Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
1 Italian DD in SZ 93:
Rolls: 1@2; Total Hits: 01@2: (3)
1 UK DD in SZ 93:
Rolls: 1@2; Total Hits: 01@2: (4)
2 UK fighters in SZ 93:
Rolls: 2@3; Total Hits: 12@3: (6, 2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Algeria to Libya
British take Tunisia from Italians
British take Libya from Italians
4 fighters and 1 infantry moved from Union of South Africa to South West Africa
Combat - British
Battle in South West Africa
British attack with 4 fighters and 1 infantry
Italians defend with 1 artillery
British roll dice for 4 fighters and 1 infantry in South West Africa, round 2 : 2/5 hits
Italians roll dice for 1 artillery in South West Africa, round 2 : 0/1 hits
1 artillery owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
4 fighters moved from South West Africa to Union of South Africa
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
British collect 21 PUs (1 lost to blockades); end with 21 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
Scotland : 1 airfield
South West Africa : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Algeria : 1 flag, 4 artilleries and 9 infantry
Tunisia : 1 flag
Libya : 1 flag, 1 armour and 1 mech_infantry
93 Sea Zone : 1 destroyer
Eire : 1 flag
109 Sea Zone : 1 artillery and 1 infantry
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 33 / 45
Russians : 41 / 52
Japanese : 59 / 64
Americans : 62 / 78
Chinese : 2 / 3
British : 22 / 21
UK_Pacific : 0 / 0
Italians : 26 / 34
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 armour moved from Rhodesia to Union of South Africa
1 mech_infantry moved from Rhodesia to Union of South Africa
3 artilleries and 1 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 70 Sea Zone to 82 Sea Zone
1 armour moved from Nigeria to 82 Sea Zone
1 armour and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 armour moved from 70 Sea Zone to South West Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 armour moved from Rhodesia to Union of South Africa
1 mech_infantry moved from Rhodesia to Union of South Africa
3 artilleries and 1 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 70 Sea Zone to 82 Sea Zone
1 armour moved from Nigeria to 82 Sea Zone
1 armour and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 armour moved from 70 Sea Zone to South West Africa
Combat - Italians
Battle in South West Africa
Italians attack with 1 armour
British defend with 1 infantry
Italians win, taking South West Africa from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Union of South Africa
Italians attack with 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 armour, 2 fighters and 2 infantry
Casualties for Italians: 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
1 fighter moved from Egypt to Southern Italy
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
Place Units - Italians
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 4 destroyers moved from 62 Sea Zone to 30 Sea Zone
3 fighters moved from Northern Territory to 30 Sea Zone
2 aaGuns, 2 armour, 1 artillery, 2 fighters and 1 mech_infantry moved from Northern Territory to Queensland
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
ANZAC collect 13 PUs (5 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 2 fighters, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
30 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers and 3 fighters
54 Sea Zone : 1 submarine
62 Sea Zone : 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 33 / 45
Russians : 41 / 52
Japanese : 59 / 64
Americans : 62 / 78
Chinese : 2 / 3
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 27 / 32
ANZAC : 18 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Algeria to French West Africa
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French West Africa : 1 fighter and 2 infantry
Tunisia : 1 infantry
Production/PUs Summary :
Germans : 33 / 45
Russians : 41 / 52
Japanese : 59 / 64
Americans : 62 / 78
Chinese : 2 / 3
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 27 / 32
ANZAC : 18 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
1 infantry moved from Slovakia Hungary to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
1 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry and 1 mech_infantry
Germans win, taking Romania from Russians with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Romania to Germany
2 fighters moved from Western Germany to Egypt
2 transports moved from 98 Sea Zone to 81 Sea Zone
5 mech_infantrys moved from France to Germany
1 armour moved from Germany to Western Germany
7 infantry moved from Western Germany to Germany
4 artilleries moved from Western Germany to Germany
1 armour moved from Western Germany to France
10 infantry moved from Denmark to Western Germany
3 mech_infantrys moved from Western Germany to France
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in France
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
2 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 fighter moved from Volgograd to Iraq
1 tactical_bomber moved from Volgograd to Persia
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 armour and 1 mech_infantry moved from Amur to Jehol
Chinese take Manchuria from Japanese
Chinese take Jehol from Japanese
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry and 3 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 0/8 hits
Germans roll dice for 2 infantry and 3 mech_infantrys in Romania, round 2 : 4/5 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Russians lost in Romania
1 armour owned by the Russians retreated to Bessarabia
Germans win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Russians: 2 infantry and 2 mech_infantrys
Battle in Persia
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Persia, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Persia, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Persia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Iraq
Russians win, taking Iraq from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Iraq to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 aaGun and 5 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Belarus to Bessarabia
5 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
2 aaGuns moved from Eastern Poland to Bessarabia
6 mech_infantrys moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Finland to Novgorod
1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Romania to Bessarabia
2 fighters moved from Romania to Bessarabia
1 mech_infantry moved from Amur to Jehol
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Territory Summary for Russians :
Jehol : 1 armour and 2 mech_infantrys
Suiyuyan : 1 infantry
Tsinghai : 1 artillery and 2 infantry
Sikang : 1 infantry
Ulaanbaatar : 1 flag
Slovakia Hungary : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Eastern Poland : 20 artilleries and 33 infantry
Bessarabia : 3 aaGuns, 1 armour, 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 armour, 1 factory_major and 1 mech_infantry
Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 aaGun and 5 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
112 Sea Zone : 1 submarine
Iraq : 1 flag, 1 artillery and 1 infantry
Northwest Persia : 1 flag, 2 aaGuns, 1 fighter, 6 infantry, 7 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 1 artillery and 1 factory_minor
Finland : 1 flag
Production/PUs Summary :
Germans : 31 / 41
Russians : 47 / 64
Japanese : 49 / 64
Americans : 62 / 78
Chinese : 8 / 3
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 27 / 32
ANZAC : 18 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.724
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 4 times
6 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5
Russians Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.100
Median : 4.500
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
2 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 fighter moved from Volgograd to Iraq
1 tactical_bomber moved from Volgograd to Persia
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 armour and 1 mech_infantry moved from Amur to Jehol
Chinese take Manchuria from Japanese
Chinese take Jehol from Japanese
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry and 3 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 0/8 hits
Germans roll dice for 2 infantry and 3 mech_infantrys in Romania, round 2 : 4/5 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Russians lost in Romania
1 armour owned by the Russians retreated to Bessarabia
Germans win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Russians: 2 infantry and 2 mech_infantrys
Battle in Persia
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Persia, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Persia, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Persia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Iraq
Russians win, taking Iraq from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Iraq to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 aaGun and 5 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Belarus to Bessarabia
5 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
2 aaGuns moved from Eastern Poland to Bessarabia
6 mech_infantrys moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Finland to Novgorod
1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Romania to Bessarabia
2 fighters moved from Romania to Bessarabia
1 mech_infantry moved from Amur to Jehol
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun and 5 infantry
EDIT: Removing units owned by Russians from Turkmenistan: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Jehol : 1 armour and 2 mech_infantrys
Suiyuyan : 1 infantry
Tsinghai : 1 artillery and 2 infantry
Sikang : 1 infantry
Ulaanbaatar : 1 flag
Slovakia Hungary : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Eastern Poland : 20 artilleries and 33 infantry
Bessarabia : 3 aaGuns, 1 armour, 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 armour, 1 factory_major and 1 mech_infantry
Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
Caucasus : 1 aaGun and 5 infantry
112 Sea Zone : 1 submarine
Iraq : 1 flag, 1 artillery and 1 infantry
Northwest Persia : 1 flag, 2 aaGuns, 1 fighter, 6 infantry, 7 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 1 artillery and 1 factory_minor
Finland : 1 flag
Production/PUs Summary :
Germans : 31 / 41
Russians : 47 / 64
Japanese : 49 / 64
Americans : 62 / 78
Chinese : 8 / 3
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 27 / 32
ANZAC : 18 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.724
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 4 times
6 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5
Russians Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.100
Median : 4.500
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Union of South Africa
2 artilleries and 1 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 bomber moved from Japan to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
8 fighters and 4 tactical_bombers moved from 32 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Union of South Africa
2 artilleries and 1 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 bomber moved from Japan to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
8 fighters and 4 tactical_bombers moved from 32 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 8 fighters and 4 tactical_bombers
Americans defend with 1 airfield, 6 bombers and 1 harbour
Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Japanese: 1 fighter
Casualties for Americans: 6 bombers
Battle in Union of South Africa
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 2 fighters and 1 harbour
Japanese win, taking Union of South Africa from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Battle in Persia
Japanese attack with 2 artilleries
Russians defend with 1 artillery and 1 factory_minor
Japanese win, taking Persia from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Iraq
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese win, taking Iraq from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
7 fighters moved from Hawaiian Islands to 26 Sea Zone
4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
3 carriers moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 2 cruisers and 2 submarines moved from 32 Sea Zone to 26 Sea Zone
6 carriers moved from 32 Sea Zone to 26 Sea Zone
6 artilleries and 6 infantry moved from Japan to 6 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Union of South Africa to Rhodesia
1 destroyer and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 aaGun moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Szechwan
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 fighters placed in Japan
2 artilleries and 2 infantry placed in Japan
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from British Columbia to 26 Sea Zone
1 bomber and 7 fighters moved from Western United States to 26 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 armour moved from French West Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French Central Africa
Americans take French Central Africa from Italians
1 artillery and 2 infantry moved from French West Africa to French Central Africa
2 submarines moved from 94 Sea Zone to 97 Sea Zone
I think this one will be a slow one, as I’m going to need to see the results round by round to determine the OOL.
Probably handed you the game with bringing my bombers to Hawaii instead of leaving them in Australia and W.U.S.
In any case, first round: U.S. gets 13 hits. Japanese loses?
2 BB hits, 2 SS, 6 CV, 2 Cruisers, 1 TAC
highly unlikely that i survive btw - but had to go for it while I had a chance…
6 damaged CVs or 3 sunk CVs?
sorry, 6 damaged
Round 2: Japanese take another 13 hits. Allocation?