@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Egypt to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
2 mech_infantrys moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Poland to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
2 fighters moved from Southern Italy to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Egypt to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
2 mech_infantrys moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Poland to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
2 fighters moved from Southern Italy to Slovakia HungaryCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Americans defend with 1 armour and 1 infantry
Italians win, taking French Equatorial Africa from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 armour and 1 infantry
Battle in Slovakia Hungary
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 3 infantry and 1 mech_infantry
retreated to Slovakia Hungary
Russians win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from French Equatorial Africa to Egypt
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship and 1 transport moved from 71 Sea Zone to 81 Sea ZonePlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,2,2,5,2,5,3,4,6,2,4,3,3,6,2,2,6,6,5,2,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3,2
Italians collect 9 PUs (14 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Java to BorneoPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery, 2 fighters and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 armour, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports
37 Sea Zone : 2 submarines
39 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 30 / 41
Russians : 48 / 65
Japanese : 59 / 64
Americans : 62 / 83
Chinese : 3 / 5
British : 20 / 20
UK_Pacific : 0 / 0
Italians : 23 / 9
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to 82 Sea Zone
1 infantry moved from Nigeria to 82 Sea Zone
1 fighter moved from French Central Africa to 82 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 infantry
82 Sea Zone : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 30 / 41
Russians : 48 / 65
Japanese : 59 / 64
Americans : 62 / 83
Chinese : 3 / 5
British : 20 / 20
UK_Pacific : 0 / 0
Italians : 23 / 9
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 mech_infantrys moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
14 artilleries and 16 mech_infantrys moved from Poland to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 mech_infantrys moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
14 artilleries and 16 mech_infantrys moved from Poland to Slovakia HungaryCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 armour, 14 artilleries and 19 mech_infantrys
Russians defend with 2 infantry and 1 mech_infantry
Germans win, taking Slovakia Hungary from Russians with 1 armour, 14 artilleries and 17 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Germans
1 mech_infantry moved from Poland to Yugoslavia
3 aaGuns, 25 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
5 artilleries and 15 infantry moved from Germany to Slovakia Hungary
1 aaGun, 1 artillery and 8 infantry moved from France to Northern Italy
2 artilleries and 6 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
3 tactical_bombers moved from Western Germany to EgyptPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 33 PUs (2 lost to blockades); end with 33 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Northwest Persia to 79 Sea Zone
1 infantry moved from Iraq to Syria
Russians take Syria from Germans
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
4 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 fighter moved from Belarus to Eastern Poland
1 armour, 19 artilleries, 29 infantry and 5 mech_infantrys moved from Belarus to Baltic StatesCombat - Russians
Battle in 79 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 transports
Russians roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer and 3 transports in 79 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 79 Sea Zone
2 transports owned by the Japanese lost in 79 Sea Zone
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Battle in Yugoslavia
Russians attack with 4 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/5 hits
Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits
Russians roll dice for 4 infantry and 1 mech_infantry in Yugoslavia, round 3 : 1/5 hits
Italians roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 19 artilleries, 32 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 19 artilleries, 32 infantry and 5 mech_infantrys in Baltic States, round 2 : 13/57 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 19 artilleries, 32 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 armour and 1 mech_infantry moved from Bryansk to Baltic States
3 mech_infantrys moved from Russia to Western Ukraine
2 artilleries and 1 infantry moved from Russia to Samara
2 artilleries moved from Russia to Bryansk
7 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 aaGun and 5 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Volgograd to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Ukraine to Romania
2 aaGuns and 2 artilleries moved from Ukraine to Western Ukraine
1 aaGun moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 80 Sea ZonePlace Units - Russians
1 carrier placed in 80 Sea Zone
1 fighter placed in Persia
1 artillery placed in Persia
3 mech_infantrys placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Russians collect 50 PUs; end with 50 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 70 PUsTerritory Summary for Russians :
Ulaanbaatar : 1 flag
Trans-Jordan : 1 armour, 1 infantry and 9 mech_infantrys
Syria : 1 flag, 1 infantry
Romania : 1 flag, 3 mech_infantrys
Albania : 1 flag, 1 armour
Baltic States : 3 armour, 19 artilleries, 32 infantry and 6 mech_infantrys
Bryansk : 2 artilleries
Eastern Poland : 1 aaGun, 1 artillery and 1 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 factory_minor and 3 mech_infantrys
Western Ukraine : 2 aaGuns, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Samara : 2 artilleries and 1 infantry
80 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
Bulgaria : 1 flag, 1 mech_infantry
Iraq : 1 flag, 1 infantry
Northwest Persia : 1 flag, 2 mech_infantrys
Persia : 1 flag, 3 aaGuns, 1 artillery, 1 factory_minor, 1 fighter and 6 infantry
Yugoslavia : 1 flag, 4 infantry and 1 mech_infantry
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 31 / 38
Russians : 50 / 70
Japanese : 59 / 64
Americans : 62 / 83
Chinese : 3 / 5
British : 21 / 20
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 21 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 9 times
Average roll : 3.530
Median : 3.000
Variance : 1.378
Standard Deviation : 1.174
Total rolls : 83Null / Other
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 8 times
Average roll : 3.473
Median : 3.000
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 74Italians Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Shensi to Suiyuyan
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from Yunnan to Kansu
1 tactical_bomber moved from West India to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Shensi to Suiyuyan
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from Yunnan to Kansu
1 tactical_bomber moved from West India to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 4 infantry
Japanese win, taking Kansu from Chinese with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Kweichow
1 aaGun moved from Yunnan to Kwangsi
1 infantry moved from Jehol to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to India
1 artillery moved from West India to India
2 fighters moved from Egypt to Union of South AfricaPlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,4
Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from French West Africa to French Equatorial Africa
1 fighter moved from 82 Sea Zone to French Equatorial Africa
1 armour, 2 artilleries and 4 infantry moved from Greece to 97 Sea Zone
1 armour, 2 artilleries, 6 fighters, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 6 fighters and 4 transports
Italians defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 4 transports in 98 Sea Zone, round 2 : 6/8 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 5 fighters and 4 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 fighter
Battle in French Equatorial Africa
Americans attack with 2 fighters
Italians defend with 1 armour
Americans roll dice for 2 fighters in French Equatorial Africa, round 2 : 1/2 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour
Casualties for Americans: 1 fighter
Battle in AlexandriaNon Combat Move - Americans
1 bomber and 5 fighters moved from 98 Sea Zone to Trans-Jordan
4 fighters and 1 tactical_bomber moved from Norway to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to Malta
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 fighter moved from French Equatorial Africa to 71 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
1 carrier, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
44 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 submarines and 1 transport
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
Trans-Jordan : 1 bomber and 5 fighters
Alexandria : 1 armour, 2 artilleries and 4 infantry
Malta : 1 fighter
French Central Africa : 1 flag
Norway : 1 flag, 1 factory_minor and 1 infantry
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
109 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport
101 Sea Zone : 2 transports
71 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Brazil : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 31 / 38
Russians : 50 / 70
Japanese : 62 / 66
Americans : 62 / 82
Chinese : 0 / 5
British : 21 / 20
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.900
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 31 / 38
Russians : 50 / 70
Japanese : 62 / 66
Americans : 62 / 82
Chinese : 0 / 2
British : 21 / 20
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.900
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Libya to Alexandria
3 infantry moved from Tunisia to Libya
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Greece to Alexandria
5 artilleries and 5 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from United Kingdom to GibraltarPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Gibraltar : 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 3 infantry
93 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 2 infantry
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 31 / 38
Russians : 50 / 70
Japanese : 62 / 66
Americans : 62 / 82
Chinese : 0 / 2
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.900
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
BUMP #2.
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Correction; BUMP #1.
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sorry, didn’t know it was my turn!
Will move tomorrow…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 3 fighters
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 5 transports; Americans defend with 1 cruiser, 1 destroyer and 4 transports
1 submarine owned by the British Submerged
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 9 transports remaining. Battle score for attacker is -30
Casualties for Italians: 3 fightersNon Combat Move - Italians
1 battleship moved from 81 Sea Zone to 77 Sea Zone
2 transports moved from 81 Sea Zone to 72 Sea ZonePlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,6,4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,2,4,1,2,6,2,6,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,2,2,2,6,3,3,4,6,6,5
Italians collect 8 PUs (11 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
1 carrier and 1 cruiser moved from 42 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in MalayaNon Combat Move - ANZAC
2 fighters moved from Borneo to 45 Sea Zone
2 fighters moved from 45 Sea Zone to Dutch New Guinea
1 bomber and 1 fighter moved from New South Wales to Queensland
2 submarines moved from 37 Sea Zone to 45 Sea Zone
5 destroyers moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from Celebes to 44 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 armour, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 2 fighters and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
45 Sea Zone : 5 destroyers and 2 submarines
37 Sea Zone : 1 transport
62 Sea Zone : 1 carrier and 1 submarineProduction/PUs Summary :
Germans : 31 / 38
Russians : 50 / 70
Japanese : 56 / 66
Americans : 62 / 82
Chinese : 0 / 2
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 19 / 8
ANZAC : 24 / 35
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from 71 Sea Zone to Union of South AfricaCombat - French
Battle in Union of South Africa
French attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
French roll dice for 1 fighter and 2 infantry in Union of South Africa, round 2 : 1/3 hits
Japanese roll dice for 2 fighters in Union of South Africa, round 2 : 2/2 hits
2 infantry owned by the French and 1 fighter owned by the Japanese lost in Union of South Africa
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for French: 2 infantry
1 fighter owned by the French retreatedNon Combat Move - French
1 fighter moved from Union of South Africa to 71 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 infantry
71 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 31 / 38
Russians : 50 / 70
Japanese : 56 / 66
Americans : 62 / 82
Chinese : 0 / 2
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 19 / 8
ANZAC : 24 / 35
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 98 Sea Zone
5 fighters and 3 tactical_bombers moved from Egypt to 98 Sea Zone
3 artilleries and 3 mech_infantrys moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
3 artilleries and 14 infantry moved from Northern Italy to Yugoslavia
16 artilleries, 36 infantry and 17 mech_infantrys moved from Slovakia Hungary to Eastern Poland