@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
3 artilleries and 4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
3 artilleries and 4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Kenya
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Kenya from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 mech_infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 3 artilleries and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Syria to EgyptPlace Units - Italians
3 artilleries and 3 infantry placed in Northern Italy
2 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
3 infantry moved from Algeria to MoroccoNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 44 / 76
Russians : 27 / 28
Japanese : 68 / 75
Americans : 61 / 81
Chinese : 0 / 4
British : 27 / 29
UK_Pacific : 0 / 0
Italians : 23 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
10 infantry moved from Western Germany to Denmark
5 infantry and 5 mech_infantrys moved from Western Germany to France
5 artilleries moved from Western Germany to France
10 mech_infantrys moved from Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
3 artilleries and 3 infantry moved from Baltic States to 115 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone
3 aaGuns, 1 artillery and 8 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Eastern Poland
9 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
5 mech_infantrys moved from Karelia to Archangel
3 mech_infantrys moved from Bessarabia to Slovakia Hungary
1 armour moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Romania to Slovakia Hungary
3 artilleries and 3 infantry moved from 113 Sea Zone to Western Germany
1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea ZonePlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
Germans undo move 1.
5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany
2 infantry and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Urals from Germans
Russians take Evenkiyskiy from Germans
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
13 infantry moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Vologda to Archangel
2 mech_infantrys moved from Russia to Archangel
2 artilleries and 3 infantry moved from Smolensk to Archangel
8 artilleries and 10 infantry moved from Belarus to Archangel
2 artilleries and 10 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 fighter moved from Bryansk to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Germans lost in 112 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Archangel
Russians attack with 11 artilleries, 14 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 artillery, 10 infantry and 5 mech_infantrys
Russians roll dice for 11 artilleries, 14 infantry and 2 mech_infantrys in Archangel, round 2 : 7/27 hits
Germans roll dice for 1 aaGun, 1 artillery, 10 infantry and 5 mech_infantrys in Archangel, round 2 : 6/16 hits
6 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Archangel
Russians roll dice for 11 artilleries, 8 infantry and 2 mech_infantrys in Archangel, round 3 : 8/21 hits
Germans roll dice for 1 artillery, 4 infantry and 5 mech_infantrys in Archangel, round 3 : 1/10 hits
1 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Archangel
Russians roll dice for 11 artilleries, 7 infantry and 2 mech_infantrys in Archangel, round 4 : 8/20 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 4 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 11 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 1 aaGun, 1 artillery, 10 infantry and 5 mech_infantrys
Casualties for Russians: 7 infantry
Battle in Novgorod
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 artilleries and 10 infantry in Novgorod, round 2 : 4/12 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 13 infantry in Kazakhstan, round 2 : 3/13 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Kazakhstan
1 aaGun, 1 artillery and 3 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Baltic States to Bryansk
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Belarus to Novgorod
1 mech_infantry moved from Vologda to Evenkiyskiy
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Russia to BryanskPlace Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Tsinghai : 1 infantry
Evenkiyskiy : 1 armour and 2 mech_infantrys
Kazakhstan : 2 aaGuns and 12 infantry
Belarus : 1 aaGun, 3 artilleries and 19 infantry
Baltic States : 1 infantry
Bryansk : 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
Archangel : 11 artilleries, 7 infantry and 2 mech_infantrys
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 factory_major and 1 mech_infantry
Ukraine : 6 artilleries, 1 factory_minor, 7 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Caucasus : 1 aaGun, 2 artilleries and 5 infantry
112 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 58
Russians : 33 / 33
Japanese : 66 / 75
Americans : 61 / 81
Chinese : 1 / 4
British : 24 / 29
UK_Pacific : 0 / 0
Italians : 23 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 25 times
5 was rolled 26 times
6 was rolled 21 times
Average roll : 3.421
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 140Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 8 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.647
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Russians Combat
1 was rolled 22 times
2 was rolled 19 times
3 was rolled 10 times
4 was rolled 21 times
5 was rolled 18 times
6 was rolled 15 times
Average roll : 3.371
Median : 4.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 105 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 36 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 mech_infantrys moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to French Madagascar
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter and 1 tactical_bomber moved from Trans-Jordan to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 36 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 mech_infantrys moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to French Madagascar
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter and 1 tactical_bomber moved from Trans-Jordan to French Equatorial AfricaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in French Equatorial Africa
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Borneo from Americans with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in French Madagascar
Battle in Tanganyika TerritoryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Egypt
1 artillery moved from Iraq to Persia
1 armour moved from Shan State to French Indo China
1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from Borneo to 35 Sea Zone
2 tactical_bombers moved from Borneo to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to French Indo China
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Tsinghai to Shensi
1 fighter moved from Shensi to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
2 mech_infantrys moved from Shan State to IndiaPlace Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 transport placed in 39 Sea Zone
2 infantry placed in India
1 transport placed in 36 Sea Zone
Japanese undo move 3.
1 transport placed in 39 Sea Zone
1 infantry placed in India
1 harbour placed in French Indo China
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 bomber moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Soviet Far East to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone -
Scramble 0, 1, 2, or 3 German fighters to defend SZ 113?
-
no scrambles
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 bomber moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Soviet Far East to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 113 Sea Zone
Americans attack with 1 bomber and 4 fighters
Germans defend with 3 transports
3 transports owned by the Germans lost in 113 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Norway
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 3 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Norway from Germans, taking Gibraltar from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from 113 Sea Zone to United Kingdom
1 carrier, 1 fighter, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
4 bombers moved from Western United States to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United StatesPlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 bombers placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Queensland : 6 bombers, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 2 bombers
44 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 2 destroyers, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
2 Sea Zone : 1 flag
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 artillery and 2 infantry
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Norway : 1 flag, 1 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 1 carrier and 1 submarine
Brazil : 1 flag
126 Sea Zone : 1 transport
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 5 transportsProduction/PUs Summary :
Germans : 39 / 58
Russians : 32 / 33
Japanese : 77 / 87
Americans : 57 / 78
Chinese : 0 / 4
British : 23 / 29
UK_Pacific : 0 / 0
Italians : 23 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.765
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.923
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 39 / 58
Russians : 32 / 33
Japanese : 77 / 87
Americans : 57 / 78
Chinese : 0 / 4
British : 23 / 29
UK_Pacific : 0 / 0
Italians : 23 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.765
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.923
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry and 3 transports moved from 83 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 armour and 2 fighters placed in Union of South Africa
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 infantry and 5 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by British to Gibraltar: 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
EDIT: Adding units owned by British to 91 Sea Zone: 5 transports
EDIT: Turning off Edit ModeTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 2 artilleries, 1 harbour and 6 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Morocco : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 aaGun and 1 infantry
Eire : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 5 transportsProduction/PUs Summary :
Germans : 39 / 58
Russians : 32 / 33
Japanese : 77 / 87
Americans : 57 / 78
Chinese : 0 / 4
British : 23 / 23
UK_Pacific : 0 / 0
Italians : 23 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.478
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.923
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from Kenya to Belgian Congo
2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
3 armour moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to Belgian Congo
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
1 aaGun, 3 artilleries and 3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 mech_infantrys placed in Egypt
1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 39 / 58
Russians : 32 / 33
Japanese : 77 / 87
Americans : 57 / 78
Chinese : 0 / 4
British : 21 / 23
UK_Pacific : 0 / 0
Italians : 26 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 39 / 58
Russians : 32 / 33
Japanese : 77 / 87
Americans : 57 / 78
Chinese : 0 / 4
British : 21 / 23
UK_Pacific : 0 / 0
Italians : 26 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Baltic States
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Sakha to Amur
Germans take Amur from Russians
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians -
Germany turn