@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
1 carrier and 1 cruiser moved from 42 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in MalayaNon Combat Move - ANZAC
2 fighters moved from Borneo to 45 Sea Zone
2 fighters moved from 45 Sea Zone to Dutch New Guinea
1 bomber and 1 fighter moved from New South Wales to Queensland
2 submarines moved from 37 Sea Zone to 45 Sea Zone
5 destroyers moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from Celebes to 44 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 armour, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 2 fighters and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
45 Sea Zone : 5 destroyers and 2 submarines
37 Sea Zone : 1 transport
62 Sea Zone : 1 carrier and 1 submarineProduction/PUs Summary :
Germans : 31 / 38
Russians : 50 / 70
Japanese : 56 / 66
Americans : 62 / 82
Chinese : 0 / 2
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 19 / 8
ANZAC : 24 / 35
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from 71 Sea Zone to Union of South AfricaCombat - French
Battle in Union of South Africa
French attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
French roll dice for 1 fighter and 2 infantry in Union of South Africa, round 2 : 1/3 hits
Japanese roll dice for 2 fighters in Union of South Africa, round 2 : 2/2 hits
2 infantry owned by the French and 1 fighter owned by the Japanese lost in Union of South Africa
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for French: 2 infantry
1 fighter owned by the French retreatedNon Combat Move - French
1 fighter moved from Union of South Africa to 71 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 infantry
71 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 31 / 38
Russians : 50 / 70
Japanese : 56 / 66
Americans : 62 / 82
Chinese : 0 / 2
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 19 / 8
ANZAC : 24 / 35
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 98 Sea Zone
5 fighters and 3 tactical_bombers moved from Egypt to 98 Sea Zone
3 artilleries and 3 mech_infantrys moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
3 artilleries and 14 infantry moved from Northern Italy to Yugoslavia
16 artilleries, 36 infantry and 17 mech_infantrys moved from Slovakia Hungary to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 98 Sea Zone
5 fighters and 3 tactical_bombers moved from Egypt to 98 Sea Zone
3 artilleries and 3 mech_infantrys moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
3 artilleries and 14 infantry moved from Northern Italy to Yugoslavia
16 artilleries, 36 infantry and 17 mech_infantrys moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 16 artilleries, 36 infantry and 17 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 16 artilleries, 36 infantry and 17 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 artilleries and 14 infantry
Russians defend with 4 infantry and 1 mech_infantry
Germans win, taking Yugoslavia from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry and 1 mech_infantry
Battle in Romania
Germans attack with 3 artilleries, 3 infantry and 3 mech_infantrys
Russians defend with 3 mech_infantrys
Germans win, taking Romania from Russians with 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 mech_infantrys
Battle in 98 Sea Zone
Germans attack with 6 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 5 transports; Americans defend with 1 cruiser, 1 destroyer and 4 transports
1 submarine owned by the British Submerged
retreated to 98 Sea Zone
British win with 1 battleship, 2 cruisers, 2 fighters and 9 transports remaining. Battle score for attacker is -30
Casualties for Germans: 6 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser and 2 destroyers
Casualties for Americans: 1 destroyer
2 fighters owned by the British forced to land in AlexandriaNon Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Slovakia Hungary to Poland
5 artilleries and 5 infantry moved from Western Germany to Germany
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to GermanyPlace Units - Germans
3 infantry placed in Western Germany
7 infantry placed in Germany
2 mech_infantrys placed in Greater Southern GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,3,1,2,4,3,1,6,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 35 PUs (2 lost to blockades); end with 35 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
that was a waste of a perfectly good airforce! I took your carrier as a casualty there but you may want to edit it back in and lose something else…
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Cannot seem to post Soviet-14 map. The file is too large. I saved the map and will try sending as an email attachment.
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There should be a second Soviet fighter in SZ 80. (I apparently replaced only 1 of the 2 fighters I removed from Persia.)
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Correction: Place the second purchased Soviet fighter in Russia.
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US-, China-, & UK-14 sent via email.
Please move 1 UK fighter from UK to Gibraltar (NCM).
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Bump #2.
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no attachment in your latest email
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Sorry; I have re-sent the message by email with the attachment of Soviet-15.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy nothing; Remaining resources: 53 PUs;Combat Move - Russians
Turn Complete - Russians
Russians collect 39 PUs; end with 92 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 97 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 76 to 38
EDIT: Changing PUs for Russians from 106 to 53
EDIT: Changing PUs for Americans from 164 to 82
EDIT: Changing PUs for Chinese from 4 to 2
EDIT: Changing PUs for British from 47 to 26
EDIT: Changing PUs for Italians from 36 to 6
EDIT: Changing PUs for ANZAC from 42 to 27
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to Trans-Jordan: 1 bomber, 5 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from French Central Africa: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Removing units owned by French from French West Africa: 1 fighter and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 airfield
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Tsinghai : 1 infantry
Kazakhstan : 1 artillery and 2 mech_infantrys
Ulaanbaatar : 1 flag
Trans-Jordan : 1 infantry
Syria : 1 flag
Ethiopia : 1 flag, 1 infantry
Karelia : 1 artillery, 1 infantry and 1 mech_infantry
Bryansk : 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
76 Sea Zone : 1 transport
Iraq : 1 flag, 1 infantry
81 Sea Zone : 1 carrier
Northwest Persia : 1 flag, 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 3 aaGuns, 4 artilleries, 1 factory_minor and 5 infantry
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 38
Russians : 39 / 53
Japanese : 56 / 63
Americans : 62 / 82
Chinese : 1 / 2
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 16 / 6
ANZAC : 21 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Edited the old US-11 map (the last non-bugged map). The Soviet-15 map now appears as (the second) Soviet-12 map (the most recent post) on our strand…
Everything squares with old map except:
(a) The Japanese have one extra unit worth 6 (a tank or sub), which I cannot find any where.
(b) The U.S. has two extra infantry units in Korea, which I could not edit out despite repeated efforts (keeps asking for the removal of transports, which had already been removed).You probably got a slew of Martis, because I had to fight the US-11 battles all over again. Just disregard.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
2 armour and 1 mech_infantry moved from Sikang to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
2 armour and 1 mech_infantry moved from Sikang to TsinghaiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Tsinghai
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Sumatra from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys moved from French Indo China to Malaya
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 fighters moved from Borneo to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 artilleries and 4 infantry moved from West India to India
2 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from Japan to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Sumatra to IndiaPlace Units - Japanese
1 carrier and 1 transport placed in 19 Sea Zone
1 transport placed in 19 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in India
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
I can’t find that extra 6 PUs either…
As for the US INF, as long as there’s no financial impact, we can ignore them
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 factory_minor, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Albania
6 fighters moved from 97 Sea Zone to Albania
1 bomber moved from Trans-Jordan to Albania
3 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
2 bombers moved from Western United States to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 19 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Americans creates battle in territory Korea
Battle in Albania
Americans attack with 2 artilleries, 1 bomber, 6 fighters and 2 infantry
Germans defend with 1 artillery and 4 infantry
Americans roll dice for 1 cruiser in Albania, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 1 bomber, 6 fighters and 2 infantry in Albania, round 2 : 5/11 hits
Italians roll dice for 1 artillery and 4 infantry in Albania, round 2 : 1/5 hits
4 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Albania
Americans win, taking Korea from Japanese, taking Albania from Italians with 2 artilleries, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 carrier and 3 transports
Americans roll dice for 2 bombers in 19 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 3 transports in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 19 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier and 3 transports in 19 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 bomber in 19 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 carrier and 3 transports in 19 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
Japanese win with 3 transports remaining. Battle score for attacker is -8
Casualties for Japanese: 1 carrier
Casualties for Americans: 2 bombers
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Midway
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 bomber and 4 fighters moved from Albania to Greece
2 fighters moved from Albania to Greece
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Trans-Jordan to Greece
1 carrier, 2 fighters and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Norway to Finland
1 armour and 1 mech_infantry moved from Norway to Karelia
1 fighter moved from Trans-Jordan to 97 Sea ZonePlace Units - Americans
1 fighter and 2 mech_infantrys placed in Norway
1 factory_minor placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 bomber
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Changing ownership of Korea from Americans to Japanese
EDIT: Removing units owned by British from 98 Sea Zone: 4 infantry and 2 transports
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 transport
EDIT: Adding units owned by British to 97 Sea Zone: 2 infantry
EDIT: Adding units owned by British to 98 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour, 2 fighters and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Korea : 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield and 1 bomber
Java : 1 artillery and 1 infantry
42 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
44 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 destroyers and 1 transport
10 Sea Zone : 1 carrier and 1 transport
2 Sea Zone : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
French Central Africa : 1 flag
Norway : 1 flag, 1 factory_minor, 2 fighters and 2 mech_infantrys
Tobruk : 2 armour and 2 infantry
Albania : 1 flag, 2 artilleries and 1 infantry
Karelia : 1 armour and 1 mech_infantry
96 Sea Zone : 1 carrier, 2 fighters and 2 transports
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 3 submarines
109 Sea Zone : 1 flag
Greece : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 7 fighters and 1 infantry
97 Sea Zone : 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 4 transports
81 Sea Zone : 1 carrier, 1 fighter and 1 transport
Brazil : 1 flag
98 Sea Zone : 1 transport
Finland : 1 infantryProduction/PUs Summary :
Germans : 42 / 38
Russians : 39 / 53
Japanese : 68 / 73
Americans : 59 / 79
Chinese : 0 / 2
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 15 / 6
ANZAC : 14 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.379
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 29Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.700
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 42 / 38
Russians : 39 / 53
Japanese : 68 / 73
Americans : 59 / 79
Chinese : 0 / 2
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 15 / 6
ANZAC : 14 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.379
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 29Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.700
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Belgian Congo to Rhodesia
British take Rhodesia from Italians
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery moved from French Madagascar to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South AfricaCombat - British
Battle in South West Africa
Battle in Union of South AfricaNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Finland: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery, 1 carrier, 2 fighters and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
2 artilleries and 4 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Egypt to Greece
2 fighters moved from 81 Sea Zone to Egypt
1 fighter moved from Gibraltar to Egypt
2 fighters moved from Gibraltar to Greece
1 fighter moved from United Kingdom to 97 Sea ZonePlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Greece: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
British Somaliland : 1 bomber
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
South West Africa : 1 infantry
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Rhodesia : 1 armour
French Equatorial Africa : 1 flag, 1 mech_infantry
French Madagascar : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
70 Sea Zone : 1 transport
Eire : 1 flag
Greece : 2 artilleries, 5 fighters and 4 infantry
97 Sea Zone : 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 2 transports
71 Sea Zone : 1 transport
81 Sea Zone : 1 artillery, 1 carrier, 1 infantry and 1 transport
98 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 42 / 38
Russians : 39 / 53
Japanese : 66 / 73
Americans : 59 / 79
Chinese : 0 / 2
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 10 / 6
ANZAC : 14 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.379
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 29Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.700
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20