@Avner Still need your email to put into the game to get dice rolls
Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Germans
Russians take Yakut S.S.R. from Germans
1 mech_infantry moved from Russia to Novosibirsk
7 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery and 2 infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Archangel to Vyborg
Russians take Vyborg from Germans
2 artilleries and 9 infantry moved from Novgorod to Baltic States
3 artilleries and 17 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
6 artilleries, 7 infantry and 3 mech_infantrys moved from Ukraine to Western UkraineCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 5 artilleries and 26 infantry
Germans defend with 1 artillery
Russians roll dice for 5 artilleries and 26 infantry in Baltic States, round 2 : 7/31 hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 5 artilleries and 26 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 7 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 7 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/8 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 7 infantry and 1 mech_infantry in Novosibirsk, round 3 : 4/8 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 6 artilleries, 7 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 6 artilleries, 7 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 5/16 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun and 1 infantry moved from Kazakhstan to Novosibirsk
1 aaGun, 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun and 4 infantry moved from Kazakhstan to Caucasus
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Novgorod to Baltic States
10 artilleries and 5 infantry moved from Archangel to Belarus
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Eastern Poland to BryanskPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 armour and 2 mech_infantrys
Belarus : 10 artilleries and 5 infantry
Karelia : 1 mech_infantry
Baltic States : 2 aaGuns, 5 artilleries and 26 infantry
Bryansk : 2 fighters and 1 tactical_bomber
Vyborg : 1 mech_infantry
Eastern Poland : 2 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 1 aaGun, 6 artilleries, 9 infantry and 3 mech_infantrys
Novosibirsk : 1 aaGun, 7 infantry and 1 mech_infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Caucasus : 1 aaGun and 4 infantry
112 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 aaGun, 2 artilleries, 5 infantry and 3 mech_infantrysProduction/PUs Summary :
Germans : 40 / 50
Russians : 34 / 39
Japanese : 76 / 87
Americans : 55 / 78
Chinese : 0 / 4
British : 21 / 23
UK_Pacific : 0 / 0
Italians : 26 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.740
Median : 4.000
Variance : 1.408
Standard Deviation : 1.187
Total rolls : 77Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.250
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.690
Median : 4.000
Variance : 1.186
Standard Deviation : 1.089
Total rolls : 71 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tanganyika Territory to South West Africa
Japanese take Rhodesia from British
Japanese take South West Africa from British
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tanganyika Territory to South West Africa
Japanese take Rhodesia from British
Japanese take South West Africa from British
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Dutch New GuineaNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 armour moved from French Indo China to Shan State
2 artilleries and 1 infantry moved from India to 39 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Persia
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Shensi to Persia
1 tactical_bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from Tanganyika Territory to Rhodesia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 4 mech_infantrys moved from Shensi to Sikang
2 artilleries and 2 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
3 transports placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Japanese collect 75 PUs (4 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
3 bombers moved from Queensland to Dutch New Guinea
3 bombers moved from Queensland to Java
1 carrier, 1 destroyer, 2 submarines and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea -
Scramble 0, 1, or 2 fighters to defend SZ 6?
Kamikaze attacks to defend SZ 6?
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4 kamikazes - 2 at each DD
scramble 2 FTRs
Max defence
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
3 bombers moved from Queensland to Dutch New Guinea
3 bombers moved from Queensland to Java
1 carrier, 1 destroyer, 2 submarines and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in 6 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 bombers, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 fighters and 3 transports in 6 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber and 1 transport in 6 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 fighter and 3 transports in 6 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is -10
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 4 bombers, 1 destroyer and 1 submarine
Battle in Korea
Battle in Java
Americans attack with 3 bombers
Japanese defend with 2 infantry
Americans roll dice for 3 bombers in Java, round 2 : 3/3 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Java
Americans win, taking Korea from Japanese with 2 bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber
Battle in Dutch New Guinea
Americans attack with 3 bombers
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 bombers in Dutch New Guinea, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 1/2 hits
1 bomber owned by the Americans lost in Dutch New Guinea
Americans roll dice for 2 bombers in Dutch New Guinea, round 3 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans roll dice for 2 bombers in Dutch New Guinea, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Dutch New Guinea, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Dutch New Guinea
Americans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Sumatra
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 submarines and 5 transports
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer; Italians defend with 1 transport
Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 transport
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Java to Northern Territory
2 bombers moved from Dutch New Guinea to Northern Territory
1 bomber moved from Java to Northern Territory
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 fighter moved from 45 Sea Zone to Northern Territory
1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 1 submarine moved from 54 Sea Zone to 62 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Western United States
2 destroyers placed in 10 Sea Zone
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Korea : 1 flag, 2 infantry
Northern Territory : 4 bombers, 7 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 fighter, 1 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
10 Sea Zone : 2 destroyers
2 Sea Zone : 1 flag
3 Sea Zone : 1 transport
6 Sea Zone : 1 transport
62 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 artillery and 2 infantry
Norway : 1 flag, 1 factory_minor and 1 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier and 1 submarineProduction/PUs Summary :
Germans : 40 / 50
Russians : 33 / 39
Japanese : 72 / 85
Americans : 62 / 82
Chinese : 0 / 4
British : 19 / 23
UK_Pacific : 0 / 0
Italians : 26 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.409
Median : 3.000
Variance : 0.372
Standard Deviation : 0.610
Total rolls : 44Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 40 / 50
Russians : 33 / 39
Japanese : 72 / 85
Americans : 62 / 82
Chinese : 0 / 4
British : 19 / 23
UK_Pacific : 0 / 0
Italians : 26 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.409
Median : 3.000
Variance : 0.372
Standard Deviation : 0.610
Total rolls : 44Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to South West Africa
1 fighter moved from Union of South Africa to South West Africa
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
2 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 6 infantry moved from 92 Sea Zone to Algeria
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to AlgeriaCombat - British
Battle in Rhodesia
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 mech_infantrys in Rhodesia, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Rhodesia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Rhodesia
British win, taking Rhodesia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in South West Africa
British attack with 2 armour and 1 fighter
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 armour and 1 fighter in South West Africa, round 2 : 1/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in South West Africa, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in South West Africa
British roll dice for 2 armour and 1 fighter in South West Africa, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 artillery in South West Africa, round 3 : 1/2 hits
1 armour owned by the British and 1 artillery owned by the Japanese lost in South West Africa
British roll dice for 1 armour and 1 fighter in South West Africa, round 4 : 2/2 hits
Japanese roll dice for 1 armour in South West Africa, round 4 : 0/1 hits
1 armour owned by the Japanese lost in South West Africa
British win, taking South West Africa from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 armour
Battle in Algeria
British attack with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 93 Sea Zone
British roll dice for 2 fighters in 93 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Rhodesia to Union of South Africa
1 fighter moved from South West Africa to Union of South AfricaPlace Units - British
2 fighters and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5
British collect 22 PUs; end with 22 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Scotland : 1 airfield
South West Africa : 1 armour
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Rhodesia : 1 mech_infantry
Algeria : 1 flag, 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Eire : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 40 / 50
Russians : 33 / 39
Japanese : 70 / 85
Americans : 62 / 82
Chinese : 0 / 4
British : 22 / 22
UK_Pacific : 0 / 0
Italians : 25 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 24 times
Average roll : 3.713
Median : 4.000
Variance : 0.710
Standard Deviation : 0.843
Total rolls : 101Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.926
Median : 4.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.926
Median : 4.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.842
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 battleship moved from 72 Sea Zone to 70 Sea Zone
3 artilleries, 1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 armour moved from Belgian Congo to Nigeria
Italians take Nigeria from British
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 battleship moved from 72 Sea Zone to 70 Sea Zone
3 artilleries, 1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 armour moved from Belgian Congo to Nigeria
Italians take Nigeria from British
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from FrenchCombat - Italians
Battle in Rhodesia
Italians attack with 3 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Rhodesia from British with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in South West Africa
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians win, taking South West Africa from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from Belgian Congo to Rhodesia
1 armour moved from Belgian Congo to Rhodesia
1 mech_infantry moved from French Equatorial Africa to Egypt
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
3 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 93 Sea ZonePlace Units - Italians
1 artillery, 1 fighter and 1 mech_infantry placed in Egypt
1 artillery and 2 mech_infantrys placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Java
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Java from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
3 fighters moved from Queensland to Northern Territory
2 fighters moved from 54 Sea Zone to Northern Territory
1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 2 armour, 1 artillery, 5 fighters and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 1 cruiser and 4 destroyersProduction/PUs Summary :
Germans : 40 / 50
Russians : 33 / 39
Japanese : 62 / 85
Americans : 62 / 82
Chinese : 0 / 4
British : 19 / 22
UK_Pacific : 0 / 0
Italians : 29 / 34
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to Algeria
1 infantry moved from Morocco to AlgeriaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Algeria : 1 fighter and 1 infantry
92 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 33 / 39
Japanese : 62 / 85
Americans : 62 / 82
Chinese : 0 / 4
British : 19 / 22
UK_Pacific : 0 / 0
Italians : 29 / 34
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Amur to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Amur to KoreaCombat - Germans
Battle in Korea
Germans attack with 1 armour
Americans defend with 2 infantry
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armourNon Combat Move - Germans
1 mech_infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Slovakia Hungary to Romania
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Germany
1 aaGun moved from Slovakia Hungary to Germany
2 aaGuns moved from Poland to Germany
2 infantry moved from Poland to Slovakia Hungary
5 artilleries and 5 infantry moved from Western Germany to Germany
3 artilleries and 3 infantry moved from France to Western Germany
5 mech_infantrys moved from France to Western Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
5 mech_infantrys moved from Southern Italy to France
3 fighters moved from Western Germany to Egypt
2 fighters and 1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
3 artilleries and 3 infantry placed in Germany
2 mech_infantrys placed in Western Germany
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 artillery and 1 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Western Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Bryansk to Romania
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
5 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Germans
1 armour and 1 mech_infantry moved from Buryatia to Amur
Russians take Amur from GermansCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery in Poland, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 0/6 hits
Germans roll dice for 3 mech_infantrys in Romania, round 2 : 0/3 hits
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 1/6 hits
Germans roll dice for 3 mech_infantrys in Romania, round 3 : 0/3 hits
1 mech_infantry owned by the Germans lost in Romania
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 4 : 0/6 hits
Germans roll dice for 2 mech_infantrys in Romania, round 4 : 0/2 hits
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 5 : 3/6 hits
Germans roll dice for 2 mech_infantrys in Romania, round 5 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Kazakhstan
Russians attack with 6 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 6 infantry in Kazakhstan, round 2 : 3/6 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Samara
2 aaGuns, 4 artilleries and 25 infantry moved from Baltic States to Eastern Poland
10 artilleries and 5 infantry moved from Belarus to Eastern Poland
1 aaGun, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Karelia to Belarus
1 mech_infantry moved from Yakut S.S.R. to Amur
Russians take Ulaanbaatar from Mongolians
2 fighters and 1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novosibirsk: 1 artillery and 2 infantry
EDIT: Removing units owned by Russians from Samara: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUsTerritory Summary for Russians :
Kansu : 1 infantry
Tsinghai : 1 infantry
Amur : 1 armour and 2 mech_infantrys
Kazakhstan : 1 aaGun, 5 infantry and 1 mech_infantry
Ulaanbaatar : 1 flag
Romania : 1 flag, 2 infantry and 1 mech_infantry
Belarus : 1 mech_infantry
Baltic States : 1 infantry
Eastern Poland : 3 aaGuns, 20 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber
Bessarabia : 2 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 artillery and 2 infantry
Volgograd : 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
112 Sea Zone : 1 submarine
Iraq : 1 flag, 1 infantry
Northwest Persia : 1 flag, 2 aaGuns, 2 artilleries, 8 infantry and 5 mech_infantrys
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 33 / 45
Russians : 43 / 52
Japanese : 57 / 85
Americans : 62 / 82
Chinese : 2 / 4
British : 19 / 22
UK_Pacific : 0 / 0
Italians : 29 / 34
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 4.043
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 46Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.167
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 4.091
Median : 5.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 submarine moved from 35 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 submarine moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 submarine and 3 transports
Americans defend with 1 transport
Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iraq
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Iraq from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
4 artilleries moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
4 artilleries, 1 infantry and 4 transports moved from 80 Sea Zone to 81 Sea Zone
4 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
2 armour moved from Shan State to Yunnan
1 armour and 4 mech_infantrys moved from Sikang to Yunnan
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Philippines to Japan
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 8 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 32 Sea Zone
1 bomber moved from Philippines to JapanPlace Units - Japanese
2 mech_infantrys placed in Kiangsu
3 artilleries and 4 infantry placed in Japan
Japanese undo move 2.
3 artilleries placed in Japan
2 carriers and 3 transports placed in 6 Sea Zone
1 infantry placed in Kiangsu
1 infantry placed in Persia
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber and 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 cruiser
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Algeria: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Algeria: 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Soviet Far East to 3 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
1 fighter moved from Soviet Far East to British Columbia
1 artillery moved from Western United States to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to British Columbia
4 bombers moved from Northern Territory to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 1 submarine moved from 62 Sea Zone to 30 Sea Zone
7 fighters and 1 tactical_bomber moved from Northern Territory to 30 Sea ZonePlace Units - Americans
1 bomber and 7 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,6,2,5
Americans collect 58 PUs (4 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Korea : 1 flag, 2 infantry
British Columbia : 2 aaGuns, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 7 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 6 bombers and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
44 Sea Zone : 1 flag
30 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
1 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 armour, 1 artillery and 2 infantry
Algeria : 1 artillery and 2 infantry
Norway : 1 flag, 1 factory_minor and 1 infantry
106 Sea Zone : 1 flag
94 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 33 / 45
Russians : 41 / 52
Japanese : 59 / 64
Americans : 62 / 78
Chinese : 2 / 4
British : 19 / 22
UK_Pacific : 0 / 0
Italians : 29 / 34
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 33 / 45
Russians : 41 / 52
Japanese : 59 / 64
Americans : 62 / 78
Chinese : 2 / 3
British : 19 / 22
UK_Pacific : 0 / 0
Italians : 29 / 34
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3