@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 artillery moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Gibraltar
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 1 fighter
Neutral_Allies defend with 2 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 armour
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Libya to Tobruk
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
2 fighters moved from New Zealand to New South Wales
1 fighter moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
61 Sea Zone : 1 cruiser and 1 destroyer
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 40 / 67
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 9
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 16 / 26
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Algeria : 3 infantry
72 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 67
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 9
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 16 / 26
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 artilleries moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 artilleries moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 2 bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
2 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
3 armour moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
4 armour and 3 mech_infantrys moved from France to Germany
3 infantry moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 127 Sea Zone
5 infantry moved from 127 Sea Zone to Karelia
5 infantry moved from Finland to Karelia
1 aaGun moved from 127 Sea Zone to Karelia
1 submarine moved from 106 Sea Zone to 103 Sea Zone
5 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 infantry placed in Southern France
1 destroyer and 1 transport placed in 93 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 armour
EDIT: Adding units owned by Germans to Southern France: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 artillery and 7 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
4 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery and 10 infantry moved from Belarus to Bryansk
1 aaGun, 2 artilleries, 1 fighter and 6 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
2 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 18 infantry
Bryansk : 3 aaGuns, 4 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber
Archangel : 1 aaGun, 2 artilleries, 1 fighter and 7 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 armour and 3 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 39
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 9
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 16 / 26
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 fighter moved from Jehol to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 fighter moved from Jehol to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 2 tactical_bombers moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
3 infantry moved from Anhwe to Kweichow
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea ZonePlace Units - Japanese
1 transport placed in 19 Sea Zone
1 armour and 1 infantry placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Western United States to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 39
Japanese : 36 / 36
Americans : 52 / 52
Chinese : 4 / 9
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 16 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 13 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 13 infantry in Suiyuyan, round 2 : 2/14 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Suiyuyan : 13 infantry
Kansu : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 39
Japanese : 35 / 36
Americans : 52 / 52
Chinese : 5 / 5
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 16 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 6 times
Average roll : 4.200
Median : 4.000
Variance : 2.929
Standard Deviation : 1.711
Total rolls : 15Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
6 was rolled 6 times
Average roll : 4.286
Median : 4.000
Variance : 2.615
Standard Deviation : 1.617
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to 92 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea ZoneCombat - British
Battle in Kenya
British attack with 3 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 2 cruisers in Kenya, round 2 : 3/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/6 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
2 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 infantry
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 carrier and 3 destroyers moved from 76 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 transport moved from 41 Sea Zone to 75 Sea Zone
1 infantry moved from Shan State to MalayaPlace Units - British
1 factory_minor placed in Persia
1 armour, 1 bomber and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 1 submarine
Belgian Congo : 1 fighter and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Kenya : 3 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Anglo Egyptian Sudan : 1 artillery and 3 infantry
Algeria : 1 fighter
75 Sea Zone : 1 transport
86 Sea Zone : 1 transport
Eire : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
Persia : 1 flag, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 39
Japanese : 35 / 36
Americans : 52 / 52
Chinese : 5 / 5
British : 30 / 27
UK_Pacific : 21 / 21
Italians : 14 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.644
Median : 3.000
Variance : 2.341
Standard Deviation : 1.530
Total rolls : 45Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.300
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Italians Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
6 was rolled 6 times
Average roll : 4.286
Median : 4.000
Variance : 2.615
Standard Deviation : 1.617
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery and 2 infantry moved from Alexandria to Egypt
2 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery and 2 infantry moved from Alexandria to Egypt
2 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber and 2 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Tobruk to Libya
2 fighters moved from Southern Italy to Alexandria
1 armour moved from Yugoslavia to Greece
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 39
Japanese : 35 / 36
Americans : 52 / 52
Chinese : 5 / 5
British : 27 / 27
UK_Pacific : 21 / 21
Italians : 17 / 30
ANZAC : 14 / 24
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa -
don’t leave me hanging! :)
Is the French move finished?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 3 infantry
72 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 39
Japanese : 35 / 36
Americans : 52 / 52
Chinese : 5 / 5
British : 27 / 27
UK_Pacific : 21 / 21
Italians : 17 / 30
ANZAC : 14 / 24
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Anglo Egyptian Sudan
3 fighters and 4 tactical_bombers moved from Alexandria to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
5 infantry moved from Romania to Bessarabia
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Anglo Egyptian Sudan
3 fighters and 4 tactical_bombers moved from Alexandria to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
5 infantry moved from Romania to Bessarabia
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from RussiansCombat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 artillery and 3 infantry
Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Battle in Syria
Battle in Bessarabia
Germans attack with 1 armour, 5 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Syria from French, taking Bessarabia from Russians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 armour and 12 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun and 11 infantry moved from Karelia to Novgorod
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Northern Italy
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Western Germany to Poland
2 bombers moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
4 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 103 Sea Zone to 109 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
1 destroyer placed in 93 Sea Zone
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 46 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 fighter moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 armour and 3 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 2 armour and 3 mech_infantrys
Neutral_Axis defend with 1 infantry
Russians roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun, 2 artilleries and 6 infantry moved from Archangel to Smolensk
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 artilleries and 3 infantry moved from Russia to Smolensk
1 artillery and 4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Bryansk : 3 aaGuns, 5 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber
Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
Caucasus : 1 mech_infantry
Smolensk : 1 aaGun, 4 artilleries and 9 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 2 armour and 3 mech_infantrys
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 57
Russians : 34 / 42
Japanese : 35 / 36
Americans : 52 / 52
Chinese : 5 / 5
British : 27 / 27
UK_Pacific : 21 / 21
Italians : 17 / 30
ANZAC : 14 / 24
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.273
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Neutral_Axis Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9