Here is the game, Have Fun
Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech
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6 damaged CVs or 3 sunk CVs?
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sorry, 6 damaged
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Round 2: Japanese take another 13 hits. Allocation?
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what was my roll?
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US lost 5 CVs and Ss + wounded BB (13 hits).
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lose the 6 damaged CVs, take 1 BB and 6 TAC
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Japanese have 3 CVs, 9 fighters and 1 BB left and took another 12 hits in Round 3.
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Yeah, that’s some fortunate rolling there…
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Like 12 0f 16 …
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Yet another case for LL.
OOL for the 12 hits on Round 3?
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kill the CVs, and lose 6 FTRs
Then Max defence after, I’m going to bed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
      Americans buy 1 bomber, 6 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
      1 fighter moved from British Columbia to 26 Sea Zone
      1 bomber and 7 fighters moved from Western United States to 26 Sea Zone
      1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
      1 armour moved from French West Africa to Nigeria
         British take Nigeria from Italians
      1 armour moved from Nigeria to French Central Africa
         Americans take French Central Africa from Italians
      1 artillery and 2 infantry moved from French West Africa to French Central Africa
      2 submarines moved from 94 Sea Zone to 97 Sea ZoneCombat - Americans
      Battle in 26 Sea Zone
        ANZAC loiter and taunt with ; Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 7 destroyers, 16 fighters, 2 submarines and 1 tactical_bomber
        Japanese defend with 6 artilleries, 2 battleships, 9 carriers, 2 cruisers, 10 fighters, 6 infantry, 2 submarines, 6 tactical_bombers and 6 transports
          Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
          Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 7 destroyers, 16 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 13/28 hits
        Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
          Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
          Japanese roll dice for 10 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 : 9/16 hits
        Units damaged: 1 battleship owned by the Americans
          Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 2 : 4/13 hits
          2 submarines owned by the Americans, 2 cruisers owned by the Japanese, 5 carriers owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the ANZAC lost in 26 Sea Zone
          Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 7 destroyers, 16 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 13/28 hits
          Japanese roll dice for 2 battleships, 9 carriers, 10 fighters, 5 tactical_bombers and 6 transports in 26 Sea Zone, round 3 : 12/26 hits
          5 fighters owned by the Americans, 7 destroyers owned by the Americans, 5 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
          Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 11 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 : 12/16 hits
          Japanese roll dice for 1 battleship, 3 carriers, 9 fighters and 6 transports in 26 Sea Zone, round 4 : 9/13 hits
          8 fighters owned by the Americans, 3 carriers owned by the Japanese, 1 bomber owned by the Americans and 6 fighters owned by the Japanese lost in 26 Sea Zone
          Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 5 : 5/7 hits
          Japanese roll dice for 1 battleship, 3 fighters and 6 transports in 26 Sea Zone, round 5 : 2/4 hits
          1 fighter owned by the Americans, 1 transport owned by the Japanese, 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Japanese, 1 battleship owned by the Japanese and 1 artillery owned by the Japanese lost in 26 Sea Zone
          5 transports owned by the Japanese, 5 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in 26 Sea Zone
        Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 2 cruisers and 2 fighters remaining. Battle score for attacker is 149
        Casualties for Japanese: 6 artilleries, 2 battleships, 9 carriers, 2 cruisers, 10 fighters, 6 infantry, 2 submarines, 6 tactical_bombers and 6 transports
        Casualties for ANZAC: 1 fighter
        Casualties for Americans: 1 bomber, 5 carriers, 7 destroyers, 14 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Americans
      1 transport moved from 1 Sea Zone to 10 Sea Zone
      2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States
      1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
      1 transport moved from 87 Sea Zone to 89 Sea Zone
      1 carrier and 2 transports moved from 87 Sea Zone to 92 Sea Zone
      2 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
      1 bomber placed in Western United States
      6 fighters placed in Eastern United States
      1 submarine placed in 101 Sea Zone
      Turning on Edit Mode
      EDIT: Removing units owned by Americans from 92 Sea Zone: 2 carriers
      EDIT: Turning off Edit Mode
      Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
      EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 destroyer
      EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
      EDIT: Adding units owned by Americans to Norway: 3 fighters
      EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
      EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
      EDIT: Turning off Edit ModeTurn Complete - Americans
      Total Cost from Convoy Blockades: 4
        Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
      Americans collect 59 PUs (4 lost to blockades); end with 59 PUs total
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Korea : 1 flag, 2 infantry
  Guam : 1 airfield
  Wake Island : 1 airfield
  Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
  Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
  Midway : 1 airfield
  Sumatra : 1 flag, 1 infantry and 1 mech_infantry
  44 Sea Zone : 1 flag
  26 Sea Zone : 1 flag, 1 battleship and 2 cruisers
  10 Sea Zone : 1 transport
  2 Sea Zone : 1 flag
  Central United States : 1 factory_major
  Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
  Morocco : 1 armour, 1 artillery and 2 infantry
  French Central Africa : 1 flag, 1 armour, 1 artillery and 2 infantry
  Algeria : 1 artillery and 2 infantry
  Norway : 1 flag, 1 factory_minor, 3 fighters and 1 infantry
  106 Sea Zone : 1 flag
  109 Sea Zone : 1 flag
  97 Sea Zone : 2 submarines
  92 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 5 transports
  101 Sea Zone : 1 submarine
  Brazil : 1 flag
  91 Sea Zone : 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 31 / 41
  Russians : 43 / 64
  Japanese : 55 / 60
  Americans : 63 / 79
  Chinese : 8 / 3
  British : 20 / 21
  UK_Pacific : 0 / 0
  Italians : 25 / 32
  ANZAC : 18 / 19
  French : 2 / 0
  Dutch : 0 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 0 / 0
  Neutral_Allies : 0 / 0
  Neutral_True : 18 / 0Dice Statistics:
Total
      1 was rolled 35 times
      2 was rolled 38 times
      3 was rolled 42 times
      4 was rolled 44 times
      5 was rolled 38 times
      6 was rolled 36 times
    Average roll : 3.515
    Median : 4.000
    Variance : 0.280
    Standard Deviation : 0.529
    Total rolls : 233Null / Other
      1 was rolled 11 times
      2 was rolled 12 times
      3 was rolled 12 times
      4 was rolled 15 times
      5 was rolled 13 times
      6 was rolled 13 times
    Average roll : 3.605
    Median : 4.000
    Variance : 0.160
    Standard Deviation : 0.400
    Total rolls : 76Japanese Combat
      1 was rolled 11 times
      2 was rolled 12 times
      3 was rolled 12 times
      4 was rolled 15 times
      5 was rolled 13 times
      6 was rolled 13 times
    Average roll : 3.605
    Median : 4.000
    Variance : 0.160
    Standard Deviation : 0.400
    Total rolls : 76Americans Combat
      1 was rolled 13 times
      2 was rolled 14 times
      3 was rolled 18 times
      4 was rolled 14 times
      5 was rolled 12 times
      6 was rolled 10 times
    Average roll : 3.346
    Median : 3.000
    Variance : 0.462
    Standard Deviation : 0.680
    Total rolls : 81 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
      1 infantry placed in KansuTurn Complete - Chinese
      Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Kansu : 2 infantry
Production/PUs Summary :
Germans : 31 / 41
  Russians : 43 / 64
  Japanese : 55 / 60
  Americans : 63 / 79
  Chinese : 8 / 8
  British : 20 / 21
  UK_Pacific : 0 / 0
  Italians : 25 / 32
  ANZAC : 18 / 19
  French : 2 / 0
  Dutch : 0 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 0 / 0
  Neutral_Allies : 0 / 0
  Neutral_True : 18 / 0Dice Statistics:
Total
      1 was rolled 35 times
      2 was rolled 38 times
      3 was rolled 42 times
      4 was rolled 44 times
      5 was rolled 38 times
      6 was rolled 36 times
    Average roll : 3.515
    Median : 4.000
    Variance : 0.280
    Standard Deviation : 0.529
    Total rolls : 233Null / Other
      1 was rolled 11 times
      2 was rolled 12 times
      3 was rolled 12 times
      4 was rolled 15 times
      5 was rolled 13 times
      6 was rolled 13 times
    Average roll : 3.605
    Median : 4.000
    Variance : 0.160
    Standard Deviation : 0.400
    Total rolls : 76Japanese Combat
      1 was rolled 11 times
      2 was rolled 12 times
      3 was rolled 12 times
      4 was rolled 15 times
      5 was rolled 13 times
      6 was rolled 13 times
    Average roll : 3.605
    Median : 4.000
    Variance : 0.160
    Standard Deviation : 0.400
    Total rolls : 76Americans Combat
      1 was rolled 13 times
      2 was rolled 14 times
      3 was rolled 18 times
      4 was rolled 14 times
      5 was rolled 12 times
      6 was rolled 10 times
    Average roll : 3.346
    Median : 3.000
    Variance : 0.462
    Standard Deviation : 0.680
    Total rolls : 81 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
      British buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Combat - British
      British creates battle in territory 93 Sea ZoneNon Combat Move - British
      1 destroyer moved from 93 Sea Zone to 92 Sea ZonePlace Units - British
      1 bomber and 1 infantry placed in United Kingdom
      1 submarine placed in 110 Sea ZoneTurn Complete - British
      British collect 20 PUs; end with 20 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
  Quebec : 1 factory_minor
  Gibraltar : 1 harbour
  New Brunswick Nova Scotia : 1 harbour
  Scotland : 1 airfield
  Malta : 1 aaGun and 1 infantry
  United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
  Algeria : 1 flag, 4 artilleries and 9 infantry
  Tunisia : 1 flag
  Libya : 1 flag, 1 armour and 1 mech_infantry
  93 Sea Zone : 1 flag
  Eire : 1 flag
  92 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 5 transports
  110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 31 / 41
  Russians : 43 / 64
  Japanese : 55 / 60
  Americans : 63 / 79
  Chinese : 8 / 8
  British : 20 / 20
  UK_Pacific : 0 / 0
  Italians : 25 / 32
  ANZAC : 18 / 19
  French : 2 / 0
  Dutch : 0 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 0 / 0
  Neutral_Allies : 0 / 0
  Neutral_True : 18 / 0Dice Statistics:
Total
      1 was rolled 35 times
      2 was rolled 38 times
      3 was rolled 42 times
      4 was rolled 44 times
      5 was rolled 38 times
      6 was rolled 36 times
    Average roll : 3.515
    Median : 4.000
    Variance : 0.280
    Standard Deviation : 0.529
    Total rolls : 233Null / Other
      1 was rolled 11 times
      2 was rolled 12 times
      3 was rolled 12 times
      4 was rolled 15 times
      5 was rolled 13 times
      6 was rolled 13 times
    Average roll : 3.605
    Median : 4.000
    Variance : 0.160
    Standard Deviation : 0.400
    Total rolls : 76Japanese Combat
      1 was rolled 11 times
      2 was rolled 12 times
      3 was rolled 12 times
      4 was rolled 15 times
      5 was rolled 13 times
      6 was rolled 13 times
    Average roll : 3.605
    Median : 4.000
    Variance : 0.160
    Standard Deviation : 0.400
    Total rolls : 76Americans Combat
      1 was rolled 13 times
      2 was rolled 14 times
      3 was rolled 18 times
      4 was rolled 14 times
      5 was rolled 12 times
      6 was rolled 10 times
    Average roll : 3.346
    Median : 3.000
    Variance : 0.462
    Standard Deviation : 0.680
    Total rolls : 81 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
      Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
      2 mech_infantrys moved from Western Germany to Poland
      1 fighter moved from Southern Italy to Poland
      1 mech_infantry moved from Belgian Congo to Nigeria
         Italians take Nigeria from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
      Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
      2 mech_infantrys moved from Western Germany to Poland
      1 fighter moved from Southern Italy to Poland
      1 mech_infantry moved from Belgian Congo to Nigeria
         Italians take Nigeria from BritishCombat - Italians
      Battle in Poland
        Italians attack with 1 fighter and 2 mech_infantrys
        Russians defend with 1 infantry
        Italians win, taking Poland from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
        Casualties for Russians: 1 infantry
        Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
      1 fighter moved from Poland to Germany
      3 infantry moved from Northern Italy to Southern Italy
      1 mech_infantry moved from Belgian Congo to French Equatorial Africa
      1 armour moved from South West Africa to Belgian Congo
      1 battleship and 1 transport moved from 70 Sea Zone to 71 Sea Zone
      1 cruiser and 1 transport moved from 71 Sea Zone to 81 Sea Zone
      1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
      2 fighters placed in Southern Italy
      1 infantry placed in Southern Italy
      3 infantry placed in EgyptTurn Complete - Italians
      Total Cost from Convoy Blockades: 5
        Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4
      Italians collect 21 PUs (5 lost to blockades); end with 21 PUs total
      Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
      2 infantry moved from French West Africa to Nigeria
      1 fighter moved from French West Africa to NigeriaCombat - French
      Battle in Nigeria
        French attack with 1 fighter and 2 infantry
        Italians defend with 1 mech_infantry
          French roll dice for 1 fighter and 2 infantry in Nigeria, round 2 : 0/3 hits
          Italians roll dice for 1 mech_infantry in Nigeria, round 2 : 0/1 hits
          French roll dice for 1 fighter and 2 infantry in Nigeria, round 3 : 2/3 hits
          Italians roll dice for 1 mech_infantry in Nigeria, round 3 : 0/1 hits
          1 mech_infantry owned by the Italians lost in Nigeria
        French win, taking Nigeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
        Casualties for Italians: 1 mech_infantryNon Combat Move - French
      1 fighter moved from Nigeria to French Central Africa
      1 infantry moved from Tunisia to LibyaTurn Complete - French
Territory Summary for French :
Nigeria : 2 infantry
  United Kingdom : 2 infantry
  French Central Africa : 1 fighter
  Libya : 1 infantryProduction/PUs Summary :
Germans : 33 / 41
  Russians : 41 / 64
  Japanese : 55 / 60
  Americans : 63 / 79
  Chinese : 8 / 8
  British : 20 / 20
  UK_Pacific : 0 / 0
  Italians : 25 / 26
  ANZAC : 18 / 22
  French : 2 / 0
  Dutch : 0 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 0 / 0
  Neutral_Allies : 0 / 0
  Neutral_True : 18 / 0Dice Statistics:
Total
      1 was rolled 2 times
      2 was rolled 2 times
      3 was rolled 1 times
      4 was rolled 1 times
      5 was rolled 2 times
      6 was rolled 3 times
    Average roll : 3.727
    Median : 4.000
    Variance : 0.700
    Standard Deviation : 0.837
    Total rolls : 11Null / Other
      3 was rolled 1 times
      6 was rolled 1 times
    Average roll : 4.500
    Median : 4.500
    Variance : 2.000
    Standard Deviation : 1.414
    Total rolls : 2ANZAC Combat
      1 was rolled 1 times
    Average roll : 1.000
    Median : 1.000
    Variance : ?
    Standard Deviation : ?
    Total rolls : 1French Combat
      1 was rolled 1 times
      2 was rolled 2 times
      5 was rolled 1 times
      6 was rolled 2 times
    Average roll : 3.667
    Median : 3.500
    Variance : 0.800
    Standard Deviation : 0.894
    Total rolls : 6Italians Combat
      4 was rolled 1 times
      5 was rolled 1 times
    Average roll : 4.500
    Median : 4.500
    Variance : 2.000
    Standard Deviation : 1.414
    Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
      Germans buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
      2 infantry moved from Romania to Slovakia Hungary
      1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
      2 tactical_bombers moved from Western Germany to Greater Southern Germany
      2 tactical_bombers moved from Greater Southern Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
      Germans buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
      2 infantry moved from Romania to Slovakia Hungary
      1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
      2 tactical_bombers moved from Western Germany to Greater Southern Germany
      2 tactical_bombers moved from Greater Southern Germany to Slovakia HungaryCombat - Germans
      Battle in Slovakia Hungary
        Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
        Russians defend with 1 infantry
        Germans win, taking Slovakia Hungary from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
        Casualties for Russians: 1 infantryNon Combat Move - Germans
      2 mech_infantrys moved from Romania to Poland
      3 aaGuns, 14 artilleries, 27 infantry and 14 mech_infantrys moved from Germany to Poland
      1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Western Germany
      4 mech_infantrys moved from Western Germany to Poland
      10 infantry moved from Western Germany to Germany
      1 armour moved from France to Germany
      3 mech_infantrys moved from France to Germany
      1 artillery and 1 infantry moved from France to Western Germany
      3 infantry moved from Normandy Bordeaux to France
      5 infantry moved from Denmark to Western Germany
      1 artillery moved from France to Western GermanyPlace Units - Germans
      5 artilleries placed in Germany
      5 infantry placed in Germany
      2 infantry placed in FranceTurn Complete - Germans
      Germans collect 36 PUs; end with 36 PUs total
      Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
      Russians buy 6 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
      3 mech_infantrys moved from Bessarabia to Slovakia Hungary
      2 fighters and 1 tactical_bomber moved from Bessarabia to Slovakia Hungary
      1 armour, 5 infantry and 4 mech_infantrys moved from Bessarabia to Romania
      1 fighter moved from Northwest Persia to 80 Sea Zone
      3 infantry moved from Northwest Persia to Iraq
      1 tactical_bomber moved from Northwest Persia to Iraq
      3 infantry and 7 mech_infantrys moved from Northwest Persia to Persia
      1 artillery and 2 infantry moved from Tsinghai to Shensi
      1 infantry moved from Sikang to Shensi
      1 infantry moved from Suiyuyan to Chahar
      1 armour and 1 mech_infantry moved from Jehol to ChaharCombat - Russians
      Battle in Chahar
        Russians attack with 1 armour, 1 infantry and 1 mech_infantry
        Japanese defend with 1 mech_infantry
          Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits
          Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
          Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Chahar, round 3 : 1/3 hits
          Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits
          1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
        Russians win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
        Casualties for Japanese: 1 mech_infantry
        Casualties for Russians: 1 infantry
      Battle in Shensi
        Russians attack with 1 artillery and 3 infantry
        Japanese defend with 1 mech_infantry
          Russians roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits
          Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
          Russians roll dice for 1 artillery and 3 infantry in Shensi, round 3 : 1/4 hits
          Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
          1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
        Russians win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
        Casualties for Japanese: 1 mech_infantry
        Casualties for Russians: 1 infantry
      Battle in 80 Sea Zone
        Russians attack with 1 fighter
        Japanese defend with 2 transports
          2 transports owned by the Japanese lost in 80 Sea Zone
        Russians win with 1 fighter remaining. Battle score for attacker is 14
        Casualties for Japanese: 2 transports
      Battle in Persia
        Russians attack with 3 infantry and 7 mech_infantrys
        Japanese defend with 2 artilleries and 1 factory_minor
          Russians roll dice for 3 infantry and 7 mech_infantrys in Persia, round 2 : 1/10 hits
          Japanese roll dice for 2 artilleries in Persia, round 2 : 1/2 hits
          1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Persia
          Russians roll dice for 2 infantry and 7 mech_infantrys in Persia, round 3 : 2/9 hits
          Japanese roll dice for 1 artillery in Persia, round 3 : 1/1 hits
          1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Persia
        Russians win, taking Persia from Japanese with 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 2
        Casualties for Japanese: 2 artilleries
        Casualties for Russians: 2 infantry
      Battle in Iraq
        Russians attack with 3 infantry and 1 tactical_bomber
        Japanese defend with 1 armour
          Russians roll dice for 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/4 hits
          Japanese roll dice for 1 armour in Iraq, round 2 : 0/1 hits
          1 armour owned by the Japanese lost in Iraq
        Russians win, taking Iraq from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
        Casualties for Japanese: 1 armour
      Battle in Romania
        Russians attack with 1 armour, 5 infantry and 4 mech_infantrys
        Germans defend with 1 mech_infantry
          Russians roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Romania, round 2 : 1/10 hits
          Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits
          1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
        Russians win, taking Romania from Germans with 1 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
        Casualties for Germans: 1 mech_infantry
        Casualties for Russians: 1 infantry
      Battle in Slovakia Hungary
        Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
        Germans defend with 2 infantry
          Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/6 hits
          Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits
          1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Slovakia Hungary
          Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/5 hits
          Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
          1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Slovakia Hungary
        Russians win, taking Slovakia Hungary from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
        Casualties for Germans: 2 infantry
        Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
      3 infantry moved from Eastern Poland to Slovakia Hungary
      2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Belarus
      1 aaGun moved from Bessarabia to Romania
      20 artilleries and 30 infantry moved from Eastern Poland to Belarus
      2 armour and 1 mech_infantry moved from Ukraine to Bryansk
      2 aaGuns moved from Bessarabia to Ukraine
      1 armour and 1 mech_infantry moved from Russia to Belarus
      4 mech_infantrys moved from Novgorod to Belarus
      1 tactical_bomber moved from Iraq to Northwest Persia
      1 fighter moved from 80 Sea Zone to Northwest Persia
      2 aaGuns moved from Northwest Persia to Persia
      1 aaGun and 5 infantry moved from Caucasus to Northwest Persia
      1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
      1 mech_infantry moved from Jehol to KoreaPlace Units - Russians
      3 infantry placed in Novgorod
      2 artilleries and 1 mech_infantry placed in Ukraine
      3 artilleries, 1 infantry and 3 mech_infantrys placed in Russia
      3 mech_infantrys placed in Volgograd
      1 artillery placed in RussiaTurn Complete - Russians
      Russians collect 48 PUs; end with 48 PUs total
      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUsTerritory Summary for Russians :
Korea : 1 mech_infantry
  Shensi : 1 artillery and 2 infantry
  Chahar : 1 armour and 1 mech_infantry
  Ulaanbaatar : 1 flag
  Slovakia Hungary : 1 flag, 3 infantry and 1 mech_infantry
  Romania : 1 flag, 1 aaGun, 1 armour, 4 infantry and 4 mech_infantrys
  Belarus : 1 armour, 20 artilleries, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber
  Bryansk : 2 armour and 1 mech_infantry
  Russia : 1 airfield, 4 artilleries, 1 factory_major, 1 infantry and 3 mech_infantrys
  Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor and 1 mech_infantry
  Volgograd : 1 factory_minor and 3 mech_infantrys
  Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
  112 Sea Zone : 1 submarine
  Iraq : 1 flag, 3 infantry
  Northwest Persia : 1 flag, 1 aaGun, 1 armour, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
  Persia : 1 flag, 2 aaGuns, 1 factory_minor, 1 infantry and 7 mech_infantrys
  Finland : 1 flagProduction/PUs Summary :
Germans : 30 / 41
  Russians : 48 / 65
  Japanese : 49 / 60
  Americans : 63 / 79
  Chinese : 10 / 8
  British : 20 / 20
  UK_Pacific : 0 / 0
  Italians : 25 / 26
  ANZAC : 18 / 22
  French : 2 / 0
  Dutch : 0 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 0 / 0
  Neutral_Allies : 0 / 0
  Neutral_True : 18 / 0Dice Statistics:
Total
      1 was rolled 11 times
      2 was rolled 14 times
      3 was rolled 8 times
      4 was rolled 10 times
      5 was rolled 11 times
      6 was rolled 16 times
    Average roll : 3.629
    Median : 4.000
    Variance : 0.638
    Standard Deviation : 0.799
    Total rolls : 70Japanese Combat
      1 was rolled 1 times
      2 was rolled 3 times
      5 was rolled 3 times
      6 was rolled 1 times
    Average roll : 3.500
    Median : 3.500
    Variance : 1.429
    Standard Deviation : 1.195
    Total rolls : 8Germans Combat
      1 was rolled 1 times
      2 was rolled 2 times
      3 was rolled 1 times
    Average roll : 2.000
    Median : 2.000
    Variance : 2.000
    Standard Deviation : 1.414
    Total rolls : 4Russians Combat
      1 was rolled 9 times
      2 was rolled 9 times
      3 was rolled 7 times
      4 was rolled 10 times
      5 was rolled 8 times
      6 was rolled 15 times
    Average roll : 3.759
    Median : 4.000
    Variance : 0.737
    Standard Deviation : 0.858
    Total rolls : 58