Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Morocco

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 fighter and 3 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 29 / 37
        Japanese : 57 / 81
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 25 / 25
        UK_Pacific : 5 / 2
        Italians : 21 / 31
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                9 armour moved from Belarus to Rostov
                      Germans take Rostov from Russians
                2 armour moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                9 armour moved from Belarus to Rostov
                      Germans take Rostov from Russians
                2 armour moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                1 armour moved from Novgorod to Belarus
                1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
                3 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                3 mech_infantrys moved from Germany to Western Germany
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from Egypt to Trans-Jordan
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                3 mech_infantrys moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Ukraine
                1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Volgograd to Samara
                2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Caucasus to Iraq

    Place Units - Russians
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

    Territory Summary for Russians :

    Russia : 4 aaGuns, 1 airfield, 1 armour, 21 artilleries, 1 factory_major, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 2 aaGuns and 18 infantry
        Volgograd : 1 factory_minor
        Samara : 1 artillery and 2 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 mech_infantrys
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 58 / 66
        Russians : 24 / 27
        Japanese : 57 / 81
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 25 / 25
        UK_Pacific : 5 / 2
        Italians : 21 / 31
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 infantry moved from Chahar to Suiyuyan
                4 infantry moved from Hopei to Shensi
                2 fighters moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Shensi
                1 bomber and 1 fighter moved from Yunnan to India
                2 fighters and 2 tactical_bombers moved from Burma to India
                2 armour, 3 artilleries and 3 infantry moved from Burma to India
                2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Burma to India
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 39 Sea Zone to Java

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 infantry moved from Chahar to Suiyuyan
                4 infantry moved from Hopei to Shensi
                2 fighters moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Shensi
                1 bomber and 1 fighter moved from Yunnan to India
                2 fighters and 2 tactical_bombers moved from Burma to India
                2 armour, 3 artilleries and 3 infantry moved from Burma to India
                2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Burma to India
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 39 Sea Zone to Java

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
                    British defend with 3 artilleries and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 2PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 artilleries and 5 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber, 2 fighters and 4 infantry
                    Chinese defend with 3 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Suiyuyan
                    Japanese attack with 5 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from India to 39 Sea Zone
                1 bomber moved from India to Malaya
                2 fighters and 2 tactical_bombers moved from India to Malaya
                2 tactical_bombers moved from India to Malaya
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 carriers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 2 mech_infantrys moved from Hopei to Shensi
                1 bomber and 2 fighters moved from Shensi to Yunnan
                1 aaGun moved from Hunan to Yunnan
                3 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                2 artilleries and 1 infantry placed in French Indo China
                2 mech_infantrys placed in Kiangsu
                2 fighters placed in Japan
                3 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from Queensland to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine and 1 transport
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 submarine and 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in Borneo
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery in Celebes, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 2 fighters in 45 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    British loiter and taunt with ; Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 bomber moved from 45 Sea Zone to Queensland

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 3 fighters
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 bomber placed in Eastern United States
                1 bomber and 2 fighters placed in Western United States
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Borneo : 1 flag, 1 infantry and 1 mech_infantry
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        45 Sea Zone : 1 submarine
        30 Sea Zone : 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        106 Sea Zone : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 1 carrier and 1 transport
        110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 24 / 27
        Japanese : 59 / 78
        Americans : 61 / 81
        Chinese : 2 / 5
        British : 25 / 25
        UK_Pacific : 2 / 0
        Italians : 21 / 31
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.471
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 9 infantry

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 24 / 27
        Japanese : 59 / 78
        Americans : 61 / 81
        Chinese : 2 / 4
        British : 25 / 25
        UK_Pacific : 2 / 0
        Italians : 21 / 31
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 19 PUs;
                British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
                3 aaGuns, 2 artilleries and 7 infantry moved from Eastern Persia to Persia
                1 armour and 2 mech_infantrys moved from Persia to Iraq
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 transports moved from 81 Sea Zone to 72 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Rhodesia

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 mech_infantry
                EDIT: Adding units owned by UK_Pacific to Iraq: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
                British collect 22 PUs (3 lost to blockades); end with 22 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Rhodesia : 3 mech_infantrys
        Morocco : 1 armour, 1 artillery and 2 infantry
        Normandy Bordeaux : 1 fighter
        Eire : 1 flag
        Iraq : 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag
        72 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 transports
        71 Sea Zone : 1 transport
        Persia : 1 flag, 3 aaGuns, 2 artilleries, 1 factory_minor and 10 infantry
        91 Sea Zone : 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 24 / 27
        Japanese : 59 / 78
        Americans : 61 / 81
        Chinese : 2 / 4
        British : 25 / 22
        UK_Pacific : 2 / 0
        Italians : 21 / 31
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Volgograd
                      Italians take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Tambov
                      Italians take Tambov from Russians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Belgian Congo
                      Italians take Belgian Congo from British
                1 fighter moved from Southern Italy to Iraq
                1 armour and 1 infantry moved from Trans-Jordan to Iraq
                2 fighters and 2 mech_infantrys moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Volgograd
                      Italians take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Tambov
                      Italians take Tambov from Russians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Belgian Congo
                      Italians take Belgian Congo from British
                1 fighter moved from Southern Italy to Iraq
                1 armour and 1 infantry moved from Trans-Jordan to Iraq
                2 fighters and 2 mech_infantrys moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq

    Combat - Italians
                Battle in Gibraltar
                Battle in Iraq
                    Italians attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys
                    British defend with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Russians defend with 2 mech_infantrys; UK_Pacific defend with 1 mech_infantry
                    Russians win, taking Gibraltar from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -29
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for British: 1 armour and 3 mech_infantrys
                    Casualties for UK_Pacific: 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from Algeria to Tunisia

    Place Units - Italians
                1 armour, 1 artillery and 1 mech_infantry placed in Egypt
                2 artilleries and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 93 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,3,3,1,1
                Italians collect 25 PUs (1 lost to blockades); end with 25 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Java
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 6 :  1/1 hits
                        Japanese roll dice for 1 artillery in Java, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 21 / 27
        Japanese : 55 / 78
        Americans : 61 / 81
        Chinese : 2 / 4
        British : 24 / 22
        UK_Pacific : 2 / 0
        Italians : 26 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.071
            Median : 4.500
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 5.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 fighter and 3 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 21 / 27
        Japanese : 55 / 78
        Americans : 61 / 81
        Chinese : 2 / 4
        British : 24 / 22
        UK_Pacific : 2 / 0
        Italians : 26 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Trans-Jordan to Iraq
                1 bomber moved from Novgorod to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                3 mech_infantrys moved from France to Normandy Bordeaux
                1 armour moved from Archangel to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Archangel to Samara
                1 armour moved from Rostov to Samara
                1 tactical_bomber moved from Novgorod to Samara
                1 tactical_bomber moved from Novgorod to Samara
                1 armour moved from Rostov to Northwest Persia
                      Germans take Caucasus from Russians
                      Germans take Northwest Persia from Russians
                1 armour moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Trans-Jordan to Iraq
                1 bomber moved from Novgorod to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                3 mech_infantrys moved from France to Normandy Bordeaux
                1 armour moved from Archangel to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Archangel to Samara
                1 armour moved from Rostov to Samara
                1 tactical_bomber moved from Novgorod to Samara
                1 tactical_bomber moved from Novgorod to Samara
                1 armour moved from Rostov to Northwest Persia
                      Germans take Caucasus from Russians
                      Germans take Northwest Persia from Russians
                1 armour moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 2 fighters and 3 mech_infantrys
                    British defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
                    Americans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -28
                    Casualties for Germans: 1 bomber, 2 fighters and 3 mech_infantrys
                    Casualties for Americans: 4 infantry and 1 mech_infantry
                Battle in Iraq
                    Germans attack with 2 artilleries, 2 fighters and 2 infantry
                    British defend with 1 armour, 2 fighters and 1 tactical_bomber
                    Germans win, taking Iraq from Russians with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery, 2 fighters and 2 infantry
                    Casualties for British: 1 armour, 2 fighters and 1 tactical_bomber
                Battle in Samara
                    Germans attack with 2 armour and 2 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Samara from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 tactical_bomber
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Samara to Volgograd
                6 armour moved from Rostov to Northwest Persia
                4 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Belarus to Bryansk
                2 fighters moved from Novgorod to Western Germany
                1 carrier and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                1 armour and 4 mech_infantrys moved from Belarus to Rostov
                1 mech_infantry moved from Belarus to Rostov
                5 mech_infantrys moved from Belarus to Karelia
                4 mech_infantrys moved from Belarus to Slovakia Hungary
                1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Germans
                3 infantry placed in Southern France
                1 artillery and 2 infantry placed in France
                9 infantry placed in Western Germany
                Germans undo move 3.
                4 artilleries and 4 infantry placed in Western Germany
                4 infantry and 1 mech_infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                3 infantry moved from Novosibirsk to Kazakhstan
                15 infantry moved from Novosibirsk to Samara
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Russia to Tambov
                10 artilleries and 10 infantry moved from Russia to Bryansk


  • Scramble 0, 1, or 2 fighters to defend SZ 113?

  • '20 '19 '18 '15 '13

    scramble 2 FTRs, lose the Carrier first.

    Thanks!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                3 infantry moved from Novosibirsk to Kazakhstan
                15 infantry moved from Novosibirsk to Samara
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Russia to Tambov
                10 artilleries and 10 infantry moved from Russia to Bryansk

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Samara
                    Russians attack with 15 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 15 infantry in Samara, round 2 :  4/15 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 15 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 :  0/4 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 :  0/2 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 :  1/2 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 5 :  0/1 hits
                        1 armour owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  2/5 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Tambov
                    Russians win, taking Tambov from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 10 artilleries and 10 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 :  5/20 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 carrier, 2 fighters and 3 transports
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 2 fighters in 113 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 carrier and 3 transports in 113 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns moved from Novosibirsk to Samara
                1 aaGun, 10 artilleries and 39 infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Tambov

    Place Units - Russians
                3 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Bryansk : 1 aaGun, 20 artilleries and 49 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 aaGun, 1 artillery and 2 infantry
        Samara : 2 aaGuns and 15 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 80
        Russians : 17 / 17
        Japanese : 55 / 78
        Americans : 61 / 81
        Chinese : 2 / 4
        British : 24 / 22
        UK_Pacific : 2 / 0
        Italians : 25 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 18 times
            Average roll : 3.937
            Median : 4.000
            Variance : 1.274
            Standard Deviation : 1.129
            Total rolls : 63

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 17 times
            Average roll : 4.075
            Median : 5.000
            Variance : 2.019
            Standard Deviation : 1.421
            Total rolls : 53

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Malaya to Java
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
                5 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Kansu
                1 armour and 2 mech_infantrys moved from Shensi to Kansu
                1 bomber moved from Yunnan to Kansu
                2 fighters moved from Yunnan to Kansu
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific

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