bombers, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 2 bombers
        44 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        2 Sea Zone : 1 flag
        54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 artillery and 2 infantry
        United Kingdom : 1 bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Norway : 1 flag, 1 infantry
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier and 1 submarine
        Brazil : 1 flag
        126 Sea Zone : 1 transport
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 5 transports

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 32 / 33
        Japanese : 77 / 87
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 23 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 33
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.765
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.923
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 32 / 33
        Japanese : 77 / 87
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 23 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 33
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.765
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.923
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                        British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from French West Africa to 83 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry and 3 transports moved from 83 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 armour and 2 fighters placed in Union of South Africa
                1 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 2 infantry and 5 transports
                EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
                EDIT: Adding units owned by British to Gibraltar: 2 infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
                EDIT: Adding units owned by British to 91 Sea Zone: 5 transports
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 2 artilleries, 1 harbour and 6 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Morocco : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Normandy Bordeaux : 1 aaGun and 1 infantry
        Eire : 1 flag
        91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 5 transports

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 32 / 33
        Japanese : 77 / 87
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 23 / 23
        UK_Pacific : 0 / 0
        Italians : 23 / 33
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.478
            Median : 4.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.923
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery moved from Kenya to Belgian Congo
                2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
                3 armour moved from Egypt to Belgian Congo
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 mech_infantry moved from Egypt to Belgian Congo
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 3 artilleries and 3 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                3 mech_infantrys placed in Egypt
                1 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 32 / 33
        Japanese : 77 / 87
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 21 / 23
        UK_Pacific : 0 / 0
        Italians : 26 / 36
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 32 / 33
        Japanese : 77 / 87
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 21 / 23
        UK_Pacific : 0 / 0
        Italians : 26 / 36
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Poland to Baltic States
                2 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Baltic States
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 armour moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Sakha to Amur
                      Germans take Amur from Russians
                1 infantry moved from Nenetsia to Vologda
                      Germans take Vologda from Russians

  • '20 '19 '18 '15 '13

    Germany turn

    G9.tsvg

Suggested Topics

  • 23
  • 266
  • 93
  • 92
  • 124
  • 452
  • 209
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

80

Online

17.8k

Users

40.4k

Topics

1.8m

Posts