@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to MoroccoTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter and 3 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 61
Russians : 29 / 37
Japanese : 57 / 81
Americans : 52 / 72
Chinese : 4 / 5
British : 25 / 25
UK_Pacific : 5 / 2
Italians : 21 / 31
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
9 armour moved from Belarus to Rostov
Germans take Rostov from Russians
2 armour moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
9 armour moved from Belarus to Rostov
Germans take Rostov from Russians
2 armour moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 armour moved from Novgorod to Belarus
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Belarus
3 mech_infantrys moved from Germany to Western Germany
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Samara
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Caucasus to IraqPlace Units - Russians
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 1 armour, 21 artilleries, 1 factory_major, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 2 aaGuns and 18 infantry
Volgograd : 1 factory_minor
Samara : 1 artillery and 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 2 mech_infantrys
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 58 / 66
Russians : 24 / 27
Japanese : 57 / 81
Americans : 52 / 72
Chinese : 4 / 5
British : 25 / 25
UK_Pacific : 5 / 2
Italians : 21 / 31
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 infantry moved from Chahar to Suiyuyan
4 infantry moved from Hopei to Shensi
2 fighters moved from Yunnan to Shensi
1 bomber moved from Yunnan to Shensi
1 bomber and 1 fighter moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Burma to India
2 armour, 3 artilleries and 3 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Burma to India
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 39 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 infantry moved from Chahar to Suiyuyan
4 infantry moved from Hopei to Shensi
2 fighters moved from Yunnan to Shensi
1 bomber moved from Yunnan to Shensi
1 bomber and 1 fighter moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Burma to India
2 armour, 3 artilleries and 3 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Burma to India
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 39 Sea Zone to JavaCombat - Japanese
Battle in India
Japanese attack with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
British defend with 3 artilleries and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for British: 3 artilleries and 5 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 infantry
Battle in Shensi
Japanese attack with 1 bomber, 2 fighters and 4 infantry
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Suiyuyan
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
1 bomber moved from India to Malaya
2 fighters and 2 tactical_bombers moved from India to Malaya
2 tactical_bombers moved from India to Malaya
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Hopei to Shensi
1 bomber and 2 fighters moved from Shensi to Yunnan
1 aaGun moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
3 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine and 1 transport
Casualties for Americans: 1 destroyer
Battle in Borneo
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt with ; Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Normandy BordeauxNon Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from 45 Sea Zone to QueenslandPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 3 fighters
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Borneo : 1 flag, 1 infantry and 1 mech_infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 submarine
30 Sea Zone : 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 carrier and 1 transport
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 56 / 66
Russians : 24 / 27
Japanese : 59 / 78
Americans : 61 / 81
Chinese : 2 / 5
British : 25 / 25
UK_Pacific : 2 / 0
Italians : 21 / 31
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.471
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.833
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 56 / 66
Russians : 24 / 27
Japanese : 59 / 78
Americans : 61 / 81
Chinese : 2 / 4
British : 25 / 25
UK_Pacific : 2 / 0
Italians : 21 / 31
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 19 PUs;
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
3 aaGuns, 2 artilleries and 7 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 transports moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to RhodesiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 22 PUs (3 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 3 mech_infantrys
Morocco : 1 armour, 1 artillery and 2 infantry
Normandy Bordeaux : 1 fighter
Eire : 1 flag
Iraq : 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 transports
71 Sea Zone : 1 transport
Persia : 1 flag, 3 aaGuns, 2 artilleries, 1 factory_minor and 10 infantry
91 Sea Zone : 2 fighters and 1 transportProduction/PUs Summary :
Germans : 56 / 66
Russians : 24 / 27
Japanese : 59 / 78
Americans : 61 / 81
Chinese : 2 / 4
British : 25 / 22
UK_Pacific : 2 / 0
Italians : 21 / 31
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Volgograd
Italians take Volgograd from Russians
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 fighter moved from Southern Italy to Iraq
1 armour and 1 infantry moved from Trans-Jordan to Iraq
2 fighters and 2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Volgograd
Italians take Volgograd from Russians
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 fighter moved from Southern Italy to Iraq
1 armour and 1 infantry moved from Trans-Jordan to Iraq
2 fighters and 2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Egypt to IraqCombat - Italians
Battle in Gibraltar
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys
British defend with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Russians defend with 2 mech_infantrys; UK_Pacific defend with 1 mech_infantry
Russians win, taking Gibraltar from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -29
Casualties for Russians: 2 mech_infantrys
Casualties for British: 1 armour and 3 mech_infantrys
Casualties for UK_Pacific: 1 mech_infantry
Casualties for Italians: 1 armour, 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Algeria to TunisiaPlace Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,3,3,1,1
Italians collect 25 PUs (1 lost to blockades); end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 6 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarineProduction/PUs Summary :
Germans : 56 / 66
Russians : 21 / 27
Japanese : 55 / 78
Americans : 61 / 81
Chinese : 2 / 4
British : 24 / 22
UK_Pacific : 2 / 0
Italians : 26 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.071
Median : 4.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter and 3 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 66
Russians : 21 / 27
Japanese : 55 / 78
Americans : 61 / 81
Chinese : 2 / 4
British : 24 / 22
UK_Pacific : 2 / 0
Italians : 26 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 bomber moved from Novgorod to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from France to Normandy Bordeaux
1 armour moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Samara
1 armour moved from Rostov to Samara
1 tactical_bomber moved from Novgorod to Samara
1 tactical_bomber moved from Novgorod to Samara
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Russians
1 armour moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 bomber moved from Novgorod to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from France to Normandy Bordeaux
1 armour moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Samara
1 armour moved from Rostov to Samara
1 tactical_bomber moved from Novgorod to Samara
1 tactical_bomber moved from Novgorod to Samara
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Russians
1 armour moved from Rostov to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 3 mech_infantrys
British defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Americans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -28
Casualties for Germans: 1 bomber, 2 fighters and 3 mech_infantrys
Casualties for Americans: 4 infantry and 1 mech_infantry
Battle in Iraq
Germans attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 armour, 2 fighters and 1 tactical_bomber
Germans win, taking Iraq from Russians with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery, 2 fighters and 2 infantry
Casualties for British: 1 armour, 2 fighters and 1 tactical_bomber
Battle in Samara
Germans attack with 2 armour and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Samara from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Samara to Volgograd
6 armour moved from Rostov to Northwest Persia
4 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
2 fighters moved from Novgorod to Western Germany
1 carrier and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 4 mech_infantrys moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
5 mech_infantrys moved from Belarus to Karelia
4 mech_infantrys moved from Belarus to Slovakia Hungary
1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
3 infantry placed in Southern France
1 artillery and 2 infantry placed in France
9 infantry placed in Western Germany
Germans undo move 3.
4 artilleries and 4 infantry placed in Western Germany
4 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Novosibirsk to Kazakhstan
15 infantry moved from Novosibirsk to Samara
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Russia to Tambov
10 artilleries and 10 infantry moved from Russia to Bryansk -
Scramble 0, 1, or 2 fighters to defend SZ 113?
-
scramble 2 FTRs, lose the Carrier first.
Thanks!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Novosibirsk to Kazakhstan
15 infantry moved from Novosibirsk to Samara
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Russia to Tambov
10 artilleries and 10 infantry moved from Russia to BryanskCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Samara
Russians attack with 15 infantry
Germans defend with 1 armour
Russians roll dice for 15 infantry in Samara, round 2 : 4/15 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 15 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/4 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 0/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 0/2 hits
Germans roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 : 1/2 hits
Germans roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 10 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 5/20 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 2 fighters and 3 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 fighters in 113 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 carrier and 3 transports in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns moved from Novosibirsk to Samara
1 aaGun, 10 artilleries and 39 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to TambovPlace Units - Russians
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Kazakhstan : 1 infantry
Bryansk : 1 aaGun, 20 artilleries and 49 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 aaGun, 1 artillery and 2 infantry
Samara : 2 aaGuns and 15 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 80
Russians : 17 / 17
Japanese : 55 / 78
Americans : 61 / 81
Chinese : 2 / 4
British : 24 / 22
UK_Pacific : 2 / 0
Italians : 25 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 18 times
Average roll : 3.937
Median : 4.000
Variance : 1.274
Standard Deviation : 1.129
Total rolls : 63Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 4.075
Median : 5.000
Variance : 2.019
Standard Deviation : 1.421
Total rolls : 53Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
5 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Kansu
1 armour and 2 mech_infantrys moved from Shensi to Kansu
1 bomber moved from Yunnan to Kansu
2 fighters moved from Yunnan to Kansu
1 infantry moved from India to West India
Japanese take West India from UK_Pacific