@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Germans
Russians take Yakut S.S.R. from Germans
1 mech_infantry moved from Russia to Novosibirsk
7 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery and 2 infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Archangel to Vyborg
Russians take Vyborg from Germans
2 artilleries and 9 infantry moved from Novgorod to Baltic States
3 artilleries and 17 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
6 artilleries, 7 infantry and 3 mech_infantrys moved from Ukraine to Western UkraineCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 5 artilleries and 26 infantry
Germans defend with 1 artillery
Russians roll dice for 5 artilleries and 26 infantry in Baltic States, round 2 : 7/31 hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 5 artilleries and 26 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 7 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 7 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/8 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 7 infantry and 1 mech_infantry in Novosibirsk, round 3 : 4/8 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 6 artilleries, 7 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 6 artilleries, 7 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 5/16 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun and 1 infantry moved from Kazakhstan to Novosibirsk
1 aaGun, 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun and 4 infantry moved from Kazakhstan to Caucasus
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Novgorod to Baltic States
10 artilleries and 5 infantry moved from Archangel to Belarus
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Eastern Poland to BryanskPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 armour and 2 mech_infantrys
Belarus : 10 artilleries and 5 infantry
Karelia : 1 mech_infantry
Baltic States : 2 aaGuns, 5 artilleries and 26 infantry
Bryansk : 2 fighters and 1 tactical_bomber
Vyborg : 1 mech_infantry
Eastern Poland : 2 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 1 aaGun, 6 artilleries, 9 infantry and 3 mech_infantrys
Novosibirsk : 1 aaGun, 7 infantry and 1 mech_infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Caucasus : 1 aaGun and 4 infantry
112 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 aaGun, 2 artilleries, 5 infantry and 3 mech_infantrysProduction/PUs Summary :
Germans : 40 / 50
Russians : 34 / 39
Japanese : 76 / 87
Americans : 55 / 78
Chinese : 0 / 4
British : 21 / 23
UK_Pacific : 0 / 0
Italians : 26 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.740
Median : 4.000
Variance : 1.408
Standard Deviation : 1.187
Total rolls : 77Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.250
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.690
Median : 4.000
Variance : 1.186
Standard Deviation : 1.089
Total rolls : 71 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tanganyika Territory to South West Africa
Japanese take Rhodesia from British
Japanese take South West Africa from British
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tanganyika Territory to South West Africa
Japanese take Rhodesia from British
Japanese take South West Africa from British
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Dutch New GuineaNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 armour moved from French Indo China to Shan State
2 artilleries and 1 infantry moved from India to 39 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Persia
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Shensi to Persia
1 tactical_bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from Tanganyika Territory to Rhodesia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 4 mech_infantrys moved from Shensi to Sikang
2 artilleries and 2 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
3 transports placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Japanese collect 75 PUs (4 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
3 bombers moved from Queensland to Dutch New Guinea
3 bombers moved from Queensland to Java
1 carrier, 1 destroyer, 2 submarines and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea -
Scramble 0, 1, or 2 fighters to defend SZ 6?
Kamikaze attacks to defend SZ 6?
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4 kamikazes - 2 at each DD
scramble 2 FTRs
Max defence
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
3 bombers moved from Queensland to Dutch New Guinea
3 bombers moved from Queensland to Java
1 carrier, 1 destroyer, 2 submarines and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in 6 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 bombers, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 fighters and 3 transports in 6 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber and 1 transport in 6 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 fighter and 3 transports in 6 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is -10
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 4 bombers, 1 destroyer and 1 submarine
Battle in Korea
Battle in Java
Americans attack with 3 bombers
Japanese defend with 2 infantry
Americans roll dice for 3 bombers in Java, round 2 : 3/3 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Java
Americans win, taking Korea from Japanese with 2 bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber
Battle in Dutch New Guinea
Americans attack with 3 bombers
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 bombers in Dutch New Guinea, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 1/2 hits
1 bomber owned by the Americans lost in Dutch New Guinea
Americans roll dice for 2 bombers in Dutch New Guinea, round 3 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans roll dice for 2 bombers in Dutch New Guinea, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Dutch New Guinea, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Dutch New Guinea
Americans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Sumatra
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 submarines and 5 transports
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer; Italians defend with 1 transport
Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 transport
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Java to Northern Territory
2 bombers moved from Dutch New Guinea to Northern Territory
1 bomber moved from Java to Northern Territory
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 fighter moved from 45 Sea Zone to Northern Territory
1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 1 submarine moved from 54 Sea Zone to 62 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Western United States
2 destroyers placed in 10 Sea Zone
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Korea : 1 flag, 2 infantry
Northern Territory : 4 bombers, 7 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 fighter, 1 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
10 Sea Zone : 2 destroyers
2 Sea Zone : 1 flag
3 Sea Zone : 1 transport
6 Sea Zone : 1 transport
62 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 artillery and 2 infantry
Norway : 1 flag, 1 factory_minor and 1 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier and 1 submarineProduction/PUs Summary :
Germans : 40 / 50
Russians : 33 / 39
Japanese : 72 / 85
Americans : 62 / 82
Chinese : 0 / 4
British : 19 / 23
UK_Pacific : 0 / 0
Italians : 26 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.409
Median : 3.000
Variance : 0.372
Standard Deviation : 0.610
Total rolls : 44Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 40 / 50
Russians : 33 / 39
Japanese : 72 / 85
Americans : 62 / 82
Chinese : 0 / 4
British : 19 / 23
UK_Pacific : 0 / 0
Italians : 26 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.409
Median : 3.000
Variance : 0.372
Standard Deviation : 0.610
Total rolls : 44Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to South West Africa
1 fighter moved from Union of South Africa to South West Africa
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
2 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 6 infantry moved from 92 Sea Zone to Algeria
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to AlgeriaCombat - British
Battle in Rhodesia
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 mech_infantrys in Rhodesia, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Rhodesia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Rhodesia
British win, taking Rhodesia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in South West Africa
British attack with 2 armour and 1 fighter
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 armour and 1 fighter in South West Africa, round 2 : 1/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in South West Africa, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in South West Africa
British roll dice for 2 armour and 1 fighter in South West Africa, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 artillery in South West Africa, round 3 : 1/2 hits
1 armour owned by the British and 1 artillery owned by the Japanese lost in South West Africa
British roll dice for 1 armour and 1 fighter in South West Africa, round 4 : 2/2 hits
Japanese roll dice for 1 armour in South West Africa, round 4 : 0/1 hits
1 armour owned by the Japanese lost in South West Africa
British win, taking South West Africa from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 armour
Battle in Algeria
British attack with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 93 Sea Zone
British roll dice for 2 fighters in 93 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Rhodesia to Union of South Africa
1 fighter moved from South West Africa to Union of South AfricaPlace Units - British
2 fighters and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5
British collect 22 PUs; end with 22 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Scotland : 1 airfield
South West Africa : 1 armour
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Rhodesia : 1 mech_infantry
Algeria : 1 flag, 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Eire : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 40 / 50
Russians : 33 / 39
Japanese : 70 / 85
Americans : 62 / 82
Chinese : 0 / 4
British : 22 / 22
UK_Pacific : 0 / 0
Italians : 25 / 36
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 24 times
Average roll : 3.713
Median : 4.000
Variance : 0.710
Standard Deviation : 0.843
Total rolls : 101Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.926
Median : 4.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.926
Median : 4.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.842
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 battleship moved from 72 Sea Zone to 70 Sea Zone
3 artilleries, 1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 armour moved from Belgian Congo to Nigeria
Italians take Nigeria from British
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 battleship moved from 72 Sea Zone to 70 Sea Zone
3 artilleries, 1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 armour moved from Belgian Congo to Nigeria
Italians take Nigeria from British
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from FrenchCombat - Italians
Battle in Rhodesia
Italians attack with 3 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Rhodesia from British with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in South West Africa
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians win, taking South West Africa from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from Belgian Congo to Rhodesia
1 armour moved from Belgian Congo to Rhodesia
1 mech_infantry moved from French Equatorial Africa to Egypt
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
3 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 93 Sea ZonePlace Units - Italians
1 artillery, 1 fighter and 1 mech_infantry placed in Egypt
1 artillery and 2 mech_infantrys placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Java
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Java from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
3 fighters moved from Queensland to Northern Territory
2 fighters moved from 54 Sea Zone to Northern Territory
1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 2 armour, 1 artillery, 5 fighters and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 1 cruiser and 4 destroyersProduction/PUs Summary :
Germans : 40 / 50
Russians : 33 / 39
Japanese : 62 / 85
Americans : 62 / 82
Chinese : 0 / 4
British : 19 / 22
UK_Pacific : 0 / 0
Italians : 29 / 34
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to Algeria
1 infantry moved from Morocco to AlgeriaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Algeria : 1 fighter and 1 infantry
92 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 33 / 39
Japanese : 62 / 85
Americans : 62 / 82
Chinese : 0 / 4
British : 19 / 22
UK_Pacific : 0 / 0
Italians : 29 / 34
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Amur to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Amur to KoreaCombat - Germans
Battle in Korea
Germans attack with 1 armour
Americans defend with 2 infantry
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armourNon Combat Move - Germans
1 mech_infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Slovakia Hungary to Romania
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Germany
1 aaGun moved from Slovakia Hungary to Germany
2 aaGuns moved from Poland to Germany
2 infantry moved from Poland to Slovakia Hungary
5 artilleries and 5 infantry moved from Western Germany to Germany
3 artilleries and 3 infantry moved from France to Western Germany
5 mech_infantrys moved from France to Western Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
5 mech_infantrys moved from Southern Italy to France
3 fighters moved from Western Germany to Egypt
2 fighters and 1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
3 artilleries and 3 infantry placed in Germany
2 mech_infantrys placed in Western Germany
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 artillery and 1 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Western Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Bryansk to Romania
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
5 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Germans
1 armour and 1 mech_infantry moved from Buryatia to Amur
Russians take Amur from GermansCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery in Poland, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 0/6 hits
Germans roll dice for 3 mech_infantrys in Romania, round 2 : 0/3 hits
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 1/6 hits
Germans roll dice for 3 mech_infantrys in Romania, round 3 : 0/3 hits
1 mech_infantry owned by the Germans lost in Romania
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 4 : 0/6 hits
Germans roll dice for 2 mech_infantrys in Romania, round 4 : 0/2 hits
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 5 : 3/6 hits
Germans roll dice for 2 mech_infantrys in Romania, round 5 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Kazakhstan
Russians attack with 6 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 6 infantry in Kazakhstan, round 2 : 3/6 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Samara
2 aaGuns, 4 artilleries and 25 infantry moved from Baltic States to Eastern Poland
10 artilleries and 5 infantry moved from Belarus to Eastern Poland
1 aaGun, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Karelia to Belarus
1 mech_infantry moved from Yakut S.S.R. to Amur
Russians take Ulaanbaatar from Mongolians
2 fighters and 1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novosibirsk: 1 artillery and 2 infantry
EDIT: Removing units owned by Russians from Samara: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUsTerritory Summary for Russians :
Kansu : 1 infantry
Tsinghai : 1 infantry
Amur : 1 armour and 2 mech_infantrys
Kazakhstan : 1 aaGun, 5 infantry and 1 mech_infantry
Ulaanbaatar : 1 flag
Romania : 1 flag, 2 infantry and 1 mech_infantry
Belarus : 1 mech_infantry
Baltic States : 1 infantry
Eastern Poland : 3 aaGuns, 20 artilleries, 2 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber
Bessarabia : 2 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 artillery and 2 infantry
Volgograd : 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
112 Sea Zone : 1 submarine
Iraq : 1 flag, 1 infantry
Northwest Persia : 1 flag, 2 aaGuns, 2 artilleries, 8 infantry and 5 mech_infantrys
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 33 / 45
Russians : 43 / 52
Japanese : 57 / 85
Americans : 62 / 82
Chinese : 2 / 4
British : 19 / 22
UK_Pacific : 0 / 0
Italians : 29 / 34
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 4.043
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 46Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.167
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 4.091
Median : 5.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 submarine moved from 35 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 submarine moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 submarine and 3 transports
Americans defend with 1 transport
Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iraq
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Iraq from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
4 artilleries moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
4 artilleries, 1 infantry and 4 transports moved from 80 Sea Zone to 81 Sea Zone
4 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
2 armour moved from Shan State to Yunnan
1 armour and 4 mech_infantrys moved from Sikang to Yunnan
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Philippines to Japan
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 8 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 32 Sea Zone
1 bomber moved from Philippines to JapanPlace Units - Japanese
2 mech_infantrys placed in Kiangsu
3 artilleries and 4 infantry placed in Japan
Japanese undo move 2.
3 artilleries placed in Japan
2 carriers and 3 transports placed in 6 Sea Zone
1 infantry placed in Kiangsu
1 infantry placed in Persia
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber and 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 cruiser
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Algeria: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Algeria: 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Soviet Far East to 3 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
1 fighter moved from Soviet Far East to British Columbia
1 artillery moved from Western United States to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to British Columbia
4 bombers moved from Northern Territory to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 1 submarine moved from 62 Sea Zone to 30 Sea Zone
7 fighters and 1 tactical_bomber moved from Northern Territory to 30 Sea ZonePlace Units - Americans
1 bomber and 7 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,6,2,5
Americans collect 58 PUs (4 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Korea : 1 flag, 2 infantry
British Columbia : 2 aaGuns, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 7 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 6 bombers and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
44 Sea Zone : 1 flag
30 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
1 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 armour, 1 artillery and 2 infantry
Algeria : 1 artillery and 2 infantry
Norway : 1 flag, 1 factory_minor and 1 infantry
106 Sea Zone : 1 flag
94 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 33 / 45
Russians : 41 / 52
Japanese : 59 / 64
Americans : 62 / 78
Chinese : 2 / 4
British : 19 / 22
UK_Pacific : 0 / 0
Italians : 29 / 34
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 33 / 45
Russians : 41 / 52
Japanese : 59 / 64
Americans : 62 / 78
Chinese : 2 / 3
British : 19 / 22
UK_Pacific : 0 / 0
Italians : 29 / 34
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3